User Tools

Site Tools


settings:jaern:therhine

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
settings:jaern:therhine [2024/05/21 23:51] – [Nations of the Rhine] quiddlestickssettings:jaern:therhine [2024/12/16 17:18] (current) quiddlesticks
Line 39: Line 39:
  
 ==== Prall ==== ==== Prall ====
-Also located on Centralia Island, **[[settings:jaern:therhine:centralia:prall|Prall]]** was part of Centralia until 10079, when they declared independence. After an assault on Centralia City, this independence was granted and Prall is now fully autonomous. It has historically been a place plagued by dirt and pollution due to a burgeoning industrial age, but after independence situations have steadily improved.+Also located on Centralia Island, **[[settings:jaern:therhine:centralia:prall|Prall]]** was part of Centralia until 2555, when they declared independence. After an assault on Centralia City, this independence was granted and Prall is now fully autonomous. It has historically been a place plagued by dirt and pollution due to a burgeoning industrial age, but after independence situations have steadily improved.
  
 ===== Factions of the Rhine ===== ===== Factions of the Rhine =====
Line 47: Line 47:
 === The Knights of Neptune === === The Knights of Neptune ===
  
-The Knights of Neptune was founded by Akvo’ka, the Ekvilibri of Helmrest's Natatorium, and a couple of their crew in the 10050's. It began as a small regiment of 3 ships, but quickly became known as folk heroes after saving a colony ship from a group of ruthless pirates. For the next 20 years, they’ve gained more in repute around the southwestern Rhine but are still limited to a handful of ships, crewed by firm believers in helping the common sailor and protecting the seas of Neptune. Recently, the movement has been gathering followers and equipment, and now has about 2 maraujos, 2 metioujos, and 4 kurujos, as well as a small number of patrolling attack ships. Their main focus is on protecting those who cannot protect themselves, or afford to hire the expensive services of the Stormfin Sharks.+The Knights of Neptune was founded by Akvo’ka, the Ekvilibri of Helmrest's Natatorium, and a couple of their crew in the 2520's. It began as a small regiment of 3 ships, but quickly became known as folk heroes after saving a colony ship from a group of ruthless pirates. For the next 20 years, they’ve gained more in repute around the southwestern Rhine but are still limited to a handful of ships, crewed by firm believers in helping the common sailor and protecting the seas of Neptune. Recently, the movement has been gathering followers and equipment, and now has about 2 maraujos, 2 metioujos, and 4 kurujos, as well as a small number of patrolling attack ships. Their main focus is on protecting those who cannot protect themselves, or afford to hire the expensive services of the Stormfin Sharks.
  
 Leaders: Akvo'ka (also goes by Akvo) Leaders: Akvo'ka (also goes by Akvo)
settings/jaern/therhine.1716349913.txt.gz · Last modified: 2024/05/21 23:51 by quiddlesticks