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settings:kratal [2021/02/21 20:38]
eliu
settings:kratal [2021/02/21 20:43]
eliu [History]
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 ====== Kratal – The Dwarven Land ====== ====== Kratal – The Dwarven Land ======
  
-===== History =====+While non-Dwarves have not been denied entrance to the shores for trade, they are not welcome to travel outside of those border towns unescorted and without approval of the Kingdom. Business with the Dwarven nation by other races are requested to use the portal entrance to the kingdom as it is near the capital. Being found in the nation without approval can be met with imprisonment or possible death depending on the circumstances.
  
-After the Day of Shaking in the year 10061, the surface of Jaern was changed. Sea levels dropped worldwide to stabilize 15 feet lower. Not only was new land exposed from beneath the shallow seas, but in some areas of the planet, massive upheavals of land also occurred. A new continent arose and then broke in two. On the western edge of one was a Dwarven City that used to be at the center of the chain of islands they had been mining. The King of Dwarves, Driedach Stohnk’lar, sent word out that the Dwarven Kingdom, as prophesied, has arisen and laid claim to the western landmass.+===== Geography =====
  
-Dwarves from all over the world have uprooted from their homes to be part of a new Dwarven KingdomThe original farmland was drastically increased to help provide for the new arrivalsFor an unknown reasonOtherworld and some similar magics do not work across most of the land. There is one known portal that has stayed open to the Alpha Site: Portal XCIIThis one portal has been used as source of supplemental materials and an entrance port to the migration of Dwarves who choose not to come by sea.+The continent is roughly 6600 mets from South to North and 5280 mets West to EastIt lies across the equator with about 80% to the NorthOn the Eastern edge is a large chasm, across from which, is another landmass with low plains and hills, the Dwarves lay no claim to that land. The chasm is highest in the North where it is over 5 metsThe other land mass does not rise to half that height. The southern end of the continent has a splendid shoreline of beaches. The western edge has a mostly forested shore and eventually reaches the mountain range going to the Northeast that holds the capital. On the northern side of the mountain range the land rises as it heads east.
  
-120 garrisons have been constructed all around the continent to keep a watch on the seasSome have support towns located nearby. Still much of the internal, newly exposed, land has yet to be explored with reports of sunken ships sticking out of the now grassy plains.+The northern mountain range contains numerous mine shaft and rail lines. A cart on the rails can reach speeds up to 132 mets per hourThe trip back though is not as quick. There have been some experimental methods tested that have had less than favorable results to speed up the uphill trip.
  
-Many priests of Osiris have been the first to walk the lands and by divine means grow forests and brought forth wildlifeThey formed connections of forests between the previous islands and grasslands. A canal has been built to channel water from the mountains and out to the oceans as the lands did not have natural rivers due to it being at the bottom of a shallow sea.+The portal to the Dwarven land exits in the center of an extinct caldera’s crater. The land had been leveled and turned into farmland to support the dwarves mining the mountain rangeAt the portal there are a couple of warehouses located behind it. One warehouse roof extends over the portal to offer some cover from weather for the guards who are posted there. A road stretches north from the portal to the ridge in the distance 175 mets away which holds the capital city of the Dwarven land. It had already been established as the main city for the Dwarven kingdom for millennia as chosen by prophesy but the lack of farming land limited growth until the continent rose around it. 
 +There is small support town halfway along that offers lodgings for visitors as well as entertainment services
  
-While non-Dwarves have not been denied entrance to the shores for trade, they are not welcome to travel outside of those border towns unescorted and without approval of the KingdomBusiness with the Dwarven nation by other races are requested to use the Otherworld entrance to the kingdom as it is near the capital. Being found in the nation without approval can be met with imprisonment or possible death depending on the circumstances.+The capital city is over 90% underground built into the ridge of the calderaA coliseum is built into the ridge to the east to host events. Around the crater's edge is a roadway for patrols with stationary posts every met.
  
-The Otherworld to the Dwarven land exits in the center of an extinct caldera’s crater. The land had been leveled and turned into farmland to support the dwarves mining the mountain range. At the portal there are a couple of warehouses located behind it. One warehouse roof extends over the portal to offer some cover from weather for the guards who are posted there. A road stretches north from the portal to the ridge in the distance 175 mets away which holds the capital city of the Dwarven land. It had already been established as the main city for the Dwarven kingdom for millennia as chosen by prophesy but the lack of farming land limited growth until the continent rose around it. +===== Notable People =====
-There is a small support town halfway along that offers lodgings for visitors as well as entertainment services. The capital city is over 90% underground built into the ridge of the caldera. A coliseum is built into the ridge to the east to host events. Around the craters edge is a roadway for patrols with stationary posts every met.+
  
-The continent is roughly 6600 mets from South to North and 5280 mets West to East. It lies across the equator with 80% to the North. On the Eastern edge is a large chasm, across from which, is another landmass with low plains and hills, the Dwarves lay no claim to that landThe chasm is highest in the North where it is over 5 mets. The other land mass does not rise to half that height. The southern end of the continent has a splendid shoreline of beaches. The western edge has a mostly forested shore and eventually reaches the mountain range going to the Northeast that holds the capitalOn the northern side of the mountain range the land rises as it heads east.+The King of the Dwarven nation is Driedach Stohnk’lar and he has been King for the Last 100 years after his father passed of natural causesWhen the land rose he was quick to establish a hold across the continent and began sending out notices to many of the dwarven cities that are spread over the worldThe news of the Promised Land foretold of by the priestesses of A’tena after the coming to Jearn.
  
-To the southwest and across the ocean is Galeia. Lojem lies on the opposite side of the Northern Hemisphere.+===== History =====
  
-The King of the Dwarven nation is Driedach Stohnk’lar and he has been King for the Last 100 years after his father passed of natural causes. When the land rose he was quick to establish a hold across the continent and began sending out notices to many of the dwarven cities that are spread over the world. The news of the Promised Land foretold of by the priestesses of Atena after the coming to Jearn.+After the Day of Shaking in the year 10061, the surface of Jaern was changed. Sea levels dropped worldwide to stabilize 15 feet lower. Not only was new land exposed from beneath the shallow seas, but in some areas of the planet, massive upheavals of land also occurred. A new continent arose and then broke in two. On the western edge of one was a Dwarven City that used to be at the center of the chain of islands they had been mining. The King of Dwarves, Driedach Stohnklar, sent word out that the Dwarven Kingdom, as prophesied, has arisen and laid claim to the western landmass.
  
-The northern mountain range contains numerous mine shaft and rail lines. A cart on the rails can reach speeds up to 132 mets per hour. The trip back though is not as quick. There have been some experimental methods tested that have had less than favorable results to speed up the uphill trip.+Dwarves from all over the world have uprooted from their homes to be part of a new Dwarven Kingdom. The original farmland was drastically increased to help provide for the new arrivals. For an unknown reason, Otherworld and some similar magics do not work across most of the land. There is one known portal that has stayed open to the Alpha Site: Portal XCII. This one portal has been used as a source of supplemental materials and an entrance port to the migration of Dwarves who choose not to come by sea. 
 + 
 +120 garrisons have been constructed all around the continent to keep a watch on the seas. Some have support towns located nearby. Still much of the internal, newly exposed, land has yet to be explored with reports of sunken ships sticking out of the now grassy plains. 
 + 
 +Many priests of Osiris have been the first to walk the lands and by divine means grow forests and brought forth wildlife. They formed connections of forests between the previous islands and grasslands. A canal has been built to channel water from the mountains and out to the oceans as the lands did not have natural rivers due to it being at the bottom of a shallow sea.
settings/kratal.txt · Last modified: 2021/02/21 20:45 by eliu