settings:ageron:ageron
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
settings:ageron:ageron [2016/09/11 16:35] – ggreene248 | settings:ageron:ageron [2023/07/19 20:05] – simeonrice1_gmail.com | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | {{ : | + | ====== Ageron ====== |
- | The continent Ageron is actually fairly old, created by earth mages via the recently rediscovered Mountain spell and spread out over time. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide. | + | {{ : |
+ | [[https:// | ||
- | **[[Vesuna]]** | + | The Island of Ageron |
- | **[[Uzumi]], | + | ===== Cities |
- | **[[Markduk]], City of Privateers**: Pop: 5000, but rising. As a result of the formerly pirate crews banding together, the way this city behaves has changed immensely. The government is now a form of tribunal, where the four pirate captains meet and discuss issues. A mayor has been appointed as the head of this group, but if you ask most anyone around town they will tell you that the real one in power prefers to stay out sight. The city now hires out its crews and ships as mercenary protection | + | **[[Vesuna]], the Crown Jewel of Ageron.** The capital city of Ageron. Its population is nearing 123,000 people, the majority |
+ | **[[Uzumi]], | ||
- | **[[Firehammer Hold]]**: Pop: 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly | + | **[[Markduk]], City of Pirates**: Population 5000, but rising. As a result |
- | **[[Northface]]** Pop: 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. | ||
- | **[[Renton]]** Town of population 4780, Claire has plans for this. | + | **[[Firehammer Hold]]**, City of Artifice: Population 13,750. This dungeon keep is populated mainly by dwarves. Comprised mostly of miners, blacksmiths, |
- | **[[Larnwick]]** Town of population 5776 Claire | + | **[[Northface]]** Population 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. |
+ | |||
+ | **Renton**: Population 4780. | ||
+ | |||
+ | **Larnwick**: | ||
+ | |||
+ | **[[Gratac]]**: | ||
+ | |||
+ | **Granale**: | ||
+ | |||
+ | **[[Shinto]]** | ||
+ | |||
+ | **[[Fadencrest]]**: | ||
+ | |||
+ | ==== Other Notable Locations of Ageron ==== | ||
**Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | ||
- | **[[Kroan]]**: | + | **[[Kroan]]**: |
- | **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable | + | * **[[Tephis]], Desert Haven.**: Population 45,000. A booming city of trade, entertainment, and gambling within the bounds of Kroan, which originated as a meeting place for the tribes of the region and eventually bloomed into a great city of all forms of art and sport. Its growth was spurred mainly by its role as a major conduit and resting place for those coming from the desert wastes out to the rest of the continent; a role which it maintains to date. |
- | **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, | + | **[[Southern Forest of Ageron]]**: The forest ends near Firehammer Hold, and goes west to the largest river of the continent. |
- | **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously | + | * **[[Qiryah Amir]]**: Population 8,000. An ancient city within the [[Southern Forest |
- | **[[Mar]]** City is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. (- Dan) | + | **[[Vasvoir]] (Aquatic City)**: Population 13700. This city, comprised primarily of lizards, |
- | **[[Weto]]** Weto is currently a town that is comprised of farmers, miners, and hunter gatherers. | + | ===== Locations Near Ageron ===== |
- | **[[Unity]]** Previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees | + | **[[Koth]] (Eastern Island)**: This island is fairly small, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it plagued by monsters and highly inhospitable for most life forms. What settlements exist on the island must constantly defend themselves |
- | **[[Cradle]]** City is vastly unexplored, and cannot be found without being guided there by the natives. | + | * **[[Toth]], City of Necromancers**: Population 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. Located on the island of Koth, the city is ruled by a handful of powerful families who are constantly scheming to attack and weaken each other, meaning that the city never focuses its attention on expanding outwards. |
- | **[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody has seen any evidence | + | * **[[Fulgoro]], Town of Fireflies**: Population 4,500. Located |
- | **[[Vasvoir, | + | **[[Gaea]] |
- | Population 13700 | + | |
- | This city, comprised primarily | + | |
- | **[[Gypshion]]** | + | * **[[Mar]]** is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously |
- | Population: 1390 | + | |
- | Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location | + | |
- | **[[Shinto]]** | + | * **[[Weto]]** is currently a town that is comprised of farmers, miners, and hunter-gatherers. |
+ | |||
+ | * **[[Unity]]** was previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees from adventurer-infested/ | ||
+ | |||
+ | * **[[Cradle]]** is vastly unexplored, and cannot be found without being guided there by the natives. | ||
+ | **[[Gryf' |