settings:planes:kurago
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settings:planes:kurago [2023/11/19 21:34] – [Udath: city of souls] namk71999_gmail.com | settings:planes:kurago [2025/01/25 22:22] (current) – [The Kurago] quiddlesticks | ||
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====== The Kurago ====== | ====== The Kurago ====== | ||
- | Put simply, the Kurago is the spirit world. Unlike many other planes commonly known to the Cefa' | + | Put simply, the Kurago is the spirit world. Unlike many other planes commonly known to the Cefa' |
- | The parts of the Kurago that reflect the world of Jaern are the homes of the Jaernian nomad spirits: ancient beings who perished in the destruction of Torandor. While there is no substance to the Kurago it resembles the worlds it is parallel to. Reality has a reflection within the Kurago. The longer a building is in use the more it will appear in the Kurago. If a building is abandoned in the actual world its reflection will fade with time. Time after time, they reincarnate to guide [[lore: | + | The parts of the Kurago that reflect the world of Jaern are the homes of the Jaernian nomad spirits: ancient beings who perished in the destruction of [[settings: |
- | Any living being who remains in the Kurago too long runs the risk of losing themselves, becoming lost without help and unable to find their way back to the material world... until their body fades away and they become a spirit themselves. Souls cannot survive withing the Kurago for more than 24 hours. After this time the soul will die leaving behind the spirit of the individual. This loss often time causes | + | Any living being who remains in the Kurago too long runs the risk of losing themselves, becoming lost without help and unable to find their way back to the material world... until their body fades away and they become a spirit themselves. This time varies heavily between individuals, |
===== The Outskirts ===== | ===== The Outskirts ===== | ||
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Much of the Mists, especially its more " | Much of the Mists, especially its more " | ||
- | ==== Kurago Locales ==== | + | ===== The Delves ===== |
+ | Even the spirits of the Kurago may not know much about the Kurago Delves. They are deep, dark places, reflecting what is most wild and unknown about the material realm - and, at the same time, holding perhaps the most valuable treasures and secrets the Kurago has to offer. The spirits that inhabit Delves are thought to be overall more hostile than those who live in the Mists, and rarely interact with the Cefa' | ||
+ | |||
+ | The Delves are detrimental to the living: without protection of another spirit or their magic, a mortal' | ||
+ | |||
+ | ====== Kurago Locales | ||
There are a few locations within the Kurago that are stable, well known, and can be navigated to with enough care and effort. | There are a few locations within the Kurago that are stable, well known, and can be navigated to with enough care and effort. | ||
- | ==== Udath: city of souls ==== | + | ===== Udath, City of Souls ===== |
- | Udath is one of the great gathering spots of the Kurago for souls, spirits, and nomads. Udath is a city of souls and spirits filled with towers. Four giant pyramid like structures help to stabilize the city in the Kurago, preventing it from disappearing and being forgotten in the mist of time itself. Udath is the memory of the original city of Udath that was on Torandor before the planet was destroyed. | + | Udath is one of the great gathering spots of the Kurago for souls, spirits, and [[lore: |
+ | * **Grand Plaza:** By far the largest district, and is residential for the most part. Spiraling towers dot the area and serve as homes. Music suffuses this district, and the place is often filled with spirits going about daily business like living folk. The Grand Plaza is also home to the Spirit King's Palace and the Pyramids of El. | ||
+ | * **Spirit King’s Palace:** An immaculate domed palace, carved from spiritual energy to resemble marble and ivory. The palace has three floors and a multitude of rooms, and the Spirit King can always be found within the throne room surrounded by treasures. It is customary to come to the Spirit King bearing gifts. | ||
+ | * **Pyramids of El:** These four pyramids surround the palace, firing off beams of pure spiritual energy that surround the city and prevent it from fading away, as well as preventing any dangerous Delves from forming within city limits. Inside are the Beating Hearts of El, powerful spirits that work to keep the Pyramids functioning. Only the pyramids' | ||
- | The districts: | + | * **Market District:** A fairly normal market district. Spirits and visiting nomads come here to trade their wares, and nomadic incants are plentiful and cheap here. Food and drink can be bought here - although the food is not quite as flavorful or nutritious as it is in the living world. Rumors abound that some spirits frequenting the Market District know ancient arts and incants that are hidden from mortal nomads... |
- | The city is divided into three districts | + | * **The Binding Grounds:** A place where Udathian spirits go to meet potential nomads. This place is a large ziggurat where the two enter and converse; the ziggurat was not always a binding ground, but was present when Udath was built. Its original purpose is lost to time. Those seeking to become nomads here may be subject to visions designed to test them and their bond with the spiritual world. |
- | Grand Plaza: the grand plaza is by far the largest district and is the residential district for many of the spirits that call the city home, spiraling towers dot the plaza and serve as the homes for the spirits and nomads that come here, often time there is music that is carried throughout the entirety of the plaza and even beyond, only ceasing when the time of silence arrives. During the time of awakening the plaza is often filled with spirits that go about like they were living their normal lives as if they were alive. | + | Udath was created |
- | One of the most notable landmarks in the Grand Plaza is the Spirit King’s Palace and the Pyramids | + | ===== The Scattered Mists ===== |
+ | These areas of the Mists tend to reflect parts of [[settings: | ||
- | The Spirit King’s Palace is an immaculate domed palace, carved | + | === The Plains of Niya === |
+ | A generally temperate environment, these plains rest not far from Izthecayan | ||
- | The Pyramids of El surround | + | === Minami Reflections === |
+ | Hidden in the Mists, this area is a group of towns and villages which reflect and resemble various places in Cahyali' | ||
+ | The landscape of the Minami Reflections is a calm forest in a perpetual state of spring or fall, with trees that can range from normal sizes to giant trees the size of buildings. Strange spiritual fauna can be found, many of which are mythological beings from Abundance myth such as [[settings: | ||
- | Market District: | + | Families whose spirits are known to reside within the Minami Reflections include: |
+ | * [[settings: | ||
+ | * [[settings: | ||
+ | * Zuanshi family of Chongbai, Ruefang | ||
- | There is not as much to be said about the market district that could not be said about many others. Many spirits | + | === The Skylands === |
+ | A very open space, | ||
- | There are rumors that go around that certain parts of the market are alive with spirits and souls that know ancient arts and incants that are hidden from the nomads. Living tattoos that contain fragments of demigods, spices that allow one to see into the past, present, and future, and songs that can manipulate the very makeup | + | === The Nav === |
+ | The Nav is a simultaneously chilly place but not too cold. It seems divided in half, one part bound by Izthecayan while the other bound by the Mirkwood Forest. The Nav itself seems to be a mixture of the two. Strange spirits reside there, many appearing as small dragons, deer with great antlers, or all manner | ||
- | The Binding grounds: | + | === Mirkwood Forest === |
+ | The Mirkwood Forest is a mysterious place. While it is not a delve, it is fairly dangerous. Some who enter never leave, becoming lost for eternity. In a place like the Kurago, where one cannot die, eternity is eternity. There is one somewhat known resident of the forest, though she has no known name, only responding to “The Witch.” She claims to have been in the Kurago for many thousands of years. | ||
- | The binding grounds is a place where guardian spirits go to meet their potential nomads, many nomads when going through | + | === Asphodel Plains === |
+ | Not much grows here except miles upon miles of asphodel varieties, including onionweed. | ||
+ | ===== The Great Delve Expanse ===== | ||
+ | The Great Delve Expanse is a large stretch of delves connected across the Kurago that go on infinitely. They are some of the harshest environments in the Kurago, with many spirits viewing taking a journey through such places as enlightening experiences that further connect them to their spiritualistic past. | ||
- | // | + | === The Obsidian Canyon |
- | ===== The Delves ===== | + | The Obsidian Canyon is truly massive. No location on any of the material planes matches its size and scale. Nearly a mile and a half deep, and forty miles wide, none have ever found where it begins, nor where it ends. Also none know how it came to be, as the area is made of brittle obsidian shards rather than any sort of dirt or stone. Being near the canyon is said to slowly drain oneself. Spirits who enter the canyon sometimes are never seen again as they are slowly eaten away by the delve. The only saviors in this waste are the xoloitzcuintli, dogs made from fire, that traverse |
- | Even the spirits | + | |
- | The Delves are detrimental | + | === Izthecayan, |
+ | On one side of the canyon, a massive snowstorm rages eternally. Due to its proximity | ||
+ | |||
+ | === The Desert of Set === | ||
+ | This harsh land surrounds the city of Duat, isolating it from the rest of the Kurago. The long desert contains many lost spirits, broken down outside the safety of the city, lacking all willpower to continue. The desert itself | ||
+ | |||
+ | * **Duat**: A small city sitting within the Desert of Set. It is a safe haven within the Delve, though not without its secrets. Given its closeness in appearance | ||
+ | |||
+ | ===== The Flaming Rivers ===== | ||
+ | === Phlegethon === | ||
+ | Phlegethon runs on the other side of the Skylands, | ||
+ | |||
+ | === Smorodina === | ||
+ | Unlike Phlegethon, Smorodina is a river of water. The river is simply constantly on fire due to the source of the river having an almost infinite supply of strange oils that burn eternally. Running underneath Izthecayan, some believe it to be the reason the chilly place suffers many cracks and shards. The heat transferring between the two extremes would break glass easily, so obsidian also could break easily. Smorodina only becomes aboveground in The Nav. It is best to avoid the flaming river, as it smells of rotten egg shells due to the burning. | ||
+ | |||
+ | // |
settings/planes/kurago.1700447655.txt.gz · Last modified: 2023/11/19 21:34 by namk71999_gmail.com