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settings:kratal [2021/02/21 20:45]
eliu [Geography]
settings:kratal [2022/04/14 16:59] (current)
eliu
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 ===== Geography ===== ===== Geography =====
  
-To the southwest and across the ocean is Geleia. Lojem lies on the opposite side of the Northern Hemisphere. The continent is roughly 6600 mets from South to North and 5280 mets West to East. It lies across the equator with about 80% to the North. On the Eastern edge is a large chasm, across from whichis another landmass with low plains and hills, the Dwarves lay no claim to that land. The chasm is highest in the North where it is over 5 mets. The other land mass does not rise to half that height. The southern end of the continent has a splendid shoreline of beaches. The western edge has a mostly forested shore and eventually reaches the mountain range going to the Northeast that holds the capital. On the northern side of the mountain range the land rises as it heads east.+To the southwest and across the ocean is Geleia. Lojem lies on the opposite side of the Northern Hemisphere. The continent is roughly 6600 mets from South to North and 5280 mets West to East. It lies across the equator with about 80% to the North. The region of Kratal is roughly split into two parts, with the western side having approximately 65% of the land mass. A fault line and chasm runs down between the western and eastern sides. The eastern side has low arid plains and hills, the Dwarves lay no claim to that land. This chasm is highest in the North where it rises over 5 mets off the sea floor. The southern end of the continent has a splendid shoreline of beaches. The western edge has a mostly forested shore and eventually reaches the mountain range going to the Northeast that holds the capital. On the northern side of the mountain range the land rises as it heads east.
  
 The northern mountain range contains numerous mine shaft and rail lines. A cart on the rails can reach speeds up to 132 mets per hour. The trip back though is not as quick. There have been some experimental methods tested that have had less than favorable results to speed up the uphill trip. The northern mountain range contains numerous mine shaft and rail lines. A cart on the rails can reach speeds up to 132 mets per hour. The trip back though is not as quick. There have been some experimental methods tested that have had less than favorable results to speed up the uphill trip.
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 Many priests of Osiris have been the first to walk the lands and by divine means grow forests and brought forth wildlife. They formed connections of forests between the previous islands and grasslands. A canal has been built to channel water from the mountains and out to the oceans as the lands did not have natural rivers due to it being at the bottom of a shallow sea. Many priests of Osiris have been the first to walk the lands and by divine means grow forests and brought forth wildlife. They formed connections of forests between the previous islands and grasslands. A canal has been built to channel water from the mountains and out to the oceans as the lands did not have natural rivers due to it being at the bottom of a shallow sea.
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 +The Dwarves has established a Tetratheon of their primary gods on Kratal:  Ra, Osiris, T'or, and At'ena, representing Light, Life, Order, and Time, respectively. The Dwarven Tetratheon is symbolized by four interlocking rings, one gold (Ra), one copper (Osiris), one black iron (T'or), and one silver (At'ena). These are both a symbol of the religion, and also of the Kratal Theocracy. It has become synonymous with the House Crest of the Stohnk'lar Royal Family.
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 +During the Rebuilding Years ('61 to '74), outsiders were not allowed in Kratal beyond the border towns for trade, this policy set in place by the Dwarven God-King, Driedach Stohnk'lar. Land on Jaern is valuable though, and so frontier towns have begun pushing into the eastern side, into a desert region called the Gravelands. In 10074, immigrants have been accepted in, but most of them keep to these frontier towns, where more progressive people are found.
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 +The frontier towns are distanced from the Kratal Theocracy, and while its influence is definitely felt in the priests and temples about, law and order is really kept by the local Marsal and Codes of Honor between townsfolk. Roaming the desert are bands and gangs of adventurers and marauders who make a quick buck extorting the traders between towns. The area around Hemoth is a prime picturesque example of this frontier: cradled within the bones of long dead titans, rich in new resources, and a small mote of civilization in the lawless desert. The eastern half of Kratal has seldom been explored, with long lost shipwrecks, new lands, and strange monsters populating the deserts. 
settings/kratal.1613958349.txt.gz · Last modified: 2021/02/21 20:45 by eliu