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settings:jaern:therhine:centralia:centraliacity [2024/12/31 16:24] quiddlestickssettings:jaern:therhine:centralia:centraliacity [2024/12/31 17:24] (current) – Entire Rewrite scizor021
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 ====== Centralia City ====== ====== Centralia City ======
  
-Centralia City is a shining spectacle of intricate buildings and happy, carefree citizens who spend their days in artistic, scholarly and religious pursuits. After its [[history:jaern:modernage#the_raze_of_centralia_and_the_one_with_a_thousand_eyes|sacking and razing in 2555,]] the city has been rebuilt in near entirety. Its leaders are eager to reclaim their place at the center of the world, with bright eyes on the future and the vast, untamed seas.+Centralia City is a shining spectacle of intricate buildings and happy, carefree citizens who spend their days in artistic, scholarly and religious pursuits. After its [[history:jaern:modernage#the_raze_of_centralia_and_the_one_with_a_thousand_eyes|sacking and razing in 2555,]] the city has been rebuilt in near entirety. Its leaders are eager to reclaim their place at the center of the world, with bright eyes on the future and the vast, untamed seas. The city's rebuilding has provided many with the opportunity to make a name for themselves in a city that used to be ruled by a strict caste order, now broken down in the wake and rebuilding that followed the razing.
  
 {{:settings:jaern:therhine:centralia:centralia_city_parchment_png.png|}} {{:settings:jaern:therhine:centralia:centralia_city_parchment_png.png|}}
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 ===== Centralian Society ===== ===== Centralian Society =====
  
-Centralia is heavily class oriented and everyone is very conscious of the ranks of others and of themselves.+Centralia is heavily class oriented and everyone is very conscious of the ranks of others and of themselves. This vision has been fractured heavily in the past 3 years (Said in 2558).
  
 ==== Nobles ==== ==== Nobles ====
-At the top of the society we find the Nobility. Nobility in Centralia is a matter of money and politics. The Nobility of Centralia exists entirely without restraint. Most are constantly under the influence of some drug or other. The nobility are a hedonistic lot that cares nothing for the woes and misfortune of the lower classes. The cruelty of some of the nobility is legendary.+At the top of the society we find the Nobility. Nobility in Centralia is a matter of money and politics. The Nobility of Centralia exists entirely without restraint. While the nobility of Centralia used to be quite hedonistic and uncaring for the lower classes, this possibility has long since fadedNow, its more common for mid class nobles to fight and scheme among themselves to claim the top ranks of nobility. Seeking to gain the common mans help as either laborers, assistants, or electorate is proving to be the most powerful way of gaining stature
  
 === Current Noble Families === === Current Noble Families ===
-ArcherShaylyn, WillsCromwell, Veles+Crownguards - Led by the matriarch Shiyana Crownguardthey control Crownguard university and a substantial amount of wealth. (Active PCcontact @Scizor021 for help) 
 +Wills -  
 +Veles -  
 + 
 +=== Mid Tier Nobility === 
 +Cromwell 
  
 === Past Noble Families === === Past Noble Families ===
-Dain, Trine+Dain, Trine, Archer, Shaylyn. 
 +(Not much is known about these families, with information being lost to time)
  
 ==== Artisans ==== ==== Artisans ====
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 ==== Priests ==== ==== Priests ====
-The priests are free to devote themselves to the worship of their god and to put aside worldly matters. This is possible, again, because of the patronage of the nobility. The most influential temple (at any given time) is that temple with the greatest number of nobles granting favor to it. This is a sublte and very political competition whose players are the nobility and upper echelon of each temple.+The priests are free to devote themselves to the worship of their god and to put aside worldly matters. The temples are slowly gaining a foothold within the politics of the city, reversing decades of influence by past nobility as bargaining chips among themselves.
  
 ==== Workers ==== ==== Workers ====
-At the very bottom of the class structure we have the workers. These people don't live in the city but occupy two seperate cities nearby: menial workers in Prall, house servants in Pregada. Workers come to Centralia to work as they are scheduled. They have very few rights in the City itself, in fact they have no apparent rights at all.+At the very bottom of the class structure we have the workers. These people don't live in the city but occupy two seperate cities nearby: menial workers in Prall, house servants in Pregada. Workers come to Centralia to work as they are scheduled. They have recently come into unions and workers rights, using their electorate power and withholding labor as bargaining chips against the nobility. 
 + 
 +===== Districts ===== 
 + 
 +==== Nayaka ==== 
 +The Nayaka is also known as the Administrative District of the city. It encompasses much of the political workand headquarters for many of the guilds and businesses. It also houses the jail and detention areas for the T'orites. 
 + 
 +==== Aetheria ==== 
 +The Aetheria District is home to the education and magical centers of the city of Centralia, the district is filled to the brim with magic crystals that act as street lamps, small portals that teleport people around. And is home to the largest university in Centralia. When coming here many will find some new type of magitech being worked on or mages practicing their crafts in the field. It is also not uncommon to find small gold spheres that hover and wander the district; these orbs are Aether orbs and they often can be asked to show directions or maps to wherever one needs to go to.  
 + 
 +==== Devatana ==== 
 +The Devatana District is also known as the Artisans District. It is where many street vendors are guided to, along with hundreds of merchants opening their businesses in the provided buildings. The second story of these buildings also provides much of the common folk housing and affordable apartments to live in. 
 + 
 +==== Crownguard University ==== 
 +A majestic university, standing tall among the hills on the northern edge of Centralia City. Crownguard University boasts some of the most talented professors and students Jaern has to offer, and a curriculum that spans the planes.  
 + 
 +==== Pattarik ==== 
 +The Pattarik is the eastern side of the port of Centralia. Its home to a few temples, and many shipyards. 
 + 
 +==== Pattanacima ==== 
 +This is the western side of the port of Centralia. Also home to a few temples, its the main place for warehousing and trade for ships to dock at. The temple of Neptune is here along with places for sailors to stay the night on land. 
 + 
 +==== Sarvakartum ==== 
 +The Sarvakartum is also known as the Forge District. The beating heart of Centralia’s industry, once a wrecked wasteland of crumbling homes and shops. Now the forge district has been rebuilt by the hands of itsNi people and renamed Sarvakartum, the district is home to many metalsmiths, armorers, and weaponsmiths that specialize in integrating aether crystals into armor, weapons, and decorative metal structures. Many smiths also specialize in gear for the mounts of the falconers.   
 + 
 +==== Bhavya Vipani ==== 
 +The Bhavya Vipani is also known as the Grand Market. One of the largest markets known to all of jaern,  It hosts travelers and interplanar traders from far and wide, where most goods are available, for a price. 
 + 
 +==== Anantaloka ==== 
 +Anantaloka is the 'Interplanar' district of the city. It is where ALL interplanar travel must go through to access the city. ALL permanent portals are located in specialized buildings, guarded by the Temple of the Vigil. 
 + 
 +==== Taurdehuineva ==== 
 +Taurdehuineva is the forest located north of Centralia. Its existence and inhabitants far predate Centralia’s creation and formation. It is home to some of the oldest elves on Jaern who go to great efforts to stay reclusive and isolated. Traveling through the forest can be quite dangerous, as a spell has been placed upon the forest to make travel exceedingly difficult for the uninvited.  
 + 
 +==== Adhas-Darpana ==== 
 +This is the undercity of Centralia. Its far bigger than the rest of the city put together, but proves to be impossible to map as the tunnels are always changing. The entire place is cursed by Rudri to be so. Rumors even have it that theres a small city down there.
  
 ===== Temples ===== ===== Temples =====
 +As a note to fellow GM's, the map intentionally did not label which temples are where. This is to cover the shifting landscape of the gods and where their temples might be. Unless specified, which some are, choose the location most fitting to your temples needs.
 +
 +==== The Temple of Anubis ====
 +(Information)
 +
 +==== The Temple of At'ena ====
 + (Information)
 +
 +==== The Temple of Isis ====
 +The temple of Isis is by far the most extravagant and beautiful temple of the city. Word has it, that an extremely wealthy benefactor solely funded the construction in the exact design given by Isis herself. The temple is open to the public and never asks for donations or anything out of those whom are in need. It is clean through and through, and offers a gentle peace to all those whom enter. 
 +
 +==== The Temple of Orus ====
 +(Information) 
 +
 +==== The Temple of Tarus/Vormaxia ====
 +The temple of Tarus and Vormaxia has been created within Crownguard Univeristy. Headed by the headmaster of the university, Shiyana, the temple contains all the knowledge available within the city proper. Some information is available freely, while more dangerous information is restricted by layers of magical wards and charms. 
 +
 +==== The Temple of Almar ====
 +Almar exists I guess.
 +
 +==== The Temple of Zepherin ====
 +The temple of Zepherin is a publicly accessible temple, dedicated to enhancing of ones own body and health. 
 +
 +==== The Temple of Mishra ====
 +Located far outside the city walls, the temple of Mishra often proves to be an experimental training grounds for explosives and firearm testing. They have been experimenting with aether as use of a weapon lately as well.
 +
 +==== The Temple of Rudri ====
 +Not on the map, the temple of Rudri is located deep beneath the city. Past a labyrinth of old dwarven tunnels, worship to Rudri is performed among the chaos and shadows of the underworld.
 +
 +==== The Temple of Neptune/The Temple of Kelvar ====
 +The Temple of Neptune is located alongside the port, so that ships and travelers may always have ready access to it. This temple is shared between Neptune and Kelvar due to the cities layout and the overlapping domains of these two gods. Both focused on trade and mercantilism, The temple of Neptune has some of the best bathhouses known to Jaern. Donations are always expected for use of the bathhouses, but donations are always used to upkeep the area in cleanliness.
 +
 +==== The Temple of the Vigil ====
 +Located at the intersection between the Interplanar District and the old Guild of Wizards, the temple of the Vigil stands ready and guards over most of the interplanar trade that occurs within the city. Less concerned with the actual trade, but more to keep watch on anything that might be coming through that can pose a threat to the city.
 +
 +Contact @Scizor021 for more information.
  
 ==== The Solarium of Ra ==== ==== The Solarium of Ra ====
-The Solarium is on the southern edge of town. The location was chosen to prevent anything from blocking the sun from the eyes of its worshipers.+The Solarium is on the inside eastern edge of the port. The location was chosen to prevent anything from blocking the sun from the eyes of its worshipers.
  
 The Solarium is always held in high regard by nobility and artisans alike. The temple is surrounded by a 9 foot wall to prevent random gawkers from interfering with the worship of those on the grounds. At the main gate is a lone priest who asks worshipers for their clithing and gives them a ring that may be used to gain their return. The Solarium is always held in high regard by nobility and artisans alike. The temple is surrounded by a 9 foot wall to prevent random gawkers from interfering with the worship of those on the grounds. At the main gate is a lone priest who asks worshipers for their clithing and gives them a ring that may be used to gain their return.
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 [[settings:torlaw|T'or's Laws]] [[settings:torlaw|T'or's Laws]]
  
-The laws in Centrala are kind of dim, there are no real written laws. If you see a crime, you punish it... if you can. If you can't you should notify the Centralia Civic Police. In Centralia it is a crime not to intervene in some manner. There also seems to be a general taboo against litter or anything that would give the city a bad look/feel. Your personal rights are determined by your station. Interfering with an artist at work could be a more heinous crime than murdering a street-sweeping Prall (providing that you did your buthering neatly and tossed the remants into a trash rescepticle).+The laws in Centralia are kind of dim, there are no real written laws. If you see a crime, you punish it... if you can. If you can't you should notify the Centralia Civic Police. In Centralia it is a crime not to intervene in some manner. There also seems to be a general taboo against litter or anything that would give the city a bad look/feel. Your personal rights are determined by your station. Interfering with an artist at work could be a more heinous crime than murdering a street-sweeping Prall (providing that you did your buthering neatly and tossed the remants into a trash rescepticle).
  
 Of late, the local enclave in Centralia has resurrected a tradition of providing body guards for persons that they honor. Of late, the local enclave in Centralia has resurrected a tradition of providing body guards for persons that they honor.
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 [[centralia_gow|The Guild of Wizards]]  [[centralia_gow|The Guild of Wizards]] 
  
-For a sum of ten-thousand silver per annum any person with the demonstrated ability to cast spells may join the Guild of Wizards. Benefits include:+For a sum of One thousand gold per annum any person with the demonstrated ability to cast spells may join the Guild of Wizards. Benefits include:
  
   * Hang out at their really cool (if somewhat overly artistic and trite) tower   * Hang out at their really cool (if somewhat overly artistic and trite) tower
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   * Access to counseling and tutoring from the finest mages that walk Jaern   * Access to counseling and tutoring from the finest mages that walk Jaern
   * Have full access to the guild market   * Have full access to the guild market
 +
 +===== Historical Information/Outdated Information =====
 +This is all left here as a historical reference, but should not be often used in modern day.
  
 === Klepna’s Holdout === === Klepna’s Holdout ===
settings/jaern/therhine/centralia/centraliacity.1735680265.txt.gz · Last modified: 2024/12/31 16:24 by quiddlesticks