settings:planes:elemental_planes:elemental_plane_of_water
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settings:planes:elemental_planes:elemental_plane_of_water [2024/08/08 22:03] – created shadowthorn15 | settings:planes:elemental_planes:elemental_plane_of_water [2024/08/09 16:05] (current) – Alphabetizing creature list shadowthorn15 | ||
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The Water Realm is a boundless ocean populated by countless water creatures. The water is boundless in every direction, neither having a surface or a sea floor. No one knows where the light that illuminates the infinite ocean of the plane comes from, so most just denote where the light comes from as " | The Water Realm is a boundless ocean populated by countless water creatures. The water is boundless in every direction, neither having a surface or a sea floor. No one knows where the light that illuminates the infinite ocean of the plane comes from, so most just denote where the light comes from as " | ||
- | But it isn’t only water that exists in the Water Realm. There are entire islands made of coral that float and drifting | + | But it isn’t only water that exists in the Water Realm. There are entire islands made of coral that drift along the currents in the Realm' |
- | Similar to the Air Realm, despite the serene nature, the Water Realm is not a completely safe place. Leviathan-sized creatures lurk in the depths, sudden eruptions of steam can boil living beings alive, and unseen currents can drag the ill prepared into unexplored locations filled with dangers. | + | The towers, more often called Spires, are built on stone spires that rise out from the depths of the abyss. No end or origin has been found for them when the brave few have dived to see, and mages have given up trying to explain it. The coral that grows atop the tips of these spires is excavated and cultivated to make room for people to live inside of them, while still allowing them to grow and flourish. These cities tend to be named after the coral that grows atop them, about some other aspect of the tower itself, or on the rare occasion about the founder/ |
+ | |||
+ | Similar to the Air Realm, despite the serene nature, the Water Realm is not a completely safe place. Leviathan-sized creatures lurk in the depths, sudden eruptions of steam can boil living beings alive, and unseen currents can drag the ill prepared into unexplored locations filled with dangers. Traveling outside of the Spires is dangerous without the right equipment, and those that get lost within the depths tend never to return. | ||
=====Locations===== | =====Locations===== | ||
- | ====The | + | ====The |
- | A giant current of water near which most of the discovered coral reefs are located which allows for trade and transportation between cities. Despite its usefulness, without the proper equipment and vessels the Flow is very dangerous. For no known reason, every 2 months the direction of the Flow reverses. Exchanges and trade between cities are built around this strict schedule. | + | A giant current of water near which most of the discovered coral spires |
- | A powerful family of water mages, the Ederis Family, controls most of The Great Flow. The family were the founders of much of the technology used currently to make transportation safer. They built enter/exit points near coral islands and developed ships for safe travel. Because of this, they have a monopoly over all the trade and travel that goes through it, and are the sole people who decide the prices. | + | A powerful family of water mages, the Ederis Family, controls most of The Cnidarian Current. The family were the founders of much of the technology used currently to make transportation safer. They built enter/exit points near coral islands and developed ships for safe travel. Because of this, they have a monopoly over all the trade and travel that goes through it, and are the sole people who decide the prices. |
- | ====Abyssal Whirlpool==== | + | ====The Hadalian Vortex==== |
- | A current similar to The Great Flow, that goes vertical instead of horizontal. Where the Flow is fast, but manageable, the Whirlpool | + | A current similar to The Cnidaria Current, that goes vertical instead of horizontal. Where the Current |
- | ====Regions | + | Nobody tries to control the Vortex, as it has no use to most people within the Realm. Some mages have used it in the past to traverse into the abyss below, but after a disaster that left a few powerful mages dead in the process, the practice has been ceased. This does not, however, mean that the Vortex isn't monitored. While the Vortex is reversed upward, many mages are kept nearby to keep an eye on anything it sucks up. Any creature that is brought up from the abyss is usually killed, as it could pose a threat to the surrounding wildlife if left to wander and roam. |
+ | |||
+ | ====Islands | ||
Many of these places exist, and can be identified by large chunks of ice drifting in the ocean. This ice, often called " | Many of these places exist, and can be identified by large chunks of ice drifting in the ocean. This ice, often called " | ||
The large sections of this are are not something that can just be harvested freely for use in weapons or enchantments, | The large sections of this are are not something that can just be harvested freely for use in weapons or enchantments, | ||
- | =====Creatures===== | + | ====Caubalt Spire===== |
+ | The Spire of Caubalt is one of the many coral spires that have been excavated and made into a vertical city. The city itself is fairly nondescript, | ||
- | ====Vatish==== | + | Beneath the spire however, resides a large floating chunk of Primordial Ice that is home to a colony |
- | Also known as "Bomb Fish", Vatish are large spherical fish that reside in the elemental plane of water. They have the appearance between an Naval mine and a pufferfish. They start small with hundreds | + | |
- | Surprisingly, | ||
+ | =====Creatures===== | ||
====Bakurri==== | ====Bakurri==== | ||
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Txra rarely rise from the dark of the abyss, though those who travel close enough to darkness have reported seeing their lights flashing within its depths. Despite for the strange, sometime erratic movement that the lights give off, their flash can sometimes be mistaken for a large school of jellyfish. This has led many residents of the Water Realm to describe the Txra as a " | Txra rarely rise from the dark of the abyss, though those who travel close enough to darkness have reported seeing their lights flashing within its depths. Despite for the strange, sometime erratic movement that the lights give off, their flash can sometimes be mistaken for a large school of jellyfish. This has led many residents of the Water Realm to describe the Txra as a " | ||
+ | |||
+ | |||
+ | ====Vatish==== | ||
+ | Also known as "Bomb Fish", Vatish are large spherical fish that reside in the elemental plane of water. They have the appearance between an Naval mine and a pufferfish. They start small with hundreds of others when young, using numbers as a means of surviving. The larger they get, the less Vatish they travel with. They grow quickly when young, but slow down upon growing around the size of a car. They have a series of spines that cover their bodies that can be detonated individually or all at once. At the end of these spines can flicker small bioluminescent " | ||
+ | |||
+ | Surprisingly, |
settings/planes/elemental_planes/elemental_plane_of_water.1723169026.txt.gz · Last modified: 2024/08/08 22:03 by shadowthorn15