Siilex Alois
Fedhe
Dom Foran
Lynn
Max
Melvyn Ducharme
Actors
Alec Dreshin
Lodin
Shady Characters
Hook
Local organization interested in hiring adventures for a "cleanup" job. Adventures with any background welcome,
but skill with discreetness and ranged weapon preferred. If interested, leave you name in box #42 at the local
post office and you will be contacted with further information. Pay negotiable.
Game Summary
Adventures will be individually contacted by a shady character with a note telling them to meet at the 5th
building north of the 14th light post west of the Centralia Wizards Guild at 7pm. When all adventures arrive at the correct
location, a man wearing dark clothes appears out of the shadows. He tells the party that they have been having a
problem with a certain group of people and they are interested in hiring adventures to take care of a problem character
within the group. They would prefer him to be returned to them alive, but if it becomes a problem, dead is also an option.
"The man you are looking for enjoys visiting the many bars in the city, his name is Lodin. You can probably get some
information about him by asking around." The man give the party of picture of Lodin. Lynn tells the man that the best way to do
the money exchange is to contact him by using a note in box #42 on a location to meet, preferably on another island somewhere.
The man agrees and the party forms a plan for searching for Lodin.
Lynn decides that this other group of people may have many spies about and asking for the Lodin in the bars could cause problems
for the party. The party splits up and searchs through the bars in Centralia City. Many people hear Lodin's name, but don't get any
specific information on him or his location. After a night they don't find out any information. The next day they do the same thing.
This time Dom notices a shady character going from bar to bar and confronts him. They discover that he is telling people that Lodin
isn't going to be in for a while. He has no information about Lodin or his location because he was hired thought contacts and his task
was dropped off in a box. Another group stumbles upon a very well guard house, 4 guards on each side of the house and 8 on the roof.
Lynn thinks this is the house Lodin is in, but isn't sure. She goes into the Jewelery store across the street and asks about the house.
She finds out that the guards only showed up a few days ago. The party meets up and send Melvyn from bar to bar in the disguise of
the shady character they captured. He discovers that the guarded house is indeed Lodin's. The party attempts to come up with a plan, but
decide the house to to well guarded.
The party drops a note in box #42 explaining the situation. They are soon contacted with a meeting location and discuss the problem
with the man that gave them the job. He gives them a time stop grenade (tech item) that should help them get past the guards.
The party goes to the guarded house. Lynn flys above the house and drops the time stop grenade. All of the guards stop and the party
attacks. A few heads explode, some lightning bolts go off and soon all of the guards are dead, or have fled. The party captures Lodin
and leave a note with a meeting place in box #42. The meeting takes place and the party is rewarded.
Noteworthy Post-Game Events
Max is wanted in Centralia (for "1st degree littering") and has a 50,000sp reward on his head. (This will turn into a future plot)