settings:ageron:ageron
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
settings:ageron:ageron [2016/09/11 16:35] – ggreene248 | settings:ageron:ageron [2021/02/21 20:03] – eliu | ||
---|---|---|---|
Line 1: | Line 1: | ||
{{ : | {{ : | ||
- | The continent | + | The Island of Ageron is actually fairly |
- | **[[Vesuna]]** The capital city. Its population is nearing < | + | ===== Cities |
- | **[[Uzumi]], City of the Psions**: Pop: 2,300. This city is as it sounds, however, it is almost more fortified than the capital itself. Those in the city itself | + | **[[Vesuna]]** The capital |
- | **[[Markduk]], City of Privateers**: Pop: 5000, but rising. As a result of the formerly pirate crews banding together, the way this city behaves has changed immensely. The government | + | **[[Uzumi]], City of the Psions**: Pop: 2,300. This city is as it sounds, however, it is almost more fortified than the capital itself. Those in the city itself are extremely prejudiced towards non-psions, which is determined at the gates of the city. Completely reliant on food crops from Vesuna, this city's small population spends |
+ | **[[Markduk]], | ||
- | **[[Firehammer Hold]]**: Pop: 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly of miners, blacksmiths, | + | |
+ | **[[Firehammer Hold]]**: Pop: 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly of miners, blacksmiths, | ||
**[[Northface]]** Pop: 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. | **[[Northface]]** Pop: 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. | ||
- | **[[Renton]]** Town of population 4780, Claire has plans for this. | + | **Renton** Town of population 4780.((Claire has plans for this.)) |
- | **[[Larnwick]]** Town of population 5776 Claire has plans for this. This town is on the western tip of the southern peninsula. | + | **Larnwick** Town of population 5776.((Claire has plans for this.)) This town is on the western tip of the southern peninsula. |
- | **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | + | **[[Gratac]]**: Rumor has it that even none of the Grand Masters know what this city is. |
- | **[[Kroan]]**: Pretty massive desert, not a lot of travelers due to no interesting destinations beyond it besides Markduk City. Temperatures can reach upwards | + | **Granale**: A small shipping village located across the river from Gratac on the southern bay of Ageron. The village handles much of the goods that come from inland to be delivered to Gaea and Koth or other ports where land delivery would be too hazardous. |
- | **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable for most life forms. The one city is Toth, which is described below. | + | ==== Other Notable Locations of Ageron ==== |
- | **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, | + | **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. |
- | **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously | + | **[[Kroan]]**: A massive desert inhabited by six tribes. The only permanent city within it is [[Tephis]]. Temperatures can reach upwards |
- | **[[Mar]]** City is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. (- Dan) | + | * **[[Tephis]]**: Pop 45,000. A booming city of trade and entertainment within the bounds of Kroan, which originated as a meeting place for the tribes of the region. |
- | **[[Weto]]** Weto is currently a town that is comprised of farmers, miners, and hunter gatherers. | + | **[[Southern Forest of Ageron]]**: The forest ends near Firehammer Hold, and goes west to the largest river of the continent. |
- | **[[Unity]]** Previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees from adventurer-infested/ | + | * **[[Qiryah Amir]]**: Pop 8,000. An ancient |
- | + | ||
- | **[[Cradle]]** City is vastly unexplored, and cannot be found without being guided there by the natives. | + | |
- | + | ||
- | **[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody | + | |
**[[Vasvoir, | **[[Vasvoir, | ||
Population 13700 | Population 13700 | ||
This city, comprised primarily of lizards, is located on the bottom of the basal sea near the shore of Argeon. | This city, comprised primarily of lizards, is located on the bottom of the basal sea near the shore of Argeon. | ||
+ | |||
+ | |||
+ | ===== Locations Near Ageron ===== | ||
+ | |||
+ | **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable for most life forms. The one city is [[Toth]], which is described below. | ||
+ | |||
+ | * **[[Toth]], City of Necromancers**: | ||
+ | |||
+ | **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously only 2 towns, [[Mar]] and [[Weto]] (described below). Rather recently, with help of adventuers and mages, a the city of Unity was literally teleported to the north end of the island, and a small city of animals called Cradle was discovered to the west.((running games here for now - Dan)) | ||
+ | |||
+ | * **[[Mar]]** is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. | ||
+ | |||
+ | * **[[Weto]]** is currently a town that is comprised of farmers, miners, and hunter-gatherers. | ||
+ | |||
+ | * **[[Unity]]** was previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees from adventurer-infested/ | ||
+ | |||
+ | * **[[Cradle]]**. This city is vastly unexplored, and cannot be found without being guided there by the natives. | ||
+ | |||
**[[Gypshion]]** | **[[Gypshion]]** | ||
+ | |||
Population: 1390 | Population: 1390 | ||
+ | |||
Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location and secluded populace. Inhabited mostly by nomads, this city is a place of boisterous festivities and lively carnivals. Once every decade the city hosts a grand event filled with mysterious magic and wonders; it is only held when the sun has set and is so named, The Night Circus. Little is known about this event since talking about it in anything other than vague details is impossible once the circus has concluded. | Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location and secluded populace. Inhabited mostly by nomads, this city is a place of boisterous festivities and lively carnivals. Once every decade the city hosts a grand event filled with mysterious magic and wonders; it is only held when the sun has set and is so named, The Night Circus. Little is known about this event since talking about it in anything other than vague details is impossible once the circus has concluded. | ||
**[[Shinto]]** | **[[Shinto]]** | ||
+ | **[[Fadencrest]]**: | ||
+ | |||
+ | Located in a mountain valley southwest of Firehammer, originally a closed door religious convent of the followers of Emizzair (Em for short) that is now a small trading town. The town boasts the Exotic business league, a moderately productive renovated iron mine, and a Tor’ite barracks as well as the original temple to Em. While all major faiths deny that em exists and no proof of his presence is apparent, the followers still worship avidly. The region around Fadenwood is known for its meteor showers and the strange metallic ore that lands there. |