settings:cahyali:dahabu
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settings:cahyali:dahabu [2021/02/28 19:49] – created eliu | settings:cahyali:dahabu [2021/03/12 15:25] – [Witch-Queen's Gambit] eliu | ||
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* Symbol: Waning Crescent | * Symbol: Waning Crescent | ||
* Major Races: Cosmopolitan, | * Major Races: Cosmopolitan, | ||
- | * Major Cities: **Soko** | + | * Major Cities: **Soko**, [[settings: |
{{settings: | {{settings: | ||
The deserts of Dahahbu are almost entirely unsettled save for the city of Soko. Soko lies on the eastern edge of the desert, acting as an entry point into what lies beyond. Dangerous and almost entirely uninhabited, | The deserts of Dahahbu are almost entirely unsettled save for the city of Soko. Soko lies on the eastern edge of the desert, acting as an entry point into what lies beyond. Dangerous and almost entirely uninhabited, | ||
+ | |||
+ | On the southeastern coast of Dahabu is the Alquarshi Bay, which features many small fishing villages and bazaars to purchase goods. It has become a popular destination for Ruefang researchers to visit, stock up, and hire guides and protection before conducting research in the ruins of Dahabu. Floating in the bay, a towering city built out of the shambled together parts of hundreds of ships stands: [[settings: | ||
=== Major Laws === | === Major Laws === | ||
- | * None | + | * None (in Dahabu) |
- | + | * [[settings: | |
- | === Natural Resources === | + | |
+ | ==== Natural Resources === | ||
Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. | Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. | ||
+ | |||
+ | ==== Witch-Queen' | ||
+ | |||
+ | Witch-Queen' | ||
+ | |||
+ | == Running Witch-Queen' | ||
+ | |||
+ | The GM can either bring a deck of cards and follow the instructions above to replicate the actual Dahabi Tarot to play the game, or instead elect to play the game by having each player use 3d6. | ||
+ | |||
+ | At the beginning, each player is dealt 3 cards, face down (given 3d6). They do not look at the cards. They then choose to bet, starting with the player to the right of the dealer and moving counter-clockwise. Any bet made must be matched by the dealer and other players or a player must fold. Once all bets have been called, all players who have not folded may look at their cards (roll their 3d6). | ||
+ | |||
+ | Then, a second round of betting begins, again starting with the player to the right of the dealer. They may call, raise, or fold. If they call or raise, they are allowed to return any of their three cards and be dealt new ones (choose to reroll any of their d6, keeping the new result). This goes around the table until all players have called. | ||
+ | |||
+ | At this point, after all bets are made and finalized, each player lays down their cards. The strength of hands are ordered below, from strongest to weakest: | ||
+ | |||
+ | * Saedic Witch-Queen with any two cards (6,6,6) or Dahabu Witch-Queen with any two cards (1,1,1) | ||
+ | * Straight, valued by highest card (6,5,4 or 5,4,3 or 4,3,2 or 3,2,1) | ||
+ | * Three-of-a-Kind (that is not 6,6,6 or 1,1,1), valued by number | ||
+ | * One-Pair, valued by pair number, then by third card number | ||
+ | * High Card | ||
+ | |||
+ | Depending on where Witch-Queen' | ||
+ | |||
+ | The pot of bets is then distributed to the winner, or split equally in the event of the tie. Some establishments may take a percentage off the top before this happens. |
settings/cahyali/dahabu.txt · Last modified: 2024/04/04 02:37 by quiddlesticks