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settings:ageron:koth [2017/07/12 23:26] macraesmithsettings:ageron:koth [2017/08/25 11:25] – [The Endless Reserve of Unspeakable Evils] macraesmith
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 ====Population==== ====Population====
-Koth is home to two major groups of people, the citizens of [[settings:ageron:toth|Toth]], and members of the Rel'yae tribe.+Koth is home to two major groups of people, the citizens of [[settings:ageron:toth|Toth]], and members of the Rel'yae tribe. The island is also inhabited by several intelligent, nefarious beings.
 ===Toth=== ===Toth===
 [[settings:ageron:toth|Toth]] is a city dominated by necromancers, and populated primarily by humans, though some lizards, elves, and orcs do contribute to the population of about 15,000. [[settings:ageron:toth|Toth]] is a city dominated by necromancers, and populated primarily by humans, though some lizards, elves, and orcs do contribute to the population of about 15,000.
 ===Rel'yae=== ===Rel'yae===
- 
 The [[settings:ageron:Koth:rel'yae|Rel'yae Clan]] is a coalition of elves and lizards who live in the swampy wilds of Koth, and survive using their cunning, skills, and tenacity. The [[settings:ageron:Koth:rel'yae|Rel'yae Clan]] is a coalition of elves and lizards who live in the swampy wilds of Koth, and survive using their cunning, skills, and tenacity.
 ====Magical Anomalies==== ====Magical Anomalies====
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 Demons: Higher level demons love to make bargains with mortals on the island, and are often found collecting souls for nefarious purposes. Demons: Higher level demons love to make bargains with mortals on the island, and are often found collecting souls for nefarious purposes.
  
-Dusk Beasts: Koth is one of the darkest regions on Jaern; this makes it an idyllic environment for Dusk Beasts, and the land’s energy actually strengthens the Dusk Beasts. That being said, they’ll prefer to stick to areas filled with complete darkness, but they are comfortable moving around+Dusk Beasts: Koth is one of the darkest regions on Jaern; this makes it an idyllic environment for Dusk Beasts, and the land’s energy actually strengthens the Dusk Beasts. That being said, they’ll prefer to stick to areas filled with complete darkness, but they can move around the region with almost no penalty.
  
 Ravens (Unique): The ravens of the island are abnormally intelligent, with eerily glowing, purple or red eyes. In particular, adventurers should be wary of their mischief, and their ability to teleport through shadows. Ravens (Unique): The ravens of the island are abnormally intelligent, with eerily glowing, purple or red eyes. In particular, adventurers should be wary of their mischief, and their ability to teleport through shadows.
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 Due to the wet, swampy nature of the island, combined with the typically overcast weather, most traditional produce won’t grow on the island. However, produce that would typically do well in moist or submerged areas, such as rice and asparagus, flourish. The island's inhabitants have created a kind of magical lantern which provides light to their crops 24/7, so crops can grow as if they were being exposed to the full effects of sunlight. Due to the wet, swampy nature of the island, combined with the typically overcast weather, most traditional produce won’t grow on the island. However, produce that would typically do well in moist or submerged areas, such as rice and asparagus, flourish. The island's inhabitants have created a kind of magical lantern which provides light to their crops 24/7, so crops can grow as if they were being exposed to the full effects of sunlight.
 +
 +====The Endless Reserve of Unspeakable Evils====
 +
 +Koth, as a place of great evil and focal point of arcane power, has spawned an almost countless amount of malevolent beings throughout its history. While many of them are easily killed, a few of them may only be locked away with the hopes that foolish adventurers never release them again. Unspeakable Evils are given five tiers, but many of these threats could potentially become more dangerous:
 +1. Capable of destroying the entire plane. 
 +2. Capable of destroying a continent.
 +3. Capable of destroying a large city.
 +4. Capable of destroying a small city.
 +5. Capable of slaughtering a village.
 +===Grognak, the Destroyer of Worlds===
 +
 +Grognak was born in the year 9407. Upon reaching maturity, he proceeded to go on a rampage across the continent for the next six months before being sealed away on Koth. Legend has it that a sacrifice equal to what was made to seal him in must be made to release him. Grognak is considered a tier 2 threat.
 +
 +===Zanithex, He Who Predates the World===
 +
 +Zanithex, previously subjugated by [[settings:ageron:Toth:TheBlackOne|The Black One]], is the master over the Tenebrae. He sees all traditional life as being a perversion of his reality, and wishes to bring all of Jaern under his domain.  He was sealed deep in a vault, 2 miles under the surface of the planet. Zanithex is a tier 1 threat.
 +
 +===Kar'thuul Kahl-er===
 +
 +Kar'thuul Kahl-er was the father of Caldevitch Kahl-er. As an all-powerful necromancer, he was sealed away by the Ra'ites in a family tomb. The Kahl-ers have generally left him alone to avoid causing a power struggle. Kar'thuul is a tier 4 threat.
 +
 +===The Legion===
 +The Legion was the first generation of Ghutan Deathknights; after several decades of servitude to their masters, they became self-aware and started to rebel, slaughtering anybody with destructive potential in the hopes of adding them to their ranks. They were locked in some kind of large reserve, lost to time. The Legion is a tier 4 threat, but could very quickly become more dangerous.
 ====Appendix==== ====Appendix====
 +
 ===Pronunciation Guide=== ===Pronunciation Guide===
   * Debasement: Dee-base-men-t   * Debasement: Dee-base-men-t
   * Tenebrae: Ten-eh-br-ay   * Tenebrae: Ten-eh-br-ay