settings:ageron:firehammer_hold
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- | Firehammer Hold | + | ====== |
- | 1 Culture | + | ===== Culture |
- | + | ==== Social Standing | |
- | 1.1 Social Standing | + | |
While most Dwarven cultures have social standing based on accomplishments in battle, Ageron has had a long held period of peace, meaning that the youth have required a new way to distinguish themselves. | While most Dwarven cultures have social standing based on accomplishments in battle, Ageron has had a long held period of peace, meaning that the youth have required a new way to distinguish themselves. | ||
+ | ==== Chieftain ==== | ||
- | 1.2 Chieftain | + | Of the clans that were brought to bow under Firehammer, |
- | Of the clans that were brought to bow under Firehammer, | + | ==== Celebrity Fighters: |
+ | The only other warriors continuing their practice fit in two categories, the first of which being career wrestler. Career wrestlers provide entertainment for masses, and try to keep it relatively official. | ||
- | 1.3 Celebrity | + | ==== Celebrity |
- | The only other warriors continuing their practice fit in two categories, | + | There always exists a profession for even the lowest standing to have a chance at greatness. While this spot is usually filled with adventuring, in Firehammer |
+ | ==== Commoners ==== | ||
- | 1.4 Celebrity Fighter: Underground | + | The rest of the individuals in this keep have their social standings decided by their ability to create. |
- | There always exists a profession for even the lowest standing to have a chance at greatness. While this spot is usually filled with adventuring, | + | ==== The Robed Ones ==== |
- | 1.5 Commoners | + | These individuals are highly shrouded in mystery. They produce nothing, yet they are acknowledged as having high standing by the Firehammer family. Paying is generally considered beneath them, and the Firehammer family will compensate the creator for anything they request. They have been around long enough that nobody seems to question why they have special treatment, seeming to think that it's part of a Firehammer tradition. |
- | The rest of the individuals in this keep have their social standings decided by their ability | + | ==== Death==== |
+ | Upon death, fearing that, with the sheer mass of earth mages present, | ||
+ | |||
+ | ===== Production/ | ||
+ | |||
+ | ==== Powered clockwork armor ==== | ||
- | 1.6 The Robed Ones | + | This armor, powered by pumping magical energy into a rune in the armor itself, is useless to those uninitiated, |
- | These individuals are highly shrouded in mystery. They produce nothing, yet they are acknowledged as having high standing by the Firehammer family. Paying is generally considered beneath them, and the Firehammer family will compensate the creator for anything they request. | + | ====Mining Technology==== |
- | 2 Production/ | + | Based on the steam locomotion on Lojem, the residents of Firehammer Keep have managed to automate a great deal of their mining. They have succeeded in making a drill-like device that bores 7 foot wide holes through the stone. This leads to the vast majority of the city being composed of seven foot wide streets, with buildings mined out of the walls. Nobody really knows how this functions, except the robed one that is stationed to operate it |
+ | |||
- | 2.1 Powered | + | Because all buildings appear identical from the outside, people flaunt their wealth through designer locks, on their stone doors. Additionally, |
- | This armor, powered by pumping magical energy into a rune in the armor itself, is useless to those uninitiated, | ||
- | the metal smiths in Firehammer. | ||
+ | ==== Smithing Technology ==== | ||
+ | Smithing is done above lava pits, used to heat the metal till it's malleable. |