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settings:planes:kurago [2024/05/02 00:57] quiddlestickssettings:planes:kurago [2024/05/02 00:58] (current) quiddlesticks
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 These areas of the Mists tend to reflect parts of [[settings:cahyali|Cahyali,]] particularly places which lie closer to it such as [[settings:cahyali:itlanyouali|Itlan-Youali.]] These areas of the Mists tend to reflect parts of [[settings:cahyali|Cahyali,]] particularly places which lie closer to it such as [[settings:cahyali:itlanyouali|Itlan-Youali.]]
  
-==== The Plains of Niya ====+=== The Plains of Niya ===
 A generally temperate environment, these plains rest not far from Izthecayan and the Nav. The plains themselves are flat, covered in strange weeds and small streams. It is said that the area is warm due to being the source of the river Smorodina before it dips underground and reappears in The Nav. The plains themselves are simple lands with a very low concentration of spirits wandering the area, though it is a pretty place to visit. A generally temperate environment, these plains rest not far from Izthecayan and the Nav. The plains themselves are flat, covered in strange weeds and small streams. It is said that the area is warm due to being the source of the river Smorodina before it dips underground and reappears in The Nav. The plains themselves are simple lands with a very low concentration of spirits wandering the area, though it is a pretty place to visit.
  
-==== Minami Reflections ====+=== Minami Reflections ===
 Hidden in the Mists, this area is a group of towns and villages which reflect and resemble various places in Cahyali's [[settings:cahyali#the_abundant_expanse|Abundant Expanse.]] The spirits of whole family lines will congregate in a single village within the Reflections, following the Abundance's traditions of ancestor worship. It is almost impossible to navigate the Reflections without the help of a Gate Guardian, or without the help of a spirit that has been in the Reflections for a long time. Each village in the Reflections tends to have a singular Gate Guardian, often a significant member of the constituent family. Hidden in the Mists, this area is a group of towns and villages which reflect and resemble various places in Cahyali's [[settings:cahyali#the_abundant_expanse|Abundant Expanse.]] The spirits of whole family lines will congregate in a single village within the Reflections, following the Abundance's traditions of ancestor worship. It is almost impossible to navigate the Reflections without the help of a Gate Guardian, or without the help of a spirit that has been in the Reflections for a long time. Each village in the Reflections tends to have a singular Gate Guardian, often a significant member of the constituent family.
  
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   * Zuanshi family of Chongbai, Ruefang   * Zuanshi family of Chongbai, Ruefang
  
-==== The Skylands ====+=== The Skylands ===
 A very open space, the Skylands seem constantly at twilight. The area is a vast sea of open orange and pink skyline. Not many things reside in the Skylands on account of its emptiness. Much of the life there consists of large bugs and electric axolotls. The void in the Skylands has no visible end. Few attempt the expedition, none ever return. The Skylands serve as the border between the Plains of Niya and the Minami Reflections. A very open space, the Skylands seem constantly at twilight. The area is a vast sea of open orange and pink skyline. Not many things reside in the Skylands on account of its emptiness. Much of the life there consists of large bugs and electric axolotls. The void in the Skylands has no visible end. Few attempt the expedition, none ever return. The Skylands serve as the border between the Plains of Niya and the Minami Reflections.
  
-==== The Nav ====+=== The Nav ===
 The Nav is a simultaneously chilly place but not too cold. It seems divided in half, one part bound by Izthecayan while the other bound by the Mirkwood Forest. The Nav itself seems to be a mixture of the two. Strange spirits reside there, many appearing as small dragons, deer with great antlers, or all manner of birds. The Nav is a simultaneously chilly place but not too cold. It seems divided in half, one part bound by Izthecayan while the other bound by the Mirkwood Forest. The Nav itself seems to be a mixture of the two. Strange spirits reside there, many appearing as small dragons, deer with great antlers, or all manner of birds.
  
-==== Mirkwood Forest ====+=== Mirkwood Forest ===
 The Mirkwood Forest is a mysterious place. While it is not a delve, it is fairly dangerous. Some who enter never leave, becoming lost for eternity. In a place like the Kurago, where one cannot die, eternity is eternity. There is one somewhat known resident of the forest, though she has no known name, only responding to “The Witch.” She claims to have been in the Kurago for many thousands of years. The Mirkwood Forest is a mysterious place. While it is not a delve, it is fairly dangerous. Some who enter never leave, becoming lost for eternity. In a place like the Kurago, where one cannot die, eternity is eternity. There is one somewhat known resident of the forest, though she has no known name, only responding to “The Witch.” She claims to have been in the Kurago for many thousands of years.
  
-==== Asphodel Plains ====+=== Asphodel Plains ===
 Not much grows here except miles upon miles of asphodel varieties, including onionweed. The river Phlegethon runs through these plains, creating a dangerous crossing in an otherwise peaceful and somewhat dull place. Not much grows here except miles upon miles of asphodel varieties, including onionweed. The river Phlegethon runs through these plains, creating a dangerous crossing in an otherwise peaceful and somewhat dull place.
  
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 The Great Delve Expanse is a large stretch of delves connected across the Kurago that go on infinitely. They are some of the harshest environments in the Kurago, with many spirits viewing taking a journey through such places as enlightening experiences that further connect them to their spiritualistic past. The Great Delve Expanse is a large stretch of delves connected across the Kurago that go on infinitely. They are some of the harshest environments in the Kurago, with many spirits viewing taking a journey through such places as enlightening experiences that further connect them to their spiritualistic past.
  
-==== The Obsidian Canyon ====+=== The Obsidian Canyon ===
 The Obsidian Canyon is truly massive. No location on any of the material planes matches its size and scale. Nearly a mile and a half deep, and forty miles wide, none have ever found where it begins, nor where it ends. Also none know how it came to be, as the area is made of brittle obsidian shards rather than any sort of dirt or stone. Being near the canyon is said to slowly drain oneself. Spirits who enter the canyon sometimes are never seen again as they are slowly eaten away by the delve. The only saviors in this waste are the xoloitzcuintli, dogs made from fire, that traverse the delve as guides for the lost. The Obsidian Canyon is truly massive. No location on any of the material planes matches its size and scale. Nearly a mile and a half deep, and forty miles wide, none have ever found where it begins, nor where it ends. Also none know how it came to be, as the area is made of brittle obsidian shards rather than any sort of dirt or stone. Being near the canyon is said to slowly drain oneself. Spirits who enter the canyon sometimes are never seen again as they are slowly eaten away by the delve. The only saviors in this waste are the xoloitzcuintli, dogs made from fire, that traverse the delve as guides for the lost.
  
-==== Izthecayan, The Eternal Blizzard ====+=== Izthecayan, The Eternal Blizzard ===
 On one side of the canyon, a massive snowstorm rages eternally. Due to its proximity to the canyon, massive shards and miniature mountains of obsidian cover the land. The winds are sometimes so strong, it’s known to lift people into the air before dropping them onto sharp obsidian shards. The combination of these shards and the deep snow make walking through the area treacherous. In some cases the wind itself seems to almost have a consciousness, pushing back specifically on those trying to walk through. No one knows if it is the effect of a delve, or a potential curse on the area. On one side of the canyon, a massive snowstorm rages eternally. Due to its proximity to the canyon, massive shards and miniature mountains of obsidian cover the land. The winds are sometimes so strong, it’s known to lift people into the air before dropping them onto sharp obsidian shards. The combination of these shards and the deep snow make walking through the area treacherous. In some cases the wind itself seems to almost have a consciousness, pushing back specifically on those trying to walk through. No one knows if it is the effect of a delve, or a potential curse on the area.
  
-==== The Desert of Set ====+=== The Desert of Set ===
 This harsh land surrounds the city of Duat, isolating it from the rest of the Kurago. The long desert contains many lost spirits, broken down outside the safety of the city, lacking all willpower to continue. The desert itself is one of the few natural ways to tell time in the Kurago, if one could exist. At different intervals of time, the desert shifts between four styles of disasters. First is an extreme drought, followed by a raging sandstorm, followed by a great flood of rains, finally met with an earthquake that cracks the ground and drains the flood. The cycle then begins again at drought. This harsh land surrounds the city of Duat, isolating it from the rest of the Kurago. The long desert contains many lost spirits, broken down outside the safety of the city, lacking all willpower to continue. The desert itself is one of the few natural ways to tell time in the Kurago, if one could exist. At different intervals of time, the desert shifts between four styles of disasters. First is an extreme drought, followed by a raging sandstorm, followed by a great flood of rains, finally met with an earthquake that cracks the ground and drains the flood. The cycle then begins again at drought.
  
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 ===== The Flaming Rivers ===== ===== The Flaming Rivers =====
-==== Phlegethon ====+=== Phlegethon ===
 Phlegethon runs on the other side of the Skylands, somewhat near the Desert of Duat. It covers the area in between, known only as the Asphodel Plains. The river is not a river of water, but of very runny lava. The source is unknown. Spirits have tracked it for miles, but never find its origin point. Phlegethon runs on the other side of the Skylands, somewhat near the Desert of Duat. It covers the area in between, known only as the Asphodel Plains. The river is not a river of water, but of very runny lava. The source is unknown. Spirits have tracked it for miles, but never find its origin point.
  
-==== Smorodina ====+=== Smorodina ===
 Unlike Phlegethon, Smorodina is a river of water. The river is simply constantly on fire due to the source of the river having an almost infinite supply of strange oils that burn eternally. Running underneath Izthecayan, some believe it to be the reason the chilly place suffers many cracks and shards. The heat transferring between the two extremes would break glass easily, so obsidian also could break easily. Smorodina only becomes aboveground in The Nav. It is best to avoid the flaming river, as it smells of rotten egg shells due to the burning. Unlike Phlegethon, Smorodina is a river of water. The river is simply constantly on fire due to the source of the river having an almost infinite supply of strange oils that burn eternally. Running underneath Izthecayan, some believe it to be the reason the chilly place suffers many cracks and shards. The heat transferring between the two extremes would break glass easily, so obsidian also could break easily. Smorodina only becomes aboveground in The Nav. It is best to avoid the flaming river, as it smells of rotten egg shells due to the burning.
  
 //Writer's Note: More to be added! If you run in the Kurago and develop any new major locations, please let the Story Board know.// //Writer's Note: More to be added! If you run in the Kurago and develop any new major locations, please let the Story Board know.//
settings/planes/kurago.txt · Last modified: 2024/05/02 00:58 by quiddlesticks