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settings:kratal [2021/02/21 20:38] eliusettings:kratal [2022/04/14 16:59] eliu
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 ====== Kratal – The Dwarven Land ====== ====== Kratal – The Dwarven Land ======
 +
 +While non-Dwarves have not been denied entrance to the shores for trade, they are not welcome to travel outside of those border towns unescorted and without approval of the Kingdom. Business with the Dwarven nation by other races are requested to use the portal entrance to the kingdom as it is near the capital. Being found in the nation without approval can be met with imprisonment or possible death depending on the circumstances.
 +
 +===== Geography =====
 +
 +To the southwest and across the ocean is Geleia. Lojem lies on the opposite side of the Northern Hemisphere. The continent is roughly 6600 mets from South to North and 5280 mets West to East. It lies across the equator with about 80% to the North. The region of Kratal is roughly split into two parts, with the western side having approximately 65% of the land mass. A fault line and chasm runs down between the western and eastern sides. The eastern side has low arid plains and hills, the Dwarves lay no claim to that land. This chasm is highest in the North where it rises over 5 mets off the sea floor. The southern end of the continent has a splendid shoreline of beaches. The western edge has a mostly forested shore and eventually reaches the mountain range going to the Northeast that holds the capital. On the northern side of the mountain range the land rises as it heads east.
 +
 +The northern mountain range contains numerous mine shaft and rail lines. A cart on the rails can reach speeds up to 132 mets per hour. The trip back though is not as quick. There have been some experimental methods tested that have had less than favorable results to speed up the uphill trip.
 +
 +The portal to the Dwarven land exits in the center of an extinct caldera’s crater. The land had been leveled and turned into farmland to support the dwarves mining the mountain range. At the portal there are a couple of warehouses located behind it. One warehouse roof extends over the portal to offer some cover from weather for the guards who are posted there. A road stretches north from the portal to the ridge in the distance 175 mets away which holds the capital city of the Dwarven land. It had already been established as the main city for the Dwarven kingdom for millennia as chosen by prophesy but the lack of farming land limited growth until the continent rose around it.
 +There is a small support town halfway along that offers lodgings for visitors as well as entertainment services. 
 +
 +The capital city is over 90% underground built into the ridge of the caldera. A coliseum is built into the ridge to the east to host events. Around the crater's edge is a roadway for patrols with stationary posts every met.
 +
 +===== Notable People =====
 +
 +The King of the Dwarven nation is Driedach Stohnk’lar and he has been King for the Last 100 years after his father passed of natural causes. When the land rose he was quick to establish a hold across the continent and began sending out notices to many of the dwarven cities that are spread over the world. The news of the Promised Land foretold of by the priestesses of A’tena after the coming to Jearn.
  
 ===== History ===== ===== History =====
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 Many priests of Osiris have been the first to walk the lands and by divine means grow forests and brought forth wildlife. They formed connections of forests between the previous islands and grasslands. A canal has been built to channel water from the mountains and out to the oceans as the lands did not have natural rivers due to it being at the bottom of a shallow sea. Many priests of Osiris have been the first to walk the lands and by divine means grow forests and brought forth wildlife. They formed connections of forests between the previous islands and grasslands. A canal has been built to channel water from the mountains and out to the oceans as the lands did not have natural rivers due to it being at the bottom of a shallow sea.
  
-While non-Dwarves have not been denied entrance to the shores for trade, they are not welcome to travel outside of those border towns unescorted and without approval of the KingdomBusiness with the Dwarven nation by other races are requested to use the Otherworld entrance to the kingdom as it is near the capitalBeing found in the nation without approval can be met with imprisonment or possible death depending on the circumstances.+The Dwarves has established a Tetratheon of their primary gods on Kratal:  Ra, Osiris, T'or, and At'ena, representing Light, Life, Order, and Time, respectivelyThe Dwarven Tetratheon is symbolized by four interlocking rings, one gold (Ra), one copper (Osiris), one black iron (T'or), and one silver (At'ena). These are both a symbol of the religion, and also of the Kratal TheocracyIt has become synonymous with the House Crest of the Stohnk'lar Royal Family.
  
-The Otherworld to the Dwarven land exits in the center of an extinct caldera’s craterThe land had been leveled and turned into farmland to support the dwarves mining the mountain range. At the portal there are couple of warehouses located behind it. One warehouse roof extends over the portal to offer some cover from weather for the guards who are posted thereA road stretches north from the portal to the ridge in the distance 175 mets away which holds the capital city of the Dwarven land. It had already been established as the main city for the Dwarven kingdom for millennia as chosen by prophesy but the lack of farming land limited growth until the continent rose around it. +During the Rebuilding Years ('61 to '74), outsiders were not allowed in Kratal beyond the border towns for trade, this policy set in place by the Dwarven God-King, Driedach Stohnk'larLand on Jaern is valuable though, and so frontier towns have begun pushing into the eastern side, into desert region called the GravelandsIn 10074, immigrants have been accepted inbut most of them keep to these frontier towns, where more progressive people are found.
-There is a small support town halfway along that offers lodgings for visitors as well as entertainment services. The capital city is over 90% underground built into the ridge of the caldera. A coliseum is built into the ridge to the east to host events. Around the craters edge is a roadway for patrols with stationary posts every met.+
  
-The continent is roughly 6600 mets from South to North and 5280 mets West to East. It lies across the equator with 80% to the North. On the Eastern edge is a large chasmacross from which, is another landmass with low plains and hills, the Dwarves lay no claim to that land. The chasm is highest in the North where it is over 5 mets. The other land mass does not rise to half that height. The southern end of the continent has a splendid shoreline of beaches. The western edge has a mostly forested shore and eventually reaches the mountain range going to the Northeast that holds the capital. On the northern side of the mountain range the land rises as it heads east. +The frontier towns are distanced from the Kratal Theocracy, and while its influence is definitely felt in the priests and temples about, law and order is really kept by the local Marsal and Codes of Honor between townsfolkRoaming the desert are bands and gangs of adventurers and marauders who make a quick buck extorting the traders between towns. The area around Hemoth is a prime picturesque example of this frontier: cradled within the bones of long dead titans, rich in new resources, and a small mote of civilization in the lawless desert. The eastern half of Kratal has seldom been explored, with long lost shipwrecks, new lands, and strange monsters populating the deserts
- +
-To the southwest and across the ocean is Galeia. Lojem lies on the opposite side of the Northern Hemisphere. +
- +
-The King of the Dwarven nation is Driedach Stohnk’lar and he has been King for the Last 100 years after his father passed of natural causes. When the land rose he was quick to establish hold across the continent and began sending out notices to many of the dwarven cities that are spread over the world. The news of the Promised Land foretold of by the priestesses of A’tena after the coming to Jearn. +
- +
-The northern mountain range contains numerous mine shaft and rail lines. A cart on the rails can reach speeds up to 132 mets per hour. The trip back though is not as quick. There have been some experimental methods tested that have had less than favorable results to speed up the uphill trip.+