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settings:centralia:other_cmg_services [2016/06/01 16:31] – external edit 127.0.0.1settings:centralia:other_cmg_services [2016/09/27 00:53] – [Luck Amulet] centralia
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 +//This page may be outdated. This is a copy of the Google Document that is linked in the "Additional Materials" section of the authenticated web site.//
 +
 All purchases made from this list must be run through Preston Wiley (via Facebook, in person, or via email [[preston@prestonwiley.com]]). You must not simply purchase spells and incants and such on this list without notification. All purchases made from this list must be run through Preston Wiley (via Facebook, in person, or via email [[preston@prestonwiley.com]]). You must not simply purchase spells and incants and such on this list without notification.
  
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 (this metal can be used just like terisium for magic item creation) (this metal can be used just like terisium for magic item creation)
 +
 500 silver per ounce 500 silver per ounce
  
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 (prices are cost per day) (prices are cost per day)
-rank 1 600 silver + 
-rank 2 1,800 silver +|rank 1 600 silver| 
-rank 3 3,600 silver +|rank 2 1,800 silver| 
-rank 4 6,000 silver +|rank 3 3,600 silver| 
-rank 5 9,000 silver +|rank 4 6,000 silver 
-rank 6 12,600 silver+|rank 5 9,000 silver 
 +|rank 6 12,600 silver|
  
 Double the cost for each subsequent amulet purchased with the higher ranked ones being increased first. For example, if you purchase a rank 6 and then a rank 2, the rank 6 will cost 12,600 silver and the rank 2 will cost 14,400 silver (12,600 + 1,800) for a total cost of 37,000 silver to account for the doubling in cost of the rank 6. (I’m aware the math can get a bit tricky, but just calculate the total from lowest rank to highest rank.) You are able to rent up to 6 amulets total of any rank. Double the cost for each subsequent amulet purchased with the higher ranked ones being increased first. For example, if you purchase a rank 6 and then a rank 2, the rank 6 will cost 12,600 silver and the rank 2 will cost 14,400 silver (12,600 + 1,800) for a total cost of 37,000 silver to account for the doubling in cost of the rank 6. (I’m aware the math can get a bit tricky, but just calculate the total from lowest rank to highest rank.) You are able to rent up to 6 amulets total of any rank.
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 ===== Other Nomadic Incants ===== ===== Other Nomadic Incants =====
 (prices are cost per day) *potentially harmful ones to members only (prices are cost per day) *potentially harmful ones to members only
 +
 +//Patches, such as a Will Patch, will only be sold up to rank 3.//
  
 The total base cost of the incant, up to the rank desired, divided by 4 is the general cost in silver for in incant. If you want skill to be made for the secondary effect, it would cost an additional silver equal the number of dice against the skill cubed times the base cost of the skill divided by 10. The total base cost of the incant, up to the rank desired, divided by 4 is the general cost in silver for in incant. If you want skill to be made for the secondary effect, it would cost an additional silver equal the number of dice against the skill cubed times the base cost of the skill divided by 10.
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 *potentially harmful ones to members only *potentially harmful ones to members only
-Rank 13 = 265,000 silver 
-Rank 14 = 290,000 silver 
-Rank 15 = 325,000 silver 
-Rank 16 = 360,000 silver 
  
-Changings spells are 1.5 times that cost listed here due to the high demand.+|Rank 13 | 265,000 silver| 
 +|Rank 14 | 290,000 silver| 
 +|Rank 15 | 325,000 silver| 
 +|Rank 16 | 360,000 silver| 
 + 
 +//Changings spells are 1.5 times that cost listed here due to the high demand.//
  
 For spells above rank 16, add 30,000 silver for each additional rank and then double the cost of the spell. You can get a single spell above rank 16 cast per year at this cost and then it goes up a cumulative +20% for each one after that. If you want to purchase the same spell in a year, the cost will be 40% higher because both yearly costs are factored in. For example, a rank 19 spell would cost 900,000 silver ( (360,000 + (30,000 x 3) ) x 2). The cost of finesses are not doubled. For spells above rank 16, add 30,000 silver for each additional rank and then double the cost of the spell. You can get a single spell above rank 16 cast per year at this cost and then it goes up a cumulative +20% for each one after that. If you want to purchase the same spell in a year, the cost will be 40% higher because both yearly costs are factored in. For example, a rank 19 spell would cost 900,000 silver ( (360,000 + (30,000 x 3) ) x 2). The cost of finesses are not doubled.
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 *potentially harmful ones to members only *potentially harmful ones to members only
  
-Psychic Chirurgery to grant psionic abilities is not being sold except to grant a rank 1 ability and allow someone to become a psion.+//Psychic Chirurgery to grant psionic abilities is not being sold except to grant a rank 1 ability and allow someone to become a psion.//
  
-First 1,000 XP of cost 55 silver per XP (55,000 max) +|First 1,000 XP of cost 55 silver per XP (55,000 max)| 
-1,001 - 2,500 XP of cost 65 silver per XP (97,500 max) +|1,001 - 2,500 XP of cost 65 silver per XP (97,500 max)| 
-2,501 - 4,000 XP of cost 75 silver per XP (112,500 max) = 265,000 max +|2,501 - 4,000 XP of cost 75 silver per XP (112,500 max) = 265,000 max| 
-4,001+ XP of cost 100 silver per XP+|4,001+ XP of cost 100 silver per XP|
  
 So, a spell that costs 3,000 XP to cast would cost: (1,000 * 55) + (1,500 * 65) + (500 * 75) = 190,000 silver to have cast. For each subsequent casting within a year of the same spell, add a cumulative +20% to the total cost. So, a spell that costs 3,000 XP to cast would cost: (1,000 * 55) + (1,500 * 65) + (500 * 75) = 190,000 silver to have cast. For each subsequent casting within a year of the same spell, add a cumulative +20% to the total cost.
  
 //If you are capable of casting one of the these spells, you can get paid the part of the stated amount to cast them by the guild as well. Generally, they only give money for high demand spells though.// //If you are capable of casting one of the these spells, you can get paid the part of the stated amount to cast them by the guild as well. Generally, they only give money for high demand spells though.//
 +
 +===== Common Spell Costs =====
 +
 +|Fully Finessed Mutate|595,000 silver or 435,000 plus a full finesse gem|
 +|Otherworld Bag|695,000 silver or 650,000 plus a full finesse gem|
 +|Adamant|290,000 silver|
 +|Genesis|865,000 silver or 890,000 with two finesses|
  
 ===== Mem-locked location ===== ===== Mem-locked location =====