settings:cahyali:buyukvahsi
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settings:cahyali:buyukvahsi [2021/03/12 15:22] – eliu | settings:cahyali:buyukvahsi [2024/03/10 01:27] – quiddlesticks | ||
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====== Buyuk Vahsi ====== | ====== Buyuk Vahsi ====== | ||
- | * Government Type: Theocracy/Anarchy | + | * Government Type: Theocracy |
- | * Symbol: Rose | + | * Symbol: |
* Major Races: Elves | * Major Races: Elves | ||
- | * Major Cities: **Ahlaan Bika** | + | * Capital: Ahlaan Bika, Andherbagh |
+ | | ||
- | {{settings: | + | {{settings: |
+ | {{settings: | ||
- | Buyuk Vahsi features a sprawling rainforest above ground, and a strange, unconventional rainforest below ground. The underground | + | ===== Overview ===== |
+ | Buyuk Vahsi features a sprawling rainforest above ground, and a strange, unconventional rainforest below ground. The underground | ||
- | Encircled by a chaotic rainforest, the people of Buyuk Vahsi live in one of the twinned realms of their nation. Buyuk refers to the underground jungle that lies just beneath | + | The people of Buyuk Vahsi live in one of the twinned realms of their nation. Buyuk is the name of the underground caverns, while Vahsi refers to the surface world. |
- | These twinned nations, while similar in their general pacifist nature, differ in demeanor and which race is in the majority. | + | * The Sultan |
+ | * The High Druid of Kaivalyi, of nomadic faith | ||
+ | * The Umbral Minister of Buyuk, of Cahyalic faith | ||
- | === Major Laws === | + | The island |
- | * No explicit laws or law enforcement; | + | |
- | === Religion | + | ==== Regions |
+ | Buyuk Vahsi is broken down into five broad regions between the twin realms of the country. | ||
+ | - Wayfir Meanders, Vahsi: As the Wayfir River twists and turns through the landscape of Buyuk Vahsi, it leaves a fertile and lush environment in its wake. Most of Buyuk Vahsi’s population lives along the Wayfir Meanders, and much of its food is produced on the Meanders’ Vahsi side. | ||
+ | - Rainshadow, Vahsi: Named for its place in the rain shadow of the Wayfir Mountains, the Rainshadow region is quite a bit more arid than the rest of the continent. No major cities exist in the Rainshadow, though a smattering of small villages do exist, mostly concerning themselves with mining or subsistence. Many of these villages are populated by Dahabi immigrants. | ||
+ | - Northern Petals, Vahsi: Along the far northern coasts of Vahsi are a few curved peninsulas, vaguely resembling the shape of petals on a map. This region is mostly known for its fishing, and has been the origin point of more than one ill-fated expedition out into the ocean beyond the continent. Many religious havens have taken a place in the Northern Petals. | ||
+ | - Wayfir Meanders, Buyuk: Underground, | ||
+ | - Gray Lands, Buyuk: Away from the Wayfir River, water is hard to come by within the caverns, and low light combined with hostile fauna and flora makes these underground realms an extremely dangerous place - even for those accustomed to the dark. The Gray Lands are not inhabited by any people, save for convicts that have been exiled. Their primary inhabitants are creatures such as giant spiders, carnivorous mobile plants, strange blind mole-creatures, | ||
- | The people of Buyuk Vahsi generally | + | ==== Laws ==== |
+ | Policing is much more stringent in Buyuk than it is in Vahsi; crime rates are low in both locations, though, as most citizens | ||
- | * Hestapheous - The Knowledge and Secrets | + | * Minor destruction |
- | * Julius - The Bounty | + | * Harm to endangered species: Fine of up to 3000 gc and incarceration for up to 2 years |
+ | * Stringent tree law. | ||
+ | * Theft: Fine equal to double the worth of the stolen goods | ||
+ | * Violence based on religion: Servitude in offended religion’s holy places for up to 50 years, depending on degree | ||
+ | * Worship | ||
+ | * Ownership of another intelligent humanoid creature: Exile to Buyuki wilderness | ||
+ | * Assault | ||
+ | * Murder and rape: Depending on degree, up to 250 years incarceration or exile to Buyuki wilderness | ||
+ | * Treason: Incarceration for life | ||
- | While the citizens | + | For more information on the history and culture |
- | * The Revered Father: Alphonse Granin, who manages | + | |
- | * The Herald: ??? | + | {{settings: |
- | * The Honored Fathers/ | + | == The national flag of Buyuk Vahsi. == |
- | * ??? | + | |
- | * ??? | + | ===== Cities of Buyuk Vahsi ===== |
- | * ??? | + | ==== Vahsi ==== |
+ | **Ahlaan Bika, Cutting Viridian Edge:** The capital of Vahsi, located in a bend of the Wayfir River. Ahlaan Bika is a prosperous city, open to trade from the Oxis Alliance | ||
+ | |||
+ | **Srivastava, | ||
+ | |||
+ | **Riversource, | ||
+ | |||
+ | **Ludhiana, Prospering Without Divinity:** A druidic haven in the north of Vahsi, and the only city on Buyuk Vahsi to restrict priestly activity within its jurisdiction. No temples to the gods exist here, and their worship is only permitted at a personal level. Many nomads and druids from Buyuk Vahsi, Vervand, and beyond gather in Ludhiana to discuss, meet, and share. A single portal to Jaern connects Ludhiana and Gryf' | ||
+ | |||
+ | **Ghaziabad Port, Gate to Medius:** In the northeast of Vahsi is this bustling port, the first stop of mercantile ships from the east. For one reason or another, Ghaziabad still retains Dahabi influence in its architecture, | ||
+ | |||
+ | ==== Buyuk ==== | ||
+ | Much of Buyuk is untamed, with only a few major settlements existing. There may be others, outside the light of the Prakasamu, but those are not known at this time. Most find it unlikely | ||
+ | |||
+ | **Andherbagh, | ||
+ | |||
+ | **Dehradun: | ||
+ | |||
+ | **Kukuramutta Town:** A village in the Andherbagh area built entirely into the stalks of giant fungi. Due to its unique construction, | ||
+ | |||
+ | {{: | ||
+ | == A wild place in the Buyuk caverns. By Andreas Rocha; used with permission. == | ||
+ | |||
+ | ===== Culture ===== | ||
+ | ==== Venerating the Land ==== | ||
+ | Many of Buyuk Vahsi’s cities are research centers or places of high art, and Buyuk Vahsian culture puts a great emphasis on the idea that one’s purpose in life is to elevate mortalkind with new knowledge or new works. Intellectuals are highly prized in the country, and many Buyuk Vahsian citizens are sent abroad to study and further their worldviews. Whether scholars of industry, magic, art, or something else, the learned are considered to have potential to do anything they desire in life. Despite this emphasis on knowledge, literacy rates in Buyuk Vahsi only hover around 70%; it is considered just as noble of a pursuit to live out in nature, learning | ||
+ | |||
+ | The people of Buyuk Vahsi believe in living in harmony with nature, and so many settlements are filled with wild animals that are given space to coexist with people. The architecture | ||
+ | |||
+ | ==== The Tri-Faiths ==== | ||
+ | One of Buyuk Vahsi’s most distinguishing cultural features is the three primary religious groups that live in close contact, having come to a mutual agreement to live and let live. This diversity of perspective is found throughout | ||
+ | |||
+ | * The Aakaash worship the Jaernian gods and live on the surface. They venerate Julius most of all, offering some reverence to the academic deities, Thoth and Vormaxia. Vahrun is also respected, as is Seherine. Aakaashi festivals are usually quiet affairs, taking place within households in the evening or night. Values | ||
+ | * The Kaivalya do not worship the Jaernian gods, instead following a druidic faith led by sramana (holy people or shamans). They believe that spirits exist in all of nature, and in some creations of humanity as well; these spirits are to be respected, and respect will lead to good luck and health for those following this faith. When one thinks of Buyuk Vahsian festivals, it is most likely a Kaivalyi festival that comes to mind. These are organized in city centers, often involving bright lights, energetic dances and music, or splashes of paint all about the plaza and on those in attendance. | ||
+ | * The Buyuki live underground, | ||
+ | |||
+ | ==== Samsara ==== | ||
+ | A major philosophical concept in Buyuk Vahsi is the “samsara”, | ||
==== Witch-Queen' | ==== Witch-Queen' | ||
+ | The elves of Buyuk Vahsi commonly play a game called [[settings: | ||
+ | |||
+ | ==== Technology & Ironwood ==== | ||
+ | Once one has stayed a while, they may note the prevalence of very specifically grown plant life; in lieu of metal benches, one can find a bench grown from a single tree. Instead of metal supports for buildings, the casters of Buyuk Vahsi manipulate plants into perfect scaffold shapes. It doesn’t take long to see that Buyuk Vahsi is perhaps more technologically advanced than the rest of the world: just in a markedly different way. Instead of crafting their technology from metals and flame, they have grown every bit of it out of their natural surroundings. | ||
+ | |||
+ | In 10028, a massive advancement in this technology was made: a magical and hyper-specific form of grown flora capable of making mathematical calculations. Many of these “machines” are the size of rooms, taking the form of tree trunks with bioluminescent burls capable of lighting up and turning off. These plants are broadly referred to as ironwood, after the shiny metallic appearance of the bark. Ironwood technology has advanced far enough such that many institutions have them, and much energy is being devoted towards advancing this new avenue of technology. Ironwood units are getting smaller and smaller with time, and many scholars think that they will be able to fit on a table or in the palm of a hand by the 11000s. | ||
- | The elves of Buyuk Vahsi commonly play a game called [[settings: | + | Ironwood units can be fed " |
settings/cahyali/buyukvahsi.txt · Last modified: 2024/04/30 18:25 by quiddlesticks