settings:ageron:ageron
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- | The continent | + | The Island of Ageron is actually fairly |
- | **[[Vesuna]]** The capital city. Its population is nearing < | + | === Cities |
- | **[[Uzumi]], City of the Psions**: Pop: 2,300. This city is as it sounds, however, it is almost more fortified than the capital itself. Those in the city itself | + | **[[Vesuna]]** The capital |
- | **[[Markduk]], City of Privateers**: Pop: 5000, but rising. As a result of the formerly pirate crews banding together, the way this city behaves has changed immensely. The government | + | **[[Uzumi]], City of the Psions**: Pop: 2,300. This city is as it sounds, however, it is almost more fortified than the capital itself. Those in the city itself are extremely prejudiced towards non-psions, which is determined at the gates of the city. Completely reliant on food crops from Vesuna, this city's small population spends |
+ | **[[Markduk]], | ||
- | **[[Firehammer Hold]]**: Pop: 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly of miners, blacksmiths, | + | |
+ | **[[Firehammer Hold]]**: Pop: 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly of miners, blacksmiths, | ||
**[[Northface]]** Pop: 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. | **[[Northface]]** Pop: 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. | ||
- | **[[Renton]]** Town of population 4780, Claire has plans for this. | + | **Renton** Town of population 4780.((Claire has plans for this.)) |
- | **[[Larnwick]]** Town of population 5776 Claire has plans for this. This town is on the western tip of the southern peninsula. | + | **Larnwick** Town of population 5776.((Claire has plans for this.)) This town is on the western tip of the southern peninsula. |
+ | |||
+ | **[[Tephis]]**: | ||
+ | |||
+ | |||
+ | **[[Gratac]]**: | ||
+ | |||
+ | **Granale**: | ||
+ | |||
+ | ===Other Notable Locations === | ||
**Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | ||
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**[[Kroan]]**: | **[[Kroan]]**: | ||
- | **[[Tephis]]**: Pop 45,000. A booming city of trade and entertainment within the bounds of Kroan, which originated as a meeting place for the tribes of the region. | + | **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable |
- | **[[Koth]] (Island)** This island | + | * **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. Located on the island of Koth, the city is ruled by a handful of powerful families who are constantly scheming to attack and weaken each other, meaning that the city never focuses its attention on expanding outwards. |
- | **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. The city is ruled by a handful | + | **[[Gaea]] (Western Island)**: as of yet, this island |
- | **[[Gaea]] (Western Island)**: as of yet, this island | + | * **[[Mar]]** City is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. |
- | **[[Mar]]** City is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. (- Dan) | + | * **[[Weto]]** Weto is currently |
- | **[[Weto]]** Weto is currently | + | * **[[Unity]]** Previously |
- | **[[Unity]]** Previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees from adventurer-infested/ | + | |
- | + | ||
- | **[[Cradle]]** City is vastly unexplored, and cannot be found without being guided there by the natives. | + | |
**[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody has seen any evidence of it. The forest ends near Firehammer Hold, and goes west to the largest river of the continent. | **[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody has seen any evidence of it. The forest ends near Firehammer Hold, and goes west to the largest river of the continent. | ||
- | **[[Gratac]]**: Rumor has it that even none of the Grand Masters (GMs) know what this city is. | + | **[[Qiryah Amir]]**: Pop 8,000. An ancient city within the Forests |
**[[Vasvoir, | **[[Vasvoir, | ||
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**[[Gypshion]]** | **[[Gypshion]]** | ||
+ | |||
Population: 1390 | Population: 1390 | ||
+ | |||
Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location and secluded populace. Inhabited mostly by nomads, this city is a place of boisterous festivities and lively carnivals. Once every decade the city hosts a grand event filled with mysterious magic and wonders; it is only held when the sun has set and is so named, The Night Circus. Little is known about this event since talking about it in anything other than vague details is impossible once the circus has concluded. | Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location and secluded populace. Inhabited mostly by nomads, this city is a place of boisterous festivities and lively carnivals. Once every decade the city hosts a grand event filled with mysterious magic and wonders; it is only held when the sun has set and is so named, The Night Circus. Little is known about this event since talking about it in anything other than vague details is impossible once the circus has concluded. | ||
**[[Shinto]]** | **[[Shinto]]** | ||
+ | **[[Fadencrest]]**: | ||
+ | |||
+ | Located in a mountain valley southwest of Firehammer, originally a closed door religious convent of the followers of Emizzair (Em for short) that is now a small trading town. The town boasts the Exotic business league, a moderately productive renovated iron mine, and a Tor’ite barracks as well as the original temple to Em. While all major faiths deny that em exists and no proof of his presence is apparent, the followers still worship avidly. The region around Fadenwood is known for its meteor showers and the strange metallic ore that lands there. |