settings:ageron:toth:theblackone
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settings:ageron:toth:theblackone [2016/05/04 20:06] – macraesmith | settings:ageron:toth:theblackone [2017/08/25 10:54] – macraesmith | ||
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- | =====The Black One, Tyrant | + | =====The Black One, Embodiment |
- | // | + | // |
- | + | ||
- | -Mac// | + | |
===Summary=== | ===Summary=== | ||
- | The Black One is the most powerful NPC on the island of [[settings: | + | The Black One is the most powerful NPC on the island of [[settings: |
====History==== | ====History==== | ||
The Black One planned, in secret, a dark, chaotic ritual that would transform him into a god. However the ritual went wrong, tainting the island with necromantic energy and permanently warping the island’s latent magic. The Black One ascended to his current state, in which he is one of the most powerful hirudo to have ever existed. However, as a result of the ritual, he is bound to the island, and has little power, outside from creating basic physical manifestations of himself. | The Black One planned, in secret, a dark, chaotic ritual that would transform him into a god. However the ritual went wrong, tainting the island with necromantic energy and permanently warping the island’s latent magic. The Black One ascended to his current state, in which he is one of the most powerful hirudo to have ever existed. However, as a result of the ritual, he is bound to the island, and has little power, outside from creating basic physical manifestations of himself. | ||
+ | |||
+ | In the Jaernain year 10059, an adventurer by the name of Hooded Man told the Necromancers that The Black One was protecting them; this caused him to be worshipped as a minor deity. The other gods do not currently view him as a significant enough threat to deal with him. | ||
====Motives==== | ====Motives==== | ||
- | The Black One has three primary goals as of now: To break free from the island, to maintain | + | The Black One has two primary goals: To break free of the island, |
- | ====Powers and Abilities==== | + | |
- | As a result | + | ====Pawns==== |
- | ===Immortality=== | + | If an adventurer moves through one of the Black One' |
- | Due to his connection to the island, the Black One does not age. Additionally, | + | |
- | ===Mobility=== | + | The pawn must bring an enemy that is at least rate 50 (both dead and alive will suffice) |
- | The Black One can teleport, run at incomprehensible speeds, and can magic fly. | + | |
- | ===Limitations=== | + | |
- | Because The Black One's power is directly tied to Koth, he is bound to the island, and can only create physical manifestations of himself, which lack his insane magical powers. However, he still maintains his ability | + | |
- | ====Combat==== | + | |
- | ===Initiation=== | + | |
- | //As a rule, The Black One doesn' | + | |
- | * They attempt to dominate, destory, or drastically alter Koth. | + | |
- | * They attempt to dominate, destroy, or drastically alter Toth. | + | |
- | * They attempt to purge the undead from the island. | + | |
- | * They initiate hostilities with The Black One and ignore his warnings. | + | |
- | * He feels like protecting one of his servants. | + | |
- | //If the party attempts to kill The Black One, he'll calmly give them a warning, and will proceed to stare down the offender(s); | + | |
- | ===Fighting Style=== | + | |
- | ==Flamboyant: | + | |
- | The Black One prefers unarmed combat, in which he will typically grapple | + | |
- | ==Serious: For when he feels concerned or intimidated== | + | |
- | The Black One, rather than warning his opponents, initiates combat with a surprise round if possible. He'll proceed | + | |
- | * Crush his enemies using earth magics. (i.e. Throw a mountain | + | |
- | * Nuke the foe with a large ball of pure magical energy. | + | |
- | * Create | + |