User Tools

Site Tools


settings:jaern

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
settings:jaern [2024/04/04 12:55] eliusettings:jaern [2024/04/30 02:43] (current) – [Jaern's Interstellar Journey] quiddlesticks
Line 4: Line 4:
 > //Welcome to the world of Jaern! The historians of this little blue orb seem to insist on centering the entire cosmos around it. Little do they know that the Center of the Universe is in fact on a different plane entirely, on another little blue orb, in a place they call “Oklahoma.”// - An excerpt from //Mimir's Grand Enchiridion// > //Welcome to the world of Jaern! The historians of this little blue orb seem to insist on centering the entire cosmos around it. Little do they know that the Center of the Universe is in fact on a different plane entirely, on another little blue orb, in a place they call “Oklahoma.”// - An excerpt from //Mimir's Grand Enchiridion//
  
 +See the timeline of Jaernian history here: [[history:jaern|Jaernian Historical Timeline]]
  
 ===== Geography & Astronomy Overview ===== ===== Geography & Astronomy Overview =====
Line 39: Line 40:
 **[[settings:jaern:ageron|Ageron:]]** One of the larger contiguous landmasses of Jaern, the land of Ageron is fairly new - having been created by the joint efforts of earth mages. It is located in Jaern's southern hemisphere, and maintains a mostly subtropical climate. Many adventurers have taken up residence in Ageron, particularly in the psions' city of [[settings:jaern:ageron:uzumi|Uzumi]] and the necromancers' city of [[settings:jaern:ageron:koth:toth|Toth]]. **[[settings:jaern:ageron|Ageron:]]** One of the larger contiguous landmasses of Jaern, the land of Ageron is fairly new - having been created by the joint efforts of earth mages. It is located in Jaern's southern hemisphere, and maintains a mostly subtropical climate. Many adventurers have taken up residence in Ageron, particularly in the psions' city of [[settings:jaern:ageron:uzumi|Uzumi]] and the necromancers' city of [[settings:jaern:ageron:koth:toth|Toth]].
  
-**[[settings:jaern:geleia|Geleia:]]** Perhaps the oldest settled landmass of Jaern, and the ancestral homeland of Jaernian elves. Geleia is a mostly agricultural and rural place, split into three provincial Realms: The Kingdom, Southam, and Liston.+**[[settings:jaern:geleia|Geleia:]]** Perhaps the oldest settled landmass of Jaern, and the ancestral homeland of Jaernian elves. Geleia is a mostly agricultural and rural place, split into three provincial Realms: The Kingdom, Southam, and Liston.  **[WIP]**
  
-**[[settings:jaern:grp|The Great Rice Patty (GRP):]]** An expansive shallow area of Jaernian sea, adjacent to Geleia, where much of Jaern's staple crops are farmed. Much of this land is shared between dominion of Centralia, Ageron, Geleia, and certain powerful adventurers. **[WIP]**+**[[settings:jaern:grp|The Great Rice Patty (GRP):]]** An expansive shallow area of Jaernian sea, adjacent to Geleia, where much of Jaern's staple crops are farmed. Much of this land is shared between dominion of Centralia, Keer'Levex, Geleia, and certain powerful adventurers. 
  
 **[[settings:jaern:kratal|Kratal:]]** Located on the other side of the globe from the rest of civilization, Kratal is an isolationist land populated mainly by dwarves. Travel in and out of Kratal must be facilitated by portals, usually those accessible through the Centralia Mages' Guild's [[settings:alpha_site|Alpha Site]]. **[[settings:jaern:kratal|Kratal:]]** Located on the other side of the globe from the rest of civilization, Kratal is an isolationist land populated mainly by dwarves. Travel in and out of Kratal must be facilitated by portals, usually those accessible through the Centralia Mages' Guild's [[settings:alpha_site|Alpha Site]].
Line 64: Line 65:
 Jaern spent about nine million years traveling across 23 lightyears of empty space before it ended up drifting into the Onra System. Entering the system triggered a held psionic ability and reactivated the planet-wide shield, as well as charting a course towards the star’s habitable zone. Unfortunately, the Onivero did not anticipate that Jaern’s new home would already be occupied by another planet with developed life.  Jaern spent about nine million years traveling across 23 lightyears of empty space before it ended up drifting into the Onra System. Entering the system triggered a held psionic ability and reactivated the planet-wide shield, as well as charting a course towards the star’s habitable zone. Unfortunately, the Onivero did not anticipate that Jaern’s new home would already be occupied by another planet with developed life. 
  
-Within Onra’s habitable zone, the planet **[[settings:torandor|Torandor]]** was home to the many races we categorize as humanoids and orcish, including Humans, Elves, Dwarves, Orcs, Goblinoids, and more. Jaern’s entry into the Onra System was seen as an apocalyptic calamity that spurred the people of Torandor to act, and a great human leader known as the Chaos Lord reconfigured a weapon of mass destruction into a city-sized ark known as the **Kaaren of Destruction**, in order to assure the survival of many thousands of people. Jaern collided into Torandor’s moon, Tysyl, destroying it and sending Torandor into a spiraling orbit into the star Onra, where gravitational tidal forces tore it apart and turned it into an elliptical asteroid belt. Jaern then took Torandor’s place within the Onra system, albeit orbiting the star in a “backwards” orbit compared to the other astronomical bodies.+Within Onra’s habitable zone, the planet **[[settings:torandor|Torandor]]** was home to the many races we categorize as [[lore:races:humanoids|humanoids]] and [[lore:races:orcish|orcish]], including Humans, Elves, Dwarves, Orcs, Goblinoids, and more. Jaern’s entry into the Onra System was seen as an apocalyptic calamity that spurred the people of Torandor to act, and a great human leader known as the Chaos Lord reconfigured a weapon of mass destruction into a city-sized ark known as the **Kaaren of Destruction**, in order to assure the survival of many thousands of people. Jaern collided into Torandor’s moon, Tysyl, destroying it and sending Torandor into a spiraling orbit into the star Onra, where gravitational tidal forces tore it apart and turned it into an elliptical asteroid belt. Jaern then took Torandor’s place within the Onra system, albeit orbiting the star in a “backwards” orbit compared to the other astronomical bodies.
  
-The Ark landed on Jaern, and the Torandese refugees founded the **Empire of the Veil** on Jaern. The next few thousand years have been spent rebuilding what has been lost, and the Jaernian and Torandese peoples became the progenitors of the current population+The Ark landed on Jaern, and the Torandoran refugees founded the **[[history:jaern:veiledempire|Empire of the Veil]]** on Jaern. The next few thousand years have been spent rebuilding what has been lost, and the Jaernian and Torandoran peoples became the progenitors of the current population.
- +
-======= The Rhine Archipelago ======= +
- +
-{{settings:rhinearchipelago_ericliu.png}} +
-== A nautical map of the Rhine. == +
- +
-===== Geography ===== +
- +
-The Rhine archipelago is situated quite far north. During the months of Napen and Obern (the eighth and ninth months of the year, respectively), the islands are completely ice-locked (this period of time is called the 'Freeze,' which sometimes starts during Murh and occasionally lasts into Pim). It is during the Freeze that the islands of Northpoint and Southport come into their own. The two islands provide clear docking area for sea-faring vessals to load and unload their cargos. This cargo is transported to ice-skimmers that provide tha main means of inter-island transport during the Freeze. Despite the bitter cold of Rhine winters, many travellers visit during this time of year to participate in Centralian holidays and watch the popular skimmer races. +
- +
-A few of the smaller islands, much further north than Northpoint, become inhabitable during the coldest weeks. The rest of the year is less eventful. The oceans thaw and life returns to its more normal state. +
- +
-[[settings:jaern:therhine:centralia|Centralia Island]] exists in the center of a large grouping of islands called the Rhine Archipelago. The Archipelago is large and has mostly been explored at one time or another. The people of Centralia, however, were not great cartographers and anything not immediately of value or entertainment was unfortunately overlooked and forgotten. Thus, many islands and locales may be hidden in the waters, places of untold adventure... +
- +
-The [[settings:jaern:lojem|Lojem Region]] is located about 2 months to the southwest. [[settings:jaern:ageron|Ageron]] is located even further southwest, taking about a 5 month journey by ship to reach. [[settings:jaern:kratal|Kratal]] is loacted about 4 months to the southeast. +
- +
-=== The Rhine Rhombus === +
- +
-The Rhine Rhombus is an area of the Rhine Archipelago that is notoriously dangerous for ship travel. Until recently, no one who had ventured there had returned alive. A recent expedition to the Rhombus discovered a giant item on the bottom of the ocean there, which sucks down ships, trapping them and their passengers forever. The group managed to deactivate the item long enough to escape but it could start up again at any time. This region of seas is located to the southwest of the Rhine with the Rhine being the eastern point. It covers approximately 375 sq. mets with the western corner 30 mets away from Taegel. The northern point is 19.5 mets to the northwest and southwest. +
- +
-===== Language ===== +
- +
-The predominant language of Rhine is Ferric. In most cities Ferric may be the only language spoken. On Centralia Island, it is becoming increasingly likely to run into someone who speaks Paroli, caused by the influence of southern trading companies and the influx of refugees after the Siege of Karfelon. Other islands have a mix of different languages depending on their populace. There are many lizard settlements that speak a mix of Sel'ict and Paroli, especially in the reefs and atolls of the Rhine. +
- +
-===== Locations of the Rhine Archipelago ===== +
- +
-==== Major Islands of the Rhine ==== +
- +
-  * [[settings:jaern:therhine:centralia|Centralia Island]] +
-    * [[settings:jaern:therhine:centralia:centraliacity|Centralia City]] +
-      * [[settings:jaern:therhine:centralia:centralia_gow|Guild of Wizards]] +
-    * [[settings:jaern:therhine:centralia:littlekarfelon|Little Karfelon]] +
-    * [[settings:jaern:therhine:centralia:oceansridge|Ocean's Ridge]] +
-    * [[settings:jaern:therhine:centralia:prall|Prall]] +
-    * [[settings:jaern:therhine:centralia:pregada|Pregada]] +
-  * [[settings:jaern:therhine:isdamor|Is'Damor]] +
-  * Na'roo +
-  * [[settings:jaern:therhine:northpoint|NorthPoint]] +
-    * Aurolis +
-  * Southport +
-    * [[settings:jaern:therhine:southport:portdavis|Port Davis]] +
-  * Taegel +
-    * [[settings:jaern:therhine:taegel:helmrest|Helmrest]] +
-  * Devimetra +
-    * Sunkissed Pier +
- +
-==== Minor Islands of the Rhine ==== +
- +
-  * Cromwell Island +
-    * Fort Cromwell +
-  * Dain's Isle +
-    * Dain's Cairn +
-  * Southern Isles +
-    * Featherton +
-    * Slet'ceth +
-    * Fis'raj Atoll +
-  * Scourgetide +
-  * Saleen Isles +
-    * Port Saleen +
-  * Ocean's Landing +
-    * Port Faraday +
-    * Port Respite +
-  * Kashkava Isles +
-    * Eastbank Prison +
-    * Satine Hollow +
-  * Sleavenska +
-    * Fort Trine +
-  * Nikron Isle +
-    * Nikron Mines +
- +
- +
-==== Other Islands Near the Rhine Archipelago ==== +
- +
-  * [[southern_judas_island|Southern Judas Island]] +
-  * [[chafram_island|Chafram Island]] +
- +
-===== Factions of the Rhine Archipelago ===== +
- +
-A few groups have a social, political, and/or economic influence over large parts of the Rhine. These factions wax and wane in strength over time, some dying out entirely, others forming anew. Currently, these are the existing factions in the Rhine: +
- +
-=== The Knights of Neptune === +
- +
-The Knights of Neptune was founded by Akvo’ka, the Ekvilibri of Helmrest's Natatorium, and a couple of their crew in the 10050's. It began as a small regiment of 3 ships, but quickly became known as folk heroes after saving a colony ship from a group of ruthless pirates. For the next 20 years, they’ve gained more in repute around the southwestern Rhine but are still limited to a handful of ships, crewed by firm believers in helping the common sailor and protecting the seas of Neptune. Recently, the movement has been gathering followers and equipment, and now has about 2 maraujos, 2 metioujos, and 4 kurujos, as well as a small number of patrolling attack ships. Their main focus is on protecting those who cannot protect themselves, or afford to hire the expensive services of the Stormfin Sharks. +
- +
-Leaders: Akvo'ka (also goes by Akvo) +
- +
-Heraldry: A white trident inside a seashell, emblazoned in the center of a dark blue field. +
- +
- +
-=== The Stormfin Sharks === +
- +
-Based in Centralia, the Stormfin Sharks guild acts as mercenary ships for hire, protecting the interests of anyone with a bit of coin to throw around. Often, they have been hired by the Centralian Lords to follow their ships around to provide protection. They always fly a pair of flags, their main flag above a secondary flag that acts as a sort of “taxi light”. When acting as ships-for-hire, they fly a flag that looks like a ship’s silhouette with a deep blue background, as opposed to when already on a job, they fly flags that look like a ship’s silhouette with a bright red background. +
- +
-Most of the Sharks act as 9-to-5 workers, bodyguards or insurance for merchant ships. They get annoyed when people mess up their name, since their brand is important to them. People sometimes mistakenly call them “Sharkfins” which they are quick to correct. +
- +
-The Sharks have a working radius of 200’ before attacking ships that approach too close, firing a warning shot when a ship comes within 250’. This policy is made very clear, as they advertise this policy as much as possible. +
- +
-Leaders: Oliver "Oli" Sharpe +
- +
-Heraldry: A black shark fin facing the right, cut through by a black lightning bolt striking from the upper right to the lower left, in the center of a gold field. +
- +
-=== Pirates of Scourgetide === +
- +
-The Pirates of Scourgetide name themselves as such because they believe in and uphold the agreement and pirates’ code established at the pirate town of Scourgetide. This code values honor and mercy, taking only what they need from those that can afford to lose it, and not killing unless it is absolutely needed. They believe that all pirates under this banner have a form of brotherhood and kinship, and that betraying that is condemning oneself to a lonely deserted island far away from any trade routes.  +
- +
-Leaders: Katura Jax ("Cap'n on High"), Fatima Abiduan ("First Mate"+
- +
-Heraldry: A white skull facing the right above a white cutlass (facing left) crossed with a white olive branch (facing right), in the center of a black field.+
  
settings/jaern.1712249757.txt.gz · Last modified: 2024/04/04 12:55 by eliu