settings:kratal
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settings:kratal [2022/04/14 16:59] – eliu | settings:kratal [2023/10/28 23:03] – [Kratal] mooch | ||
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- | ====== Kratal | + | ====== Kratal ====== |
- | While non-Dwarves have not been denied entrance to the shores for trade, they are not welcome to travel outside of those border towns unescorted and without approval of the Kingdom. Business with the Dwarven nation by other races are requested to use the portal entrance to the kingdom as it is near the capital. Being found in the nation without approval can be met with imprisonment or possible death depending on the circumstances. | + | {{settings: |
===== Geography ===== | ===== Geography ===== | ||
- | To the southwest and across the ocean is Geleia. Lojem lies on the opposite side of the Northern Hemisphere. The continent is roughly 6600 mets from South to North and 5280 mets West to East. It lies across the equator with about 80% to the North. The region of Kratal is roughly split into two parts, with the western side having approximately 65% of the land mass. A fault line and chasm runs down between the western and eastern sides. The eastern side has low arid plains and hills, the Dwarves lay no claim to that land. This chasm is highest in the North where it rises over 5 mets off the sea floor. The southern end of the continent has a splendid shoreline of beaches. The western edge has a mostly forested shore and eventually reaches the mountain range going to the Northeast that holds the capital. On the northern side of the mountain range the land rises as it heads east. | + | To the southwest and across the ocean is Geleia. Lojem lies on the opposite side of the Northern Hemisphere. The continent is roughly 6600 mets from South to North and 5280 mets West to East. It lies across the equator with about 80% to the North. The region of Kratal is roughly split into two parts, with the western side having approximately 65% of the land mass. A fault line and chasm runs down between the western and eastern sides. The eastern side had low arid plains and hills, the Dwarves lay no claim to that land and it has since sank back into the ocean. This chasm is highest in the North where it rises over 5 mets off the sea floor. The southern end of the continent has a splendid shoreline of beaches. The western edge has a mostly forested shore and eventually reaches the mountain range going to the Northeast that holds the capital. On the northern side of the mountain range the land rises as it heads east. |
The northern mountain range contains numerous mine shaft and rail lines. A cart on the rails can reach speeds up to 132 mets per hour. The trip back though is not as quick. There have been some experimental methods tested that have had less than favorable results to speed up the uphill trip. | The northern mountain range contains numerous mine shaft and rail lines. A cart on the rails can reach speeds up to 132 mets per hour. The trip back though is not as quick. There have been some experimental methods tested that have had less than favorable results to speed up the uphill trip. | ||
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During the Rebuilding Years ('61 to '74), outsiders were not allowed in Kratal beyond the border towns for trade, this policy set in place by the Dwarven God-King, Driedach Stohnk' | During the Rebuilding Years ('61 to '74), outsiders were not allowed in Kratal beyond the border towns for trade, this policy set in place by the Dwarven God-King, Driedach Stohnk' | ||
- | The frontier towns are distanced from the Kratal Theocracy, and while its influence is definitely felt in the priests and temples about, law and order is really kept by the local Marsal and Codes of Honor between townsfolk. Roaming the desert | + | The frontier towns are distanced from the Kratal Theocracy, and while its influence is definitely felt in the priests and temples about, law and order is really kept by the local Marsal and Codes of Honor between townsfolk. Roaming the plains |