settings:ageron:ageron
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- | The continent Ageron is actually fairly old, created by earth mages via the recently rediscovered Mountain spell and spread out over time. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide. | + | {{ : |
- | **[[Vesuna]]** | + | The Island of Ageron |
- | **[[Uzumi]], | + | ===== Cities |
- | **[[Markduk]], City of Privateers**: Pop: 5000, but rising. As a result | + | **[[Vesuna]]** The capital city of Ageron. Its population is nearing 123,000 people, the majority |
+ | **[[Uzumi]], | ||
- | **[[Firehammer Hold]]**: Pop: 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly | + | **[[Markduk]], City of Pirates**: Population 5000, but rising. As a result |
- | **[[Northface]]** Pop: 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. | ||
- | **[[Renton]]** Town of population 4780, Claire has plans for this. | + | **[[Firehammer Hold]]**: Population 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly |
- | **[[Larnwick]]** Town of population 5776 Claire | + | **[[Northface]]** Population 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. |
+ | |||
+ | **Renton**: Population 4780. | ||
+ | |||
+ | **Larnwick**: | ||
+ | |||
+ | **[[Gratac]]**: | ||
+ | |||
+ | **Granale**: | ||
+ | |||
+ | **[[Shinto]]** | ||
+ | |||
+ | **[[Fadencrest]]**: | ||
+ | |||
+ | ==== Other Notable Locations of Ageron ==== | ||
**Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | ||
- | **[[Kroan]]**: | + | **[[Kroan]]**: |
+ | |||
+ | * **[[Tephis]]**: | ||
+ | |||
+ | **[[Southern Forest of Ageron]]**: The forest ends near Firehammer Hold, and goes west to the largest river of the continent. | ||
+ | |||
+ | * **[[Qiryah Amir]]**: Population 8,000. An ancient city within the [[Southern Forest of Ageron]]. It has only recently revealed itself to the world. | ||
+ | |||
+ | **[[Vasvoir]] (Aquatic City)**: Population 13700. This city, comprised primarily of lizards, is located on the bottom of the Basal Sea near the southeastern shore of Ageron. | ||
- | **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable for most life forms. The one city is Toth, which is described below. | + | ===== Locations Near Ageron ===== |
- | **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. The city is ruled by a handful of powerful families who are constantly scheming to attack and weaken each other, meaning that the city never focuses its attention on expanding outwards. | + | **[[Koth]] (Island)**: This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted |
- | **[[Gaea]] (Western Island)**: as of yet, this island | + | * **[[Toth]], City of Necromancers**: Population 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. Located on the island |
- | **[[Darnation]]** Pop: 19,000. City is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. (will be running games here - Dan) | + | **[[Gaea]] (Western Island)**: as of yet, this island |
- | **[[Weto]]** Pop: 1056. Currently just hunters | + | * **[[Mar]]** is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. |
- | **[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody has seen any evidence | + | * **[[Weto]]** is currently |
- | **[[Vasvoir, (Aquatic city)]]**:Vasvoir | + | * **[[Unity]]** was previously a city that was located on a different plain altogether, |
- | Population 13700 | + | |
- | This city, comprised primarily of lizards, is located on the bottom of the basal sea near the shore of Argeon. | + | |
- | **[[Gypshion]]** | + | * **[[Cradle]]** is vastly unexplored, and cannot be found without being guided there by the natives. |
- | Population: 1390 | + | |
- | Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location | + | |
+ | **[[Gypshion]]**: |