Prall
Prall is the worker city on the island of Centralia. Prall is in direct
contrast to Centralia Prime. It is dirty and dangerous. The 'See a
Crime, Punish It' motto of Centralia is perverted here to 'You Make
Your Own Law'. The only constant law here is that if you have to
either work for a boss, steal it from your fellows
or do menial labor in Centralia Prime (washing up first so as not to
offend their delicate sensibilities).
The largest industry in Prall is the gigantic iron mill on its east
side. The miss is constantly spewing forth fire and "stuff". It makes
the whole city have a greyish-green haze, and sediment collects on everything
that stands still for more than a minute. Since the death of the god
Taurus the mill is often visited by shady people from all over the world.
The fires from the mill, and other industries, cause Prall to appear,
from a distance and not infrequently from nearby, to be burning. In Prall
these fires provide enough light that the roving gangs don't need to
supply their own.
Various physical areas and/or industries are presided over by a boss.
A boss is like a union head or minor mobster. They are always accompanies
by some muscle (thugs) and people are bred to jump at their command. Prall
does not have crime families as events are always too volatile to
allow for dynastic behavior. Bosses choose their successor but that person
has to prove themselves worthy of taking the title or another will take it
from them. These scrambles from the top generally come down to a single
act of violence: fast, first and final.
The Alleys
The Alleys is the worst neighborhood in Prall and hence in Centralia
and likely all of the Rhine. In the Alleys touching your weapon is
considered an invitation to duel. A code of honor exists among duelers...
oddly enough it is a concept of fair play. If your opponent draws a
huge sword he is either a poor swordsman or inviting you to match
the capacity of his weapon. If you draw a huge sword and your opponent
draws a small, blunt, kitchen knife he obviously considers his skill with
that weapon to be a match for your skill with yours. Sometimes people
mis-gage one another and a dualist may disengage to change weapons or
just run away. Invariably such a person is laughed at.. if they don't
get killed in the first few mismatched seconds of the dual.
A duel generally draws a huge crows that makes bets and waits for some
sign of unfairness. At the first sign of unfairness the crowd will move
in to make the fight fair again. On occasion the result is a feww for
all frenzy of bloodletting.
Avenging Angels
Avenging Angels are the Prall equivelant of our modern Guardian Angels.
They are not priests of Tor, merely believers in Justice. They are an
organized group. Most work alone, but some in pairs or trios. Those
working in small groups tend to use the "raptor technique" for controlling
violence. One member approaches the trouble and gets its attention,
while the others sneak in fromt he back and/or sides to blindside the
rabble with quick and decisive action.
The Angels train hard and guard their image almost as zealously as thier
city. Anyone caught wearing their mark who isn't a member is encouraged
(painfully and permanently) not to repeat their mistake.
Places of Note
- The Flaming Zeal -
The Flaming Zeal is a bar in Prall that also serves as the local Temple
of Orus. Aldo, the proprieter believes himself a priest and loudly,
and boisterously, preaches while serving drinks and working people to
a fevor.
- Jakes -
Jakes is a barber shop on the northern end of Prall. Jake is probably the
oldest man in all of Centralia and is considered very wise. He is Prall's
version of a priest of Taurus. Although not truly a priest ,
he does have an uncanny ability to size up people and
things and to learn a great deal from them. Outside his shop is a red
and while pole that revolves. Locals believe that it wards off evil so
Jakes is a sanctuary for those people who are plagues by the demons and evil
spirits that life in Prall (and cheap access to bad drugs and alcohol) will
often give a person. Local belief is that a bald man is a truly
troubled soul.
- The Refuge -
Picture if you will... an understaffed, catholic hospital from the
1950's. The Refuge is a clinic in Prall. It is manned entirely by
volunteers (mostly women) who believe in healing and helping people.
There are a few genuine priests of Isis here and priests from
Centralia and Pregada often take a turn offering their services here.
- Weary Knickers -
Stylish pub near the docks. This pub was newly built and decorated in a
manner to attract the business of sailors. Until the breaking of the
reefs (in Irkusk of 10026) Prall was not able to handle seagoing traffic.
When planning for the Breaking had been approved docks were built and
harbor type businesses followed quickly.
The Weary Knickers speciallizes in sandwiches and does not serve hard
liquor or mixed drinks. Beer, Ale and Wine are all that is available.
Sandwiches are fish (in several varieties and preperations), rat and
rabbit.
- Tenament House -
Its on Barker Road. And has at least 32 rooms.
- 125 Drako Street - Its a person's residence. See 2004-03-06 Game Writeup