settings:ageron:toth:vas-n_yar
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settings:ageron:toth:vas-n_yar [2016/05/14 18:22] – macraesmith | settings:ageron:toth:vas-n_yar [2016/05/14 21:37] – macraesmith | ||
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* Enhanced Hearing | * Enhanced Hearing | ||
* Enhanced Vision | * Enhanced Vision | ||
- | As vampires, the Vas-N' | + | As vampires, the Vas-N' |
* The vampire is considered undead | * The vampire is considered undead | ||
* Susceptible to fire and heat-1 rank | * Susceptible to fire and heat-1 rank | ||
- | * Susceptible to light-2 ranks (Does not stack with susceptibility to sunlight.) | + | * Susceptible to light-2 ranks |
- | * Susceptible to sunlight-3 ranks (Does not stack with susceptibility to light.) | + | * Susceptible to sunlight-3 ranks |
* Cold, dark, and shadow resistance-2 ranks | * Cold, dark, and shadow resistance-2 ranks | ||
- | | + | * Enhanced Smell-2 ranks |
- | | + | |
* Heat Vision-10 ranks | * Heat Vision-10 ranks | ||
* Arise-3 ranks | * Arise-3 ranks | ||
- | * Magic Fly-10 ranks | + | * Magic Fly-Varying |
- | * Drain Blood: Upon successfully grappling or making a biting attack, the vampire can transfers a d6 of DP from the victim to the user per round per rank. The rank of the creature ability varies depending on the age of the vampire, and is up to GM discretion for how many ranks the vampire has of this ability. | + | * Drain Blood: Upon successfully grappling or making a biting attack, the vampire can transfers a d6 of DP from the victim to the user per round per rank. The rank of the creature ability varies depending on the age of the vampire, and is up to GM discretion for how many ranks the vampire has of this ability. |
+ | * Exceptional Attributes: The vampire has exactly one exceptional in each of their attributes. If the creature already has exceptional attributes, then becoming a vampire will not change the number of exceptionals the creature has in that particular attribute. However, the exceptional attribute can negate a single rank of an inferior attribute the creature has. | ||
+ | * Weakened by Sunlight: Vampires can only move at 1/2 their movement rate and cannot use any of their magical creature abilities when in direct sunlight. Wearing thick clothing or staying in shaded areas can negate these penalties. Additionally, | ||
+ | ===Feeding=== | ||
+ | Where most playable races eat about three times a day to feel comfortable, | ||
+ | ===Reproduction=== | ||
+ | Because members of this family are all undead, they have to get creative when extending the lineage. Rather than going about reproduction in the traditional manner, two parents, who be any combination of genders, must first find a living female to bear their child. First, the parents must draw samples of their own blood, which they prepare through a series of magical procedures. Then, the parents must perform a dark rite on their chosen female victim, in which they inject the prepared sample of their blood into the victim' | ||
+ | ===Ageing=== | ||
+ | As children, the vampires will grow at about half the rate a normal creature would. Once the child reaches full sexual maturity, around the human equivalent of 16, they stop growing. However, members of the family can use magic to artificially make themselves appear younger or older. Most members of the family prefer to keep themselves in their physical prime, at around the human equivalent of their mid-20' | ||
+ | ===Maintenance=== | ||
+ | Members of the Vas-N' | ||
====Members==== | ====Members==== | ||
//To be ammended as the storyboard committee comes up with interesting characters.// | //To be ammended as the storyboard committee comes up with interesting characters.// | ||
====Specialties==== | ====Specialties==== | ||
//To be ammended as the storyboard committee comes up with interesting professions for this family to specialize in.// | //To be ammended as the storyboard committee comes up with interesting professions for this family to specialize in.// |