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settings:lojem:port_haven [2023/07/17 00:54] – [Affluency] simeonrice1_gmail.comsettings:lojem:port_haven [2023/07/17 01:01] – [Government] simeonrice1_gmail.com
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 At the end of each month, the guild masters discuss trends in the commerce and trade.  After analyzing the demand and availability of goods, they would decide the base prices for the popular goods being traded.  Typically, prices are set 20 percent higher than their value in other cities.  These base prices are set to ensure everyone in the mercantile chain makes a profit. At the end of each month, the guild masters discuss trends in the commerce and trade.  After analyzing the demand and availability of goods, they would decide the base prices for the popular goods being traded.  Typically, prices are set 20 percent higher than their value in other cities.  These base prices are set to ensure everyone in the mercantile chain makes a profit.
  
-Each merchant must purchase an operating permit to do business within the city.  +Each merchant must purchase an operating permit to do business within the city. 
- + 
 +While the Council used to be very laissez-faire in its ruling of the city, the recent plague outbreak practically forced the Council to establish a branch beneath them called the Department of Health and Safety. Despite being a government organization, it not funded by them, making it a for-profit organization. With this, the Council has learned they can easily generate revenue for their members by creating similar organizations.
 ==== Laws and Justice ==== ==== Laws and Justice ====
  
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   * Mariners   * Mariners
   * Miners   * Miners
-  * Slavers + 
- +The guilds have varying level of power in the Council itself. The Builders' Guild, Mariners' Guild, and Jewelers' Guild all hold more power in the Council than the other guilds. The Armorers' Guild tends to be more popular with adventurers, but does not hold much sway over the day-to-day lives of the citizenship.
 ==== Real Estate ==== ==== Real Estate ====