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settings:kratal [2023/10/19 17:31] quiddlestickssettings:kratal [2023/10/28 23:03] – [Kratal] mooch
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 ====== Kratal ====== ====== Kratal ======
  
-{{settings:kratal_map.png}}+{{settings:kratal_1.png}}
  
 ===== Geography ===== ===== Geography =====
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 During the Rebuilding Years ('61 to '74), outsiders were not allowed in Kratal beyond the border towns for trade, this policy set in place by the Dwarven God-King, Driedach Stohnk'lar. Land on Jaern is valuable though, and so frontier towns have begun pushing into the eastern side, into a desert region called the Gravelands. In 10074, immigrants have been accepted in, but most of them keep to these frontier towns, where more progressive people are found. During the Rebuilding Years ('61 to '74), outsiders were not allowed in Kratal beyond the border towns for trade, this policy set in place by the Dwarven God-King, Driedach Stohnk'lar. Land on Jaern is valuable though, and so frontier towns have begun pushing into the eastern side, into a desert region called the Gravelands. In 10074, immigrants have been accepted in, but most of them keep to these frontier towns, where more progressive people are found.
  
-The frontier towns are distanced from the Kratal Theocracy, and while its influence is definitely felt in the priests and temples about, law and order is really kept by the local Marsal and Codes of Honor between townsfolk. Roaming the desert are bands and gangs of adventurers and marauders who make a quick buck extorting the traders between towns. The area around Hemoth is a prime picturesque example of this frontier: cradled within the bones of long dead titans, rich in new resources, and a small mote of civilization in the lawless desert. The eastern half of Kratal has seldom been explored, with long lost shipwrecks, new lands, and strange monsters populating the deserts+The frontier towns are distanced from the Kratal Theocracy, and while its influence is definitely felt in the priests and temples about, law and order is really kept by the local Marsal and Codes of Honor between townsfolk. Roaming the plains are bands and gangs of adventurers and marauders who make a quick buck extorting the traders between towns. The area around Hemoth is a prime picturesque example of this frontier: cradled within the bones of long dead titans, rich in new resources, and a small mote of civilization in the lawless desert. The eastern half of Kratal has seldom been explored, with long lost shipwrecks, new lands, and strange monsters populating the plains