settings:cahyali:dahabu
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settings:cahyali:dahabu [2021/02/28 20:24] – eliu | settings:cahyali:dahabu [2021/03/12 15:20] – eliu | ||
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* Symbol: Waning Crescent | * Symbol: Waning Crescent | ||
* Major Races: Cosmopolitan, | * Major Races: Cosmopolitan, | ||
- | * Major Cities: **Soko**, Leviathan | + | * Major Cities: **Soko**, |
{{settings: | {{settings: | ||
Line 9: | Line 9: | ||
The deserts of Dahahbu are almost entirely unsettled save for the city of Soko. Soko lies on the eastern edge of the desert, acting as an entry point into what lies beyond. Dangerous and almost entirely uninhabited, | The deserts of Dahahbu are almost entirely unsettled save for the city of Soko. Soko lies on the eastern edge of the desert, acting as an entry point into what lies beyond. Dangerous and almost entirely uninhabited, | ||
- | On the southeastern coast of Dahabu is the Alquarshi Bay, which features many small fishing villages and bazaars to purchase goods. It has become a popular destination for Ruefang researchers to visit, stock up, and hire guides and protection before conducting research in the ruins of Dahabu. Floating in the bay, a towering city built out of the shambled together parts of hundreds of ships stands: Leviathan. It is a floating pirate city the size of a small island, resembling a absolutely massive wooden ship, with dozens upon dozens of masts and sails, and a gaping maw that it uses to reel in unfortunate ships and strip them apart to add to the city. Very rarely, separate cells of the Dahabu, Buyuk Vahsi, and Nahrūl [[settings: | + | On the southeastern coast of Dahabu is the Alquarshi Bay, which features many small fishing villages and bazaars to purchase goods. It has become a popular destination for Ruefang researchers to visit, stock up, and hire guides and protection before conducting research in the ruins of Dahabu. Floating in the bay, a towering city built out of the shambled together parts of hundreds of ships stands: |
=== Major Laws === | === Major Laws === | ||
- | * None | + | * None (in Dahabu) |
- | * Ye Pirate' | + | * [[settings: |
- | | + | |
- | - E'ry Man (or Woman or What have Ye) must be punsihed by dollar, jewels, or marooning if ye should defraud (steal) the company. If the robbery was betwixt two individuals, | + | ==== Natural Resources === |
- | - All dollar gambled on cards and dice splits an eighth to the company. | + | |
- | - If ye be inclined for drinking, do so on the open dock, after company time. | + | |
- | - Keep ye piece, pistols, and cutlass clean for the company. | + | |
- | - No boy or lass be allowed amongst ye. The life of a pirate is one of ye own choosing, leave them on land until they can make the choice for themselves (at 14 years of age). | + | |
- | - If ye desert the company in battle, ye wishes for death or marooning. | + | |
- | - No striking of one's own mate on board. Settle e'ry quarrel on shore, at cutlass and pistol. Have the quartermaster preside amongst ye, stand ten paces, and fire pistols at command. If ye shall both miss, draw cutlass and declare victor at first blood, and no further. | + | |
- | - If ye wish to leave the company, pay ye worth in dollar, or find ye equal on shore to replace ye. | + | |
- | - The captain and quartermaster shall receive two shares, the master, boatswain, and gunners one share and a half, and other officers one and quarter. If ye wish to be an officer, show ye worth or challenge a position on shore. | + | |
- | - The troubadours shall have their rest each and every Frand. | + | |
- | + | ||
- | === Natural Resources === | + | |
Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. | Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. | ||
+ | |||
+ | ==== Witch-Queen' | ||
+ | |||
+ | Witch-Queen' | ||
+ | |||
+ | == Running Witch-Queen' | ||
+ | |||
+ | The GM can either bring a deck of cards and follow the instructions above to replicate the actual Dahabi Tarot to play the game, or instead elect to play the game by having each player use 3d6. | ||
+ | |||
+ | At the beginning, each player is dealt 3 cards, face down (given 3d6). They do not look at the cards. They then choose to bet, starting with the player to the right of the dealer and moving counter-clockwise. Any bet made must be matched by players in succession or a player must fold. Once all bets have been called, all players who have not folded may look at their cards (roll their 3d6). | ||
+ | |||
+ | Then, a second round of betting begins, again starting with the player to the right of the dealer. They may call, raise, or fold. If they call or raise, they are allowed to return any of their three cards and be dealt new ones (choose to reroll any of their d6, keeping the new result). This goes around the table until all players have called. | ||
+ | |||
+ | At this point, after all bets are made and finalized, each player lays down their cards. The strength of hands are ordered below, from strongest to weakest: | ||
+ | |||
+ | * Saedic Witch-Queen with any two cards (6,6,6) or Dahabu Witch-Queen with any two cards (1,1,1) | ||
+ | * Straight, valued by highest card (6,5,4 or 5,4,3 or 4,3,2 or 3,2,1) | ||
+ | * Three-of-a-Kind (that is not 6,6,6 or 1,1,1), valued by number | ||
+ | * One-Pair, valued by pair number, then by third card number | ||
+ | * High Card | ||
+ | |||
+ | Depending on where Witch-Queen' | ||
+ | |||
+ | The pot of bets is then distributed to the winner, or split equally in the event of the tie. Some establishments may take a percentage off the top before this happens. |
settings/cahyali/dahabu.txt · Last modified: 2024/04/04 02:37 by quiddlesticks