settings:planes:elemental_planes
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
settings:planes:elemental_planes [2024/08/08 21:00] – shadowthorn15 | settings:planes:elemental_planes [2024/12/16 17:49] (current) – [Fractus, the Everchanging Storm] shadowthorn15 | ||
---|---|---|---|
Line 3: | Line 3: | ||
There are four Elemental Planes in total: | There are four Elemental Planes in total: | ||
- | * Elemental Plane of Earth | + | * [[settings: |
- | * Elemental Plane of Fire | + | * [[settings: |
- | * Elemental Plane of Air | + | * [[settings: |
- | * Elemental Plane of Water | + | * [[settings: |
Despite the differences in their nature, the Elemental Planes share some similarities: | Despite the differences in their nature, the Elemental Planes share some similarities: | ||
Line 13: | Line 13: | ||
* Spells of opposite element (earth-air, fire-water) cost twice normal amount of units (PWR restriction applies) | * Spells of opposite element (earth-air, fire-water) cost twice normal amount of units (PWR restriction applies) | ||
* Elemental unit regeneration rate is doubled for creatures with matching first element | * Elemental unit regeneration rate is doubled for creatures with matching first element | ||
- | |||
- | |||
- | =====Elemental Plane of Earth===== | ||
- | The elemental plane of earth is nothing but an expansive mass of stone and underground caverns in every direction. There is no " | ||
- | |||
- | Numerous " | ||
- | |||
- | Unlike the other planes, the force of gravity is almost twice its magnitude on Jaern, making life there even harder for interplanar travelers and leaving the plane quite unstable. Entire sectors can collapse overnight due to earthquakes, | ||
- | |||
- | Diggers, or “Chagano”, | ||
- | |||
- | ====Notable Locations==== | ||
- | ===The Great Grotto=== | ||
- | This Grotto is one of the largest and oldest known stable caverns, with the city of **Wattieza** built within. The cavern is thought to have been Archean' | ||
- | |||
- | ===Rock Devourer Nest=== | ||
- | These nests are less a specific area, and more often described by the large clustering of Rock Devourers. Every 20-25 years, many Rock Devourers from all over the elemental plane congregate in one location to nest and raise young. These locations tend to be the tunnels left behind by Archean whenever she moves. Because the Chagano follow the Devourers in their nomadic movements, the nesting congregation is also a chance for them to interact with other tribes. Since their tribes very rarely interact, since Rock Devourers are solitary in nature, they take this time together to share stories and trade materials. The Rock Devourer don't mind their presence as long as the tribes stay out of their way. | ||
- | |||
- | |||
- | ===Crystal Cavern=== | ||
- | Another one of the Earth Plane' | ||
- | |||
- | |||
- | =====Elemental Plane of Fire===== | ||
- | As unbelievable as it sounds, Fire Realm might be the closest to “normal” world among all Elemental Planes. Now, this does not mean that it looks like Jearn or Cahyali, as the flora and fauna of the material planes cannot survive the heat. The plane still does have thriving ecosystems within it, though they have evolved to survive the within the extreme heat and without the need for water. The ecosystem of the elemental plane of fire is surprisingly colorful, as the flames that populate it burn from many sources. Flames are a part of most flora and fauna of the plane, leading them to glow and shimmer naturally. It is difficult to find a location on the plane that flames don't illuminate. | ||
- | |||
- | The large landmasses of the elemental plane of fire are separated by oceans and rivers of magma. Islands and archipelagos do exist, through they tend to drift throughout atop the lava- rarely ever staying in the same place for long. It is fairly common to find creatures living in these seas, which makes them even more dangerous to traverse. The immense heat of the plane keep many from off-plane confined to the cities and from exploring the expansive wilderness of the Fire Plane. | ||
- | |||
- | Past the obvious heat of the plane, many of the environments are hostile even to the natives. Much of the flora in the plane is carnivorous, | ||
- | |||
- | This is not to say that there aren't exceptions to creature' | ||
- | |||
- | |||
- | Malani is a race of elementals originated from Fire Realm. Members of the race appear to be snake-like with humanoid features, akin to a Naga, made out of fire and magma. Depending on the lineage, the color of the fire/magma can be colors other then the traditional reds and oranges. The Malani Empire has conquered large swaths of the Elemental Plane of Fire, easily dominating any other kingdom that tries to form within the Plane. It has a feudal structure with an Emperor as its head. Most manual labor in the Empire is done by slaves that the Malani have captured on offworld raids. Usually those slaves are kept in impossible conditions and do not survive for very long. Malani do not see it as a problem, after all they can always go on the raid and capture more. | ||
- | |||
- | Malani excel in craftsmanship of weapons and armor. Not much is known about their culture, but few survivors told stories about grand arenas where captives are forced to fight each other and beasts of the Fire Realm for enjoyment of the Malani populace. | ||
- | |||
- | ====Notable Locations==== | ||
- | ===Great Magma Lakes=== | ||
- | These are a massive cluster of magma lakes and one of the hottest places in the whole Fire Realm. Due to the extreme temperatures here, many apex predators of the Elemental Plane are constantly fighting over the territory. This also makes it an incredibly dangerous stretch of land to traverse, leaving many to give it a wide berth then traveling. It is said that these lakes are where Nanque lands to preen himself, and that the lakes are thus enhanced by his ambient energy. | ||
- | |||
- | The heat however allows flora rarely found anywhere else on the plane to grow and thrive here. One of such resources are Fire Lotuses, elemental “plants” similar to regular lotus flowers. These flowers absorb the ambient energy of the fire plane so that, when harvested, their root can be eaten to restore the energy of fire mages or other elementals. The hotter the environment in which the Lotus grows, the longer they last and more energy they can store. Other magma lakes do give birth to Fire Lotuses, but in lesser quantities and much weaker than the ones that grow in the Great Magma Lakes. | ||
- | |||
- | ===Red Mines=== | ||
- | Despite the Fire Realm being dominated by fire elements, there are still traces of other elements- such as metal ores. However the time these ores have spent on the plane lead them to be influenced by the fire elements. As a result, this Tark Ore is extremely temperature resistant and always remains hot. It does add difficulty to crafting finished products, but once a master learns how to work with the material, they will be able to create objects of formidable strength. | ||
- | |||
- | Malani are famous for their mastery over this craft and most of Red Mines are located within borders of Malani Empire. Thousands of slaves overwork themselves every day to provide resources for their Malani masters. Because of the rate of casualties within the mines, it is common to find skeletons of past workers within them. The Malani don't seem to care about this fact, refusing to divert manpower to clearing the bones or corpses until they begin to hinder the miner' | ||
- | |||
- | The number of corpses within and nearby these mines has lead to a small ecosystem of scavengers to evolve and survive within the mines. As long as they don't pose a threat to the miner' | ||
- | |||
- | ===Fire Birds’ Cliffs=== | ||
- | These mountains act as home and mating ground for a large variety of fire element birds. Many species can be found here, but three types that have claimed large swaths of the Cliffs for themselves are the Immortal Phoenixes, Golden Crows and Vermilion Birds. It is said that these species are descendants of the Fire Guardian Nenque, and as such their bodies carry pieces of his power. | ||
- | |||
- | Many greedy explorers attempt to raid their nests looking for these rare resources. There are many rumors as to what pieces of these birds do, but the most common are these: | ||
- | * **Tears of the Phoenix** are said to can heal any wound, no matter the source. Some claim that it can even bring bodies back after being destroyed. | ||
- | * **Feathers of Golden Crow** are said to be so hot, that they could fuel a furnace for an eternity and infuse any weapons forged there with pieces of Nenque' | ||
- | * **The claws of the Vermilion Bird** are said to have anti-demonic properties, cleansing evil with purifying flames. | ||
- | Many enter the Cliffs, but very few ever return alive. Many natives do not believe the risk of angering Nenque by hunting his children is worth the power that might come from hunting the birds that roost on the cliffs. | ||
- | |||
- | ===Chasoň=== | ||
- | Nicknamed **Purgatory** by offworlders for the horrific conditions slaves are kept in, Chasoň is the capital city of the Malani Empire. Its high walls made of mafic rock are heavily guarded against attack. The city itself rarely has visitors, as most non-Malani people in Chasoň are slaves. The tall black spires that look over the surrounding Fire plane are dark and imposing, almost seeming to shimmer in the light with the fire that flows through the walls and stones used to build the city. | ||
- | |||
- | If one is able to survive long enough to get close to the city, its craftsmanship is like no other. | ||
- | |||
- | =====Elemental Plane of Air===== | ||
- | Aside from some asteroid-like rocks, no solid ground exists in the plane of air. While a rare few floating islands do exist, they were either brought into the plane by outsiders or though some other magical means. These islands form clusters which are usually occupied by offplane creatures as anyone native to the Air plane can live their entire life without needing to land. These islands are usually the ones to house towns and cities of offplane civilizations. | ||
- | |||
- | At the first glance Air Realm might appear very tranquil, but don’t let it deceive you: it is far from safe. Aside from floating islands and smaller asteroids, this plane is nothing but boundless sky with turbulent winds and thunderstorms. The winds constantly throw around many of the asteroids, breaking them into smaller chunks whenever they do collide. They pose a threat to the larger islands, as with enough collisions the islands themselves might fall apart and doom the cities on top of them. As such, many of the larger cities have protection wards to keep these collisions to a minimum. | ||
- | |||
- | The plane itself is relatively unstable compared to its counterparts, | ||
- | |||
- | Violent storms are also normal events on the Elemental Plane of Air. Some of them only last for brief moments while others will continue for more than a millennia. Unlucky creatures caught in the storm and unable to escape will most likely die within a couple minutes as the force of wind will tear its body apart and fierce lightning strikes incinerate little bits that are left. Very few storms spawn out of thin air though, if one knows the signs of a storm coming, they are easy enough to avoid if you have the maneuverability. | ||
- | |||
- | ====Notable Locations==== | ||
- | |||
- | ===The Maelstrom=== | ||
- | An enormous tornado that predates most inhabitants of Air Realm. It was formed in the distant Primordial Era and does not show any signs of dispersing in the foreseeable future. There are many rumors and stories surrounding the storm, some say Fractus created it, others claim it is where Fractus was born, and some even say that grand treasures reside within its eye. However none of the rumors have ever been proven true, as those who enter have never been seen again. | ||
- | |||
- | ===Behari Cluster=== | ||
- | A collection of floating islands brought in the Air Realm by the powerful Behari clan of air mages from a distant plane. These islands, bound together by magical changes and bridges, are kept in the air and protected by strong dimensional magic. The large city of **Beaufort** was built on the island and ruled by the Behari clan. But it is mostly occupied by air mages, interdimensional traders and some adventurers. As long as one doesn’t cause chaos and pays taxes, the Behari clan doesn’t interfere with affairs of other people. | ||
- | |||
- | There are a few smaller islands containing villages that orbit the cluster, stopping once or twice a year to trade with the city of Beaufort. **Halitus** was one such town, though it was burned to the ground and has since been abandoned after a mage used it as a testing ground for his weapons of war. | ||
- | |||
- | ===Thunderblitz Forest=== | ||
- | Around a similar time that the Maelstrom was created, a floating island was brought into the Air Realm. The island' | ||
- | |||
- | Despite the tree's usefulness, one cannot simply go and start chopping down Thunderblitz Trees. First, they have their own lightening aura which makes them difficult to stay around for too long. Secondly, they also have to be carefully chopped lest the wood explode, as putting too much pressure on the wood too quickly causes the energy inside to become unstable. And lastly, since the trees work as reservoirs of lightening energy, they have since attracted the attention of many powerful creatures. These creatures tend to quarrel and fight for the territory with the most Thunderblitz trees as they' | ||
- | =====Elemental Plane of Water===== | ||
- | The Water Realm is a boundless ocean populated by countless water creatures. The water is boundless in every direction, neither having a surface or a sea floor. No one knows where the light that illuminates the infinite ocean of the plane comes from, so most just denote where the light comes from as " | ||
- | |||
- | But it isn’t only water that exists in the Water Realm. There are entire islands made of coral that float and drifting along currents in the ocean. These mobile cities drift on long loops throughout the planes and tend to consist of mostly native inhabitants. Other city locations include large towers of coral stretch up from the abyss and reach up into the sunlight zone of the sea. These towers are stationary versions of the drifting coral islands, and are the ones that usually hold guests from other worlds. Many of these towers reside nearby strong currents, which are uses when traveling between the cities. | ||
- | |||
- | Similar to the Air Realm, despite the serene nature, the Water Realm is not a completely safe place. Leviathan-sized creatures lurk in the depths, sudden eruptions of steam can boil living beings alive, and unseen currents can drag the ill prepared into unexplored locations filled with dangers. | ||
- | |||
- | ====Notable Locations==== | ||
- | ===The Great Flow=== | ||
- | A giant current of water near which most of the discovered coral reefs are located which allows for trade and transportation between cities. Despite its usefulness, without the proper equipment and vessels the Flow is very dangerous. For no known reason, every 2 months the direction of the Flow reverses. Exchanges and trade between cities are built around this strict schedule. | ||
- | |||
- | A powerful family of water mages, the Ederis Family, controls most of The Great Flow. The family were the founders of much of the technology used currently to make transportation safer. They built enter/exit points near coral islands and developed ships for safe travel. Because of this, they have a monopoly over all the trade and travel that goes through it, and are the sole people who decide the prices. | ||
- | |||
- | ===Abyssal Whirlpool=== | ||
- | A current similar to The Great Flow, that goes vertical instead of horizontal. Where the Flow is fast, but manageable, the Whirlpool currents are extremely violent. It also reverses its flow, though it is less predictable then the Flow's schedule, reversing every 4-5 months. Nobody controls the Whirlpool, though powerful mages and other creatures within the Sunlight zone patrol and monitor the Whirlpool while it is reverse. They do this in case that, on the rare occasion, an abyssal creature from below doesn' | ||
- | |||
- | ===Regions of Extreme Cold=== | ||
- | Many of these places exist, and can be identified by large chunks of ice drifting in the ocean. This ice, often called " | ||
- | |||
- | The large sections of this are are not something that can just be harvested freely for use in weapons or enchantments, | ||
=====Creatures of the Planes===== | =====Creatures of the Planes===== | ||
Many unusual creatures live in the alien environments of Elemental Planes. Some of them, like elementals, do occasionally venture out either on their own accord or when summoned by powerful magic. Most others are creatures with animal levels of intelligence. Many of these beings can be considered subspecies of normal Jaernian animals that were brought here by careless mages. Others were caught up in some magical cataclysm and then acclimated to harsh conditions of Elemental Realms through years of hardships and natural selection. | Many unusual creatures live in the alien environments of Elemental Planes. Some of them, like elementals, do occasionally venture out either on their own accord or when summoned by powerful magic. Most others are creatures with animal levels of intelligence. Many of these beings can be considered subspecies of normal Jaernian animals that were brought here by careless mages. Others were caught up in some magical cataclysm and then acclimated to harsh conditions of Elemental Realms through years of hardships and natural selection. | ||
- | |||
- | ====Earth==== | ||
- | |||
- | ====Fire==== | ||
- | |||
- | ====Air==== | ||
- | |||
- | ====Water==== | ||
- | |||
=====Language===== | =====Language===== | ||
Line 162: | Line 46: | ||
====Fractus, | ====Fractus, | ||
- | Despite being made out of swirling clouds and wind, the Guardian of the Air Realm' | + | Despite being made out of swirling clouds and wind, the Guardian of the Air Realm' |
Fractus has an easy going personality as long he is interested in what you are talking about. Those topics, like unpredictable winds, change constantly- which leads him to loose interest and rush the conversation just to get it over with. When talking with Fractus, its best to finish your business as quick as possible. His favors tend to be underdeveloped and lacking if you, or the favor asked, is uninteresting. This underdevelopment can lead to these favors bringing immeasurable strength or crippling you from unexpected downsides. | Fractus has an easy going personality as long he is interested in what you are talking about. Those topics, like unpredictable winds, change constantly- which leads him to loose interest and rush the conversation just to get it over with. When talking with Fractus, its best to finish your business as quick as possible. His favors tend to be underdeveloped and lacking if you, or the favor asked, is uninteresting. This underdevelopment can lead to these favors bringing immeasurable strength or crippling you from unexpected downsides. |
settings/planes/elemental_planes.1723165230.txt.gz · Last modified: 2024/08/08 21:00 by shadowthorn15