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settings:centralia:introcentralia [2016/06/01 16:31]
settings:centralia:introcentralia [2016/06/01 16:31] (current)
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 +The following is an introductory overview into Centralia. Some of our design criteria include:
 +  * useful amount of creation area for game masters to design their own elements into the setting
 +  * a life like and living culture that the adventurers will be a part of
 +  * greater interaction among game masters
 +    * share plot ideas/lines
 +    * aiding one another by furthering the plot lines of other GMs
 +    * evolving long term plot lines
 +  * allowing players to create their own plot lines and to direct adventures.
 +To meet these goals we felt it necessary to move away from the traditional setting and start fresh: Centralia.
 +The information that follows is the information that I have compiled about the setting so far. Centralia is a living place and this information is dated, incomplete and continuously being updated and expanded.
 +This is the Second Version of the Setting. The original version (played between May '95 and December '96) has been obsoleted. The designers all took a long step back and thought about what should be tried next. This is the result.
 +To learn the setting I'd first take a quick overview of the physical setting itself. Start an overview of the Rhine Archipelgo and then narrow your focus down to individual cities. The main city, Centralia, has a weekly newspaper (the Centrali' Times) that you can peruse to bring yourself up to date on current events. Some geographical links contain historical information or links to historical information.
 +[[centraliamaps|Maps of the Rhine]]
 +[[therhine|Text Descriptions]]
settings/centralia/introcentralia.txt · Last modified: 2016/06/01 16:31 (external edit)