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settings:jaern [2024/12/31 16:46] – [The Sunovarm] quiddlestickssettings:jaern [2025/04/07 21:53] (current) – Changed Midnight's Rest links simeonrice1_gmail.com
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 ====== Jaern ====== ====== Jaern ======
-A land of fantasy, sword, and sorcery, the planet of Jaern is the main setting of PFC. About 90% of Jaern's surface is water, with archipelagos and small landmasses dotting the world. Although planar-traveling adventurers have brought technology and knowledge from all sorts of ages, the main technology level of Jaern is similar to [[https://en.wikipedia.org/wiki/Age_of_Discovery|Earth's Age of Exploration]] (1500-1600). [[:gods|A single pantheon]] exists on Jaern, made up of fourteen gods.+A land of fantasy, sword, and sorcery, the planet of Jaern is the main setting of PFC. Current scholars estimate 90% of Jaern's surface is water, with archipelagos and small landmasses dotting the world. These estimates may be off, however - knowledge of what exactly lies on Jaern's surface is extremely limited. Although planar-traveling adventurers have brought technology and knowledge from all sorts of ages, the main technology level of Jaern is similar to [[https://en.wikipedia.org/wiki/Age_of_Discovery|Earth's Age of Exploration]] (1500-1600). [[:gods|A single pantheon]] exists on Jaern, made up of fourteen gods.
  
 > //Welcome to the world of Jaern! The historians of this little blue orb seem to insist on centering the entire cosmos around it. Little do they know that the Center of the Universe is in fact on a different plane entirely, on another little blue orb, in a place they call “Oklahoma.”// - An excerpt from //Mimir's Grand Enchiridion// > //Welcome to the world of Jaern! The historians of this little blue orb seem to insist on centering the entire cosmos around it. Little do they know that the Center of the Universe is in fact on a different plane entirely, on another little blue orb, in a place they call “Oklahoma.”// - An excerpt from //Mimir's Grand Enchiridion//
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 **[[settings:jaern:therhine|The Rhine Archipelago:]]** Located in a northerly section of Jaern, the Rhine is an archipelago filled with seafaring adventure. It is home to one of the most major powers on Jaern, the grand island and metropolis of [[settings:jaern:therhine:centralia|Centralia]]. **[[settings:jaern:therhine|The Rhine Archipelago:]]** Located in a northerly section of Jaern, the Rhine is an archipelago filled with seafaring adventure. It is home to one of the most major powers on Jaern, the grand island and metropolis of [[settings:jaern:therhine:centralia|Centralia]].
  
-**[[settings:jaern:lojem|Lojem Region:]]** One of the longest-settled and the largest landmass of Jaern, located in a more temperate area of the world. The history of Lojem is as storied as Jaern itself. Major cities within Lojem include [[settings:jaern:lojem:rougtero|Rougtero]] and the adventurers' city of [[https://docs.google.com/document/d/1SJohBfARzWjMIFd-9vi20D7Xv7KJsmAhBwtF1puL34E/edit?usp=sharing|Midnight's Rest]].+**[[settings:jaern:lojem|Lojem Region:]]** One of the longest-settled and the largest landmass of Jaern, located in a more temperate area of the world. The history of Lojem is as storied as Jaern itself. Major cities within Lojem include [[settings:jaern:lojem:rougtero|Rougtero]] and the adventurers' city of [[settings:jaern:lojem:midnights_rest|Midnight's Rest]].
  
 **[[settings:jaern:frosland|Frøsland:]]** An island far, far to the north on Jaern, even intersecting part of the northern polar cap. The land is largely desolate, with less than two percent of it being suitable for agrarian needs during the end of spring and the summer months. The government of Frøsland is loose and uncoordinated, only coming together once to face a great threat. Each city instead, is left to rule itself under the leadership of a Jarl. Jarls come and go based on tradition set in each city, which can vary. **[[settings:jaern:frosland|Frøsland:]]** An island far, far to the north on Jaern, even intersecting part of the northern polar cap. The land is largely desolate, with less than two percent of it being suitable for agrarian needs during the end of spring and the summer months. The government of Frøsland is loose and uncoordinated, only coming together once to face a great threat. Each city instead, is left to rule itself under the leadership of a Jarl. Jarls come and go based on tradition set in each city, which can vary.
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 **[[settings:jaern:kratal|Kratal:]]** Located on the other side of the globe from the rest of civilization, Kratal is an isolationist land populated mainly by dwarves. Travel in and out of Kratal must be facilitated by portals, usually those accessible through the Centralia Mages' Guild's [[settings:alpha_site|Alpha Site]]. **[[settings:jaern:kratal|Kratal:]]** Located on the other side of the globe from the rest of civilization, Kratal is an isolationist land populated mainly by dwarves. Travel in and out of Kratal must be facilitated by portals, usually those accessible through the Centralia Mages' Guild's [[settings:alpha_site|Alpha Site]].
  
-**[[settings:jaern:keerlevex|Keer'Levex:]]** An island originally on [[settings:torandor|Torandor]] that was transported to Jaern's equatorial seas by devotees of the dragons. Remains the center of Jaernian dragon worship to this day. Surrounded by a magic barrier that keeps invaders out, but allows merchants and peaceful visitors to come and go freely.+**[[settings:jaern:keerlevex|Keer'Levex:]]** The ancestral home of Jaernian [[lore:creatures:greatbeasts:dragons|dragons,]] inhabited by both dragons themselves and their mortal devotees. Remains the center of Jaernian dragon worship to this day. Surrounded by a magic barrier that keeps invaders out, but allows merchants and peaceful visitors to come and go freely.
  
 ==== The Malhelakvo ==== ==== The Malhelakvo ====
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 **[[settings:jaern:alwadiha|Alwadiha:]]** **[WIP]** **[[settings:jaern:alwadiha|Alwadiha:]]** **[WIP]**
 +
 +**[[settings:jaern:forgottenisles|The Forgotten Isles:]]** A massive archipelago just south of the equator, surrounded by an ever-constant hurricane and band of impassable ocean currents. Inside lies a world of untouched wilderness and endless adventure under clear skies and through tropical winds.
  
 ==== Unexplored Isles: A Note to GMs ==== ==== Unexplored Isles: A Note to GMs ====
settings/jaern.1735681561.txt.gz · Last modified: 2024/12/31 16:46 by quiddlesticks