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settings:planes:elemental_planes [2024/08/07 15:57] – Adding + Editing [Elemental Plane of Fire] shadowthorn15settings:planes:elemental_planes [2024/12/16 17:49] (current) – [Fractus, the Everchanging Storm] shadowthorn15
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 There are four Elemental Planes in total: There are four Elemental Planes in total:
-  * Elemental Plane of Earth +  * [[settings:planes:elemental planes:Elemental Plane of Earth]] 
-  * Elemental Plane of Fire +  * [[settings:planes:elemental planes:Elemental Plane of Fire]] 
-  * Elemental Plane of Air +  * [[settings:planes:elemental planes:Elemental Plane of Air]] 
-  * Elemental Plane of Water+  * [[settings:planes:elemental planes:Elemental Plane of Water]]
  
 Despite the differences in their nature, the Elemental Planes share some similarities: Despite the differences in their nature, the Elemental Planes share some similarities:
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   * Elemental unit regeneration rate is doubled for creatures with matching first element   * Elemental unit regeneration rate is doubled for creatures with matching first element
  
- +=====Creatures of the Planes=====
-=====Elemental Plane of Earth===== +
-The elemental plane of earth is nothing but an expansive mass of stone and underground caverns in every direction. There is no "ground level" on this plane, forcing its inhabitants to either navigate through the everchanging maze of caverns or dig their own. Despite the perceived uninhabitability of such a place, a rare few caverns still support lush ecosystems. Other caverns are filled with water or magma, and the size of some of the caverns on this plane can make it easy to forget that one is perpetually underground. +
- +
-Numerous "earthy" materials can be found within this plane, from regular stone to precious ores. There are other materials that can't be found anywhere other then this plane, though they are rare to find. Despite being underground, light sources of the Earth plane can take many forms. The most common of these are large crystal veins that illuminate their surroundings, though it is possible to find a variety of fauna and flora that also glow. These sources of light are treated with reverence by the natives of the plane, as they are the only source of light within the tunnels. Torches are rare and seldom used on this plane as their consumption of oxygen can prove dangerous in smaller caverns. +
- +
-Unlike the other planes, the force of gravity is almost twice its magnitude on Jaern, making life there even harder for interplanar travelers and leaving the plane quite unstable. Entire sectors can collapse overnight due to earthquakes, high gravity and the constant movement of surroundings. The ambient energy from Archean's "naps" is enough to keep a number of caverns resistant to these forces. Powerful spells can be used as an imitation of her magic to make some caves permanent, but with an infinite number of these habitable pockets, only a small number are stationary and mapped. Because of this, navigation and traveling are the most difficult and dangerous parts of living on the Elemental Plane of Earth. +
- +
-Diggers, or “Chagano”, is a species of short, dwarf-like elementals usually made of stone or various metals. Most of them are nomads that live in tribes of 50-60 individuals. They follow Rock Devourers, giant stone worms, as they make their way through depths of Earth Realm. Every couple of months, a Rock Devourer enters a period of hibernation that lasts for an average of 2-3 weeks. During that time, if a Chagano tribe happened to be near a settlement of other beings, they may trade for ores and gems in exchange for magical and other luxury items. Generally they are passive and avoid unnecessary conflicts, but they will defend themselves as well as their Rock Devourer if antagonized. +
- +
-====Notable Locations==== +
-===The Great Grotto=== +
-This Grotto is one of the largest and oldest known stable caverns, with the city of **Wattieza** built within. The cavern is thought to have been Archean's first resting ground, which is why it has been stable for so long. Wattieza was built within to act as a safe haven for creatures who cannot freely traverse the Earth Realm and a center of trade with other planes. Earthquakes can rarely be felt here and mages keep the force of gravity relatively normal as most residents are from offplane. +
- +
-===Rock Devourer Nest=== +
-These nests are less a specific area, and more often described by the large clustering of Rock Devourers. Every 20-25 years, many Rock Devourers from all over the elemental plane congregate in one location to nest and raise young. These locations tend to be the tunnels left behind by Archean whenever she moves. Because the Chagano follow the Devourers in their nomadic movements, the nesting congregation is also a chance for them to interact with other tribes. Since their tribes very rarely interact, since Rock Devourers are solitary in nature, they take this time together to share stories and trade materials. The Rock Devourer don't mind their presence as long as the tribes stay out of their way. +
- +
- +
-===Crystal Cavern=== +
-Another one of the Earth Plane's few large, stable caverns. The cave is notable for its large abundance of Earth Crystals and precious gems. Little is known about why this cavern supports such an abundance of these gems, but their existence attracts many mages and adventurers to try their hand at obtaining a few chunks and shards. This cavern has a unique ecosystem within it, with multiple subspecies of common Earth Plane creatures that have evolved to survive among the crystals. The cavern is also home to a rare subrace of earth elementals called the Crystallites that treat the crystals here like sacred stones. Because of this they guard the crystals here with their lives, and trading for even the smallest chunk can prove difficult. +
- +
- +
-=====Elemental Plane of Fire===== +
-As unbelievable as it sounds, Fire Realm might be the closest to “normal” world among all Elemental Planes. Now, this does not mean that it looks like Jearn or Cahyali, as the flora and fauna of the material planes cannot survive the heat. The plane still does have thriving ecosystems within it, though they have evolved to survive the within the extreme heat and without the need for water. The ecosystem of the elemental plane of fire is surprisingly colorful, as the flames that populate it burn from many sources. Flames are a part of most flora and fauna of the plane, leading them to glow and shimmer naturally. It is difficult to find a location on the plane that flames don't illuminate. +
- +
-The large landmasses of the elemental plane of fire are separated by oceans and rivers of magma. Islands and archipelagos do exist, through they tend to drift throughout atop the lava- rarely ever staying in the same place for long. It is fairly common to find creatures living in these seas, which makes them even more dangerous to traverse. The immense heat of the plane keep many from off-plane confined to the cities and from exploring the expansive wilderness of the Fire Plane.  +
- +
-Past the obvious heat of the plane, many of the environments are hostile even to the natives. Much of the flora in the plane is carnivorous, and many of the creatures that exist are unpredictable or erratic in their actions. Despite this, the ecosystems still thrive. Those who have been lucky enough to traverse these environments and survive describe it as organized chaos. The relativly hotter locations on the plane tend to be more populated by more chaotic and lively ecosystems.  +
- +
-This is not to say that there aren't exceptions to creature's aggressiveness, as some of the larger creatures tend to be more docile. "Colder" locations on the plane also tend to be quieter with less aggressive creatures. Though this doesn't mean they're safe, just safer when compared to the more sought after locals. Oftentimes it is difficult to tell from first glance which areas are "colder", considering most temperatures within the plane are inhospitable to those from offplane. Though if one knows where to look, the colder parts of the plane tend to be slightly dimmer compared to others. +
- +
- +
-Malani is a race of elementals originated from Fire Realm. Members of the race appear to be snake-like with humanoid features, akin to a Naga, made out of fire and magma. Depending on the lineage, the color of the fire/magma can be colors other then the traditional reds and oranges. The Malani Empire has conquered large swaths of the Elemental Plane of Fire, easily dominating any other kingdom that tries to form within the Plane. It has a feudal structure with an Emperor as its head. Most manual labor in the Empire is done by slaves that the Malani have captured on offworld raids. Usually those slaves are kept in impossible conditions and do not survive for very long. Malani do not see it as a problem, after all they can always go on the raid and capture more.  +
- +
-Malani excel in craftsmanship of weapons and armor. Not much is known about their culture, but few survivors told stories about grand arenas where captives are forced to fight each other and beasts of the Fire Realm for enjoyment of the Malani populace. +
- +
-====Notable Locations==== +
-===Great Magma Lakes=== +
-massive cluster of magma lakes and one of the hottest places in the whole Fire Realm. Due to melting temperatures here, bands of Efreeti are in the state of constant fighting over this territory and its resources. One of such resources are Fire Lotuses, elemental “plants” similar to regular lotus flowers. It is a very important ingredient for fire magic rituals as well as being useful in creation of artifacts. For efreeti and fajrovero however it is one of the tastiest treats as well as a powerful cultivation resource and they will seek it out whenever possible. Other magma lakes do give birth to Fire Lotuses, but in much lesser quantities than Great Magma Lakes. +
- +
-===Red Mines=== +
-even though Fire Realm is dominated by fire elements, there are still traces of other elements such as metal ores. However these ores were influenced by fire elements. As a result, this Tark Ore is extremely temperature resistant and always remains hot. It does add difficulty to crafting finished products, but once a master learns how to work with the material, they will be able to create objects of formidable strength. Malani are famous for their mastery over this craft and most of Red Mines are located within borders of Malani Empire. Thousands of slaves overwork themselves every day to provide resources for their Malani masters. But it is not like Malani care about casualties once it comes down to their benefit. +
- +
-===Fire Birds’ Cliffs=== +
-mountains that act as home and mating ground for a large variety of fire element birds. Many species can be found here, but three types that split almost entire Cliffs between them are Immortal Phoenixes, Golden Crows and Vermilion Birds. Many greedy explorers attempt to raid their nests looking for rare resources. Tears of the Phoenix can heal any wound, feathers of Golden Crow are so hot, they can melt through almost anything and claws of the Vermilion Bird have anti-demonic properties cleansing evil with purifying flames. Many enter the Cliffs, but only a lucky few return alive. +
- +
-===Purgatory=== +
-capital city of the Malani Empire. +
- +
-=====Elemental Plane of Air===== +
- +
- +
-=====Elemental Plane of Water===== +
- +
- +
-=====Creatures=====+
 Many unusual creatures live in the alien environments of Elemental Planes. Some of them, like elementals, do occasionally venture out either on their own accord or when summoned by powerful magic. Most others are creatures with animal levels of intelligence. Many of these beings can be considered subspecies of normal Jaernian animals that were brought here by careless mages. Others were caught up in some magical cataclysm and then acclimated to harsh conditions of Elemental Realms through years of hardships and natural selection. Many unusual creatures live in the alien environments of Elemental Planes. Some of them, like elementals, do occasionally venture out either on their own accord or when summoned by powerful magic. Most others are creatures with animal levels of intelligence. Many of these beings can be considered subspecies of normal Jaernian animals that were brought here by careless mages. Others were caught up in some magical cataclysm and then acclimated to harsh conditions of Elemental Realms through years of hardships and natural selection.
- 
  
 =====Language===== =====Language=====
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 ====Fractus, the Everchanging Storm==== ====Fractus, the Everchanging Storm====
-Despite being made out of swirling clouds and wind, the Guardian of the Air Realm's form resembles that of a ginormous flying fox. Akin to the mortal brethren he takes after, Fractus never lands upon the top of the floating islands the crowd parts of the elemental plane, preferring to hang from beneath them. His form is never solid, allowing for islands to pass through him as he flies. Islands that find themselves within Fractus are buffeted by raging storms that seem to transcend time itself, seeming to last longer then the mere moments that they're actually within the gale.+Despite being made out of swirling clouds and wind, the Guardian of the Air Realm's form resembles that of a ginormous flying fox. Akin to the mortal brethren he takes after, Fractus never lands upon the top of the floating islands that crowd parts of the elemental plane, preferring to hang from beneath them. His form is never solid, allowing for islands to pass through him as he flies. Islands that find themselves within Fractus are buffeted by raging storms that seem to transcend time itself, seeming to last longer then the mere moments that they're actually within the gale.
  
 Fractus has an easy going personality as long he is interested in what you are talking about. Those topics, like unpredictable winds, change constantly- which leads him to loose interest and rush the conversation just to get it over with. When talking with Fractus, its best to finish your business as quick as possible. His favors tend to be underdeveloped and lacking if you, or the favor asked, is uninteresting. This underdevelopment can lead to these favors bringing immeasurable strength or crippling you from unexpected downsides. Fractus has an easy going personality as long he is interested in what you are talking about. Those topics, like unpredictable winds, change constantly- which leads him to loose interest and rush the conversation just to get it over with. When talking with Fractus, its best to finish your business as quick as possible. His favors tend to be underdeveloped and lacking if you, or the favor asked, is uninteresting. This underdevelopment can lead to these favors bringing immeasurable strength or crippling you from unexpected downsides.
settings/planes/elemental_planes.1723060627.txt.gz · Last modified: 2024/08/07 15:57 by shadowthorn15