settings:ageron:ageron
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+ | The Island of Ageron is actually fairly new, created by earth mages via the recently rediscovered Mountain spell and spread out over time. It is located in the southern hemisphere almost 3 months travel by boat to the SSW of Lojem. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide. | ||
- | The continent Ageron is actually fairly old, created by earth mages via the recently rediscovered Mountain spell and spread out over time. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island | + | ===== Cities |
- | **[[Vesuna]]** The capital city. Its population is nearing | + | **[[Vesuna]]** The capital city of Ageron. Its population is nearing |
- | **[[Uzumi]], | + | **[[Uzumi]], |
- | **[[Markduk]], | + | **[[Markduk]], |
- | **[[Firehammer Hold]]**: Pop: 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly of miners, blacksmiths, | + | **[[Firehammer Hold]]**: Pop: 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly of miners, blacksmiths, |
- | **[[Northface]]** Pop: 32,000. A fairly large city located at the north end of Ageron. Located on a cliffside, it is continuously windy, which has led to windmills and very primitive forms of electricity and lighting. | + | **[[Northface]]** Pop: 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting |
+ | |||
+ | **Renton** Town of population 4780.((Claire has plans for this.)) | ||
+ | |||
+ | **Larnwick** Town of population 5776.((Claire has plans for this.)) This town is on the western tip of the southern peninsula. | ||
+ | |||
+ | **[[Gratac]]**: | ||
+ | |||
+ | **Granale**: | ||
+ | |||
+ | ==== Other Notable Locations of Ageron ==== | ||
**Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | ||
- | **[[Kroan]]**: | + | **[[Kroan]]**: |
- | **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. Its very swampy | + | * **[[Tephis]]**: Pop 45,000. A booming city of trade and entertainment within |
- | **[[Toth]], City of Necromancers**: | ||
- | **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before.... There is only 2 towns, Darnation (this one is responsible for all the island politics) and Weto, which is mainly just a small town of farmers, hunters, and gatherers. Not much contact with the other islands. (running games here for now - Dan) | + | ===== Locations Near Ageron ===== |
- | **[[Darnation]]** Pop: 19,000. City is fairly | + | **[[Koth]] (Island)** This island |
- | **[[Weto]]** Pop: 1056. Currently just hunters and farmers. There is a single dirt road to Darnation, but it is covered | + | * **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. Located on the island of Koth, the city is ruled by a handful of powerful families who are constantly scheming |
+ | |||
+ | **[[Gaea]] (Western Island)**: | ||
+ | |||
+ | * **[[Mar]]** is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. | ||
+ | |||
+ | * **[[Weto]]** is currently a town that is comprised of farmers, miners, and hunter-gatherers. | ||
+ | |||
+ | * **[[Unity]]** was previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees from adventurer-infested/ | ||
+ | |||
+ | * **[[Cradle]]**. This city is vastly unexplored, and cannot be found without being guided there by the natives. | ||
**[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody has seen any evidence of it. The forest ends near Firehammer Hold, and goes west to the largest river of the continent. | **[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody has seen any evidence of it. The forest ends near Firehammer Hold, and goes west to the largest river of the continent. | ||
- | **[[Southern Forest | + | **[[Qiryah Amir]]**: Pop 8,000. An ancient city within the Forests |
+ | |||
+ | **[[Vasvoir, | ||
Population 13700 | Population 13700 | ||
This city, comprised primarily of lizards, is located on the bottom of the basal sea near the shore of Argeon. | This city, comprised primarily of lizards, is located on the bottom of the basal sea near the shore of Argeon. | ||
+ | |||
+ | **[[Gypshion]]** | ||
+ | |||
+ | Population: 1390 | ||
+ | |||
+ | Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location and secluded populace. Inhabited mostly by nomads, this city is a place of boisterous festivities and lively carnivals. Once every decade the city hosts a grand event filled with mysterious magic and wonders; it is only held when the sun has set and is so named, The Night Circus. Little is known about this event since talking about it in anything other than vague details is impossible once the circus has concluded. | ||
+ | |||
+ | **[[Shinto]]** | ||
+ | |||
+ | **[[Fadencrest]]**: | ||
+ | |||
+ | Located in a mountain valley southwest of Firehammer, originally a closed door religious convent of the followers of Emizzair (Em for short) that is now a small trading town. The town boasts the Exotic business league, a moderately productive renovated iron mine, and a Tor’ite barracks as well as the original temple to Em. While all major faiths deny that em exists and no proof of his presence is apparent, the followers still worship avidly. The region around Fadenwood is known for its meteor showers and the strange metallic ore that lands there. |