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settings:centralia:centralia_gow [2016/06/01 16:31] – external edit 127.0.0.1settings:centralia:centralia_gow [2016/08/30 10:34] scizor021
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   - Highest Ranking Fire Mage   - Highest Ranking Fire Mage
   - Highest Ranking Water Mage   - Highest Ranking Water Mage
-  - The Seventh: A mage elected by the other six whom epitimizes the principles of the guild and who has made the largest contribution to the art of wizardry.+  - The Seventh: A mage elected by the other six whom epitomizes the principles of the guild and who has made the largest contribution to the art of wizardry.
  
 In the event that The Seventh is elected from within ranks (hard to do since it is expressly forbidden to vote for ones self) then The Seventh is allowed to appoint his replacement (which may mean they are not even close to the highest ranking in their field, but The Seventh is trusted to know best in such situations). In the event that The Seventh is elected from within ranks (hard to do since it is expressly forbidden to vote for ones self) then The Seventh is allowed to appoint his replacement (which may mean they are not even close to the highest ranking in their field, but The Seventh is trusted to know best in such situations).
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 ====== Cost ====== ====== Cost ======
  
-For a sum of ten-thousand silver to join and per annum any person with the demonstrated ability to cast spells may join the Guild of Wizards. The fee to join must be paid either via silver or items. The ability to cast spells is an absolute requirement. This demonstrates that someone is at least willing enough to endure training for as long as it takes to cast a rank 1 spell. You cannot buy your way into the Guild. The annual fee will be waived in exchange for two weeks of service per year in one week time blocks which the guild will schedule in advance.+For a sum of ten-thousand silver to join and per year any person with the demonstrated ability to cast spells may join the Guild of Wizards. The fee to join must be paid either via silver or items. The ability to cast spells is an absolute requirement. This demonstrates that someone is at least willing enough to endure training for as long as it takes to cast a rank 1 spell. You cannot buy your way into the Guild. The annual fee will be waived in exchange for two weeks of service per year in one week time blocks which the guild will schedule in advance.
  
 ====== Benefits ====== ====== Benefits ======
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 Sure, sure... in this modern world magicians living in towers seems a bit old fashioned and trite. However, there's something about a Wizard's Tower that calls up visions of power, mystery and elitism. Exactly the image that the Guild wishes to convey. Sure, sure... in this modern world magicians living in towers seems a bit old fashioned and trite. However, there's something about a Wizard's Tower that calls up visions of power, mystery and elitism. Exactly the image that the Guild wishes to convey.
  
-The tower was the brainchild of Guillarmo Demonsbane* a wizard of small talent but great aspirations. While he may not have been the most powerful wizard of his time, he was unquestionably the biggest poser, possessing an almost unnatural flair for the dramatic. Most, non-mages, of the day were convinced that Guillarmo could split the planet with half a thought. While other mages might have possessed more actual spell casting ability they were also very jeleous of Guillarmo's fame and wealth. When Guillarmo put forth the idea of building his greatest vision yet, wizards from all over threw their resources behind the project... hoping for fame through association. The Lords of Centralia gave their blessing to the project and construction was started in X and completed Y years later in Z.+The tower was the brainchild of Guillarmo Demonsbane* a wizard of small talent but great aspirations. While he may not have been the most powerful wizard of his time, he was unquestionably the biggest poser, possessing an almost unnatural flair for the dramatic. Most, non-mages, of the day were convinced that Guillarmo could split the planet with half a thought. While other mages might have possessed more actual spell casting ability they were also very jealous of Guillarmo's fame and wealth. When Guillarmo put forth the idea of building his greatest vision yet, wizards from all over threw their resources behind the project... hoping for fame through association. The Lords of Centralia gave their blessing to the project and construction was started in X and completed Y years later in Z.
  
 * (thankfully today's mages have mostly given up the fanciful names... if only the warriors would take the hint there wouldn't be 5000 guys wandering around calling themselves Mighty Vlad the Kingslayer) * (thankfully today's mages have mostly given up the fanciful names... if only the warriors would take the hint there wouldn't be 5000 guys wandering around calling themselves Mighty Vlad the Kingslayer)
  
-Any member of the Guild may request temporary work or sleep space within the tower. Members of long standing have permanent rooms, workplace and servants assigned to them (even the servents must be spell casters but work off their annual fee by acting as menial servents and test subjects for the masters of the tower).+Any member of the Guild may request temporary work or sleep space within the tower. Members of long standing have permanent rooms, workplace and servants assigned to them (even the servants must be spell casters but work off their annual fee by acting as menial servants and test subjects for the masters of the tower).
  
 All members are encouraged to show up for Guild parties and meetings (there is a meeting annually on Obern 1 to handle Guild business). All members are encouraged to show up for Guild parties and meetings (there is a meeting annually on Obern 1 to handle Guild business).
  
-**The Entrance** - A relativly small room with an intricately carved wooden front desk similar to a hotel... No non accompanied spell casters allowed, and only one may travel with each mage.+**The Entrance** - A relatively small room with an intricately carved wooden front desk similar to a hotel... No non accompanied spell casters allowed, and only one may travel with each mage.
  
 **The (Smoking) Lounge** - Mostly a place where older mages discuss former glory, although very relaxing with couches and comfortable chairs. Lively conversations do occur and useful knowledge is often passed between adventuring and research mages. While food is served and eating common, sleeping in the room is considered rude unless the person is old. **The (Smoking) Lounge** - Mostly a place where older mages discuss former glory, although very relaxing with couches and comfortable chairs. Lively conversations do occur and useful knowledge is often passed between adventuring and research mages. While food is served and eating common, sleeping in the room is considered rude unless the person is old.
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 The first thing you'll notice upon entering the library is that it appears way more vast than should be possible. Indeed several years back the original library ran out of room and an Otherworld portal was setup in the doorway. The Otherworld let to a gigantic rock of a dead world. The mages set to work hollowing it out, constructing shelves and setting up the appropriate protection and archival spells and wards. Once those tasks were completed all library materials were carted through to their new home. With so much extra space the mages went crazy trying to fill the library for a while. Then they got bored and went back to picking up cool material as they happened upon it. The first thing you'll notice upon entering the library is that it appears way more vast than should be possible. Indeed several years back the original library ran out of room and an Otherworld portal was setup in the doorway. The Otherworld let to a gigantic rock of a dead world. The mages set to work hollowing it out, constructing shelves and setting up the appropriate protection and archival spells and wards. Once those tasks were completed all library materials were carted through to their new home. With so much extra space the mages went crazy trying to fill the library for a while. Then they got bored and went back to picking up cool material as they happened upon it.
  
-The Guild has a very sophisticated system of catalogging and checkout. They have built entire spell groups around the process of keeping track of where their materials are (both while they are in the library and when they are on loan to Guild members).+The Guild has a very sophisticated system of cataloging and checkout. They have built entire spell groups around the process of keeping track of where their materials are (both while they are in the library and when they are on loan to Guild members).
  
-In addition to the public section of the library, the Guild has a restricted section the is only available to the Center and mages specifially given the job of archiving the information within it. This library typically hold records that are still sealed, but may also contain information that the Guild feels is too dangerous for the general public.+In addition to the public section of the library, the Guild has a restricted section the is only available to the Center and mages specifically given the job of archiving the information within it. This library typically hold records that are still sealed, but may also contain information that the Guild feels is too dangerous for the general public.
  
 ===== Observatory ===== ===== Observatory =====
  
-The top section of the tower is reached via a winding staircase and utlimately a ladder (a wizard could just "Arise" of course but tradition dictates that's rude (for unknown reasons).+The top section of the tower is reached via a winding staircase and ultimately a ladder (a wizard could just "Arise" of course but tradition dictates that's rude (for unknown reasons).
  
-Within this section, dubbed the Observatory, are a myriad of lensed telescopes and other equipment for studying the night sky and surrounding areas. There is a subsect of Wizards who are strong believers that the celestial bodies guide and fortell our fates.+Within this section, dubbed the Observatory, are a myriad of telescopes and other equipment for studying the night sky and surrounding areas. There is a subsect of Wizards who are strong believers that the celestial bodies guide and foretell our fates.
  
 More mainstream Wizards make star maps and chart the movements of asteroids and other heavenly bodies for more mundane purposes such as pursuit of knowledge and to determine if their movements have any effect (scientific or magical) on Jaern. More mainstream Wizards make star maps and chart the movements of asteroids and other heavenly bodies for more mundane purposes such as pursuit of knowledge and to determine if their movements have any effect (scientific or magical) on Jaern.
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 ===== Magical Research ===== ===== Magical Research =====
  
-The Guild encourges all of its members to expand upon their current branch of knowledge and delve into new areas of magic. To this end, the guild has extensive research facilities on the third floor that allow mages to perform research without paying the standard monetary costs associated with it. The Guild allows all mages to use its research facilities (assuming they are available) on the condition that the Guild receives a copy of all research journals and notes which are placed in the restricted library and will only be reviewed for public release upon the death of the mage or with explict permission from the mage allowing a public release at a certain time.+The Guild encourages all of its members to expand upon their current branch of knowledge and delve into new areas of magic. To this end, the guild has extensive research facilities on the third floor that allow mages to perform research without paying the standard monetary costs associated with it. The Guild allows all mages to use its research facilities (assuming they are available) on the condition that the Guild receives a copy of all research journals and notes which are placed in the restricted library and will only be reviewed for public release upon the death of the mage or with explicit permission from the mage allowing a public release at a certain time.
  
 ===== Guild Market ===== ===== Guild Market =====
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   * 5,000sp gets you the previous level of identification (non-standard items (artifacts) can be identified to a certain level, all of the above effects are also revealed. In addition items flaws are also revealed.)   * 5,000sp gets you the previous level of identification (non-standard items (artifacts) can be identified to a certain level, all of the above effects are also revealed. In addition items flaws are also revealed.)
  
-Members receive a 20% discount on all identication costs. +Members receive a 20% discount on all identification costs. 
  
 ===== Other Services ===== ===== Other Services =====
  
 The guild provides many other services, listed on this the [[other_cmg_services|Other Wizards Guild Services]] page. The guild provides many other services, listed on this the [[other_cmg_services|Other Wizards Guild Services]] page.
 +
 +===== Guild NPC's =====
 +
 +Donningham Vadon - Currently a mage serving in the guild as one of the research assistants. He will commonly help out other mages with their journals and menial work, such as documentation and cleaning. All in all, hes also a great help to have around, as well as someone nice to talk to, as he has seen his fair share of 'weird' in the past.
 +
 +Greg Davis - Greg is one of the bookkeepers that takes care of the office work for the guild. His name appears on far more rental rooms than he has ever actually used. In all, he is a very honest mage, and keeps his head down to avoid ruffling too many feathers.
 +
 +Joanne Louis - Joanne works in the guild as a direct assistant to the highest ranking air mage, hoping to one day ascend to the position herself. She is very proficient in all air magics, as well as has been researching the dimension magics and a new group of "storm magic", which is meant to control the weather.
 +
 +Sylvannis Hedron - Sylvannis is a psionic prodigy who has been a part of the guild for years, donating her research in psionics and researching her own groups. She has been going for position 7 in the arch-mage council for years, but has been declined several times. Within the past year, her presence has all but disappeared from the guild, which has been written off as "field work". She is a very tall half elf, half human, with a pale green tint to her skin, and silver/blonde hair. (this NPC is in use, please do not use without contacting Dan W)