settings:jaern:therhine:centralia:centraliacity
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settings:jaern:therhine:centralia:centraliacity [2024/12/16 17:27] – quiddlesticks | settings:jaern:therhine:centralia:centraliacity [2024/12/31 17:24] (current) – Entire Rewrite scizor021 | ||
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- | Centralia | + | ====== |
- | ====== Classes ====== | + | Centralia City is a shining spectacle of intricate buildings and happy, carefree citizens who spend their days in artistic, scholarly and religious pursuits. After its [[history: |
- | Centralia is heavily class oriented and everyone is very conscious of the ranks of others and of themselves. | + | {{: |
+ | == By Chaim Holtjer @chaimholtjer == | ||
- | ===== Nobles | + | ===== Centralian Society |
- | At the top of the society we find the Nobility. Nobility in Centralia is a matter of money and politics. The Nobility of Centralia exists entirely without restraint. | + | Centralia is heavily class oriented and everyone is very conscious of the ranks of others and of themselves. This vision has been fractured heavily in the past 3 years (Said in 2558). |
+ | |||
+ | ==== Nobles ==== | ||
+ | At the top of the society we find the Nobility. Nobility in Centralia is a matter of money and politics. The Nobility of Centralia exists entirely without restraint. | ||
=== Current Noble Families === | === Current Noble Families === | ||
+ | Crownguards - Led by the matriarch Shiyana Crownguard, they control Crownguard university and a substantial amount of wealth. (Active PC, contact @Scizor021 for help) | ||
+ | Wills - | ||
+ | Veles - | ||
- | Archer, Shaylyn, Wills, | + | === Mid Tier Nobility === |
+ | Cromwell | ||
=== Past Noble Families === | === Past Noble Families === | ||
+ | Dain, Trine, Archer, Shaylyn. | ||
+ | (Not much is known about these families, with information being lost to time) | ||
- | Dain, Trine | + | ==== Artisans ==== |
+ | The nobility sponsor the artists and craftsman they take a liking to. These people tend to rise in their chosen field faster than a more talented associated who lacks the patronage of the nobility. | ||
- | ===== Artisans ===== | + | ==== Priests |
+ | The priests are free to devote themselves to the worship of their god and to put aside worldly matters. The temples are slowly gaining a foothold within the politics of the city, reversing decades of influence by past nobility as bargaining chips among themselves. | ||
- | The nobility sponsor | + | ==== Workers ==== |
+ | At the very bottom of the class structure we have the workers. These people | ||
- | ===== Priests | + | ===== Districts |
- | The priests are free to devote themselves to the worship | + | ==== Nayaka ==== |
+ | The Nayaka is also known as the Administrative District | ||
- | ===== Workers ===== | + | ==== Aetheria |
+ | The Aetheria District is home to the education and magical centers of the city of Centralia, the district is filled to the brim with magic crystals that act as street lamps, small portals that teleport people around. And is home to the largest university in Centralia. When coming here many will find some new type of magitech being worked on or mages practicing their crafts in the field. It is also not uncommon to find small gold spheres that hover and wander the district; these orbs are Aether orbs and they often can be asked to show directions or maps to wherever one needs to go to. | ||
- | At the very bottom | + | ==== Devatana ==== |
+ | The Devatana District is also known as the Artisans District. It is where many street vendors are guided to, along with hundreds | ||
- | ====== Temples ====== | + | ==== Crownguard University |
+ | A majestic university, standing tall among the hills on the northern edge of Centralia City. Crownguard University boasts some of the most talented professors and students Jaern has to offer, and a curriculum that spans the planes. | ||
- | ===== The Solarium ===== | + | ==== Pattarik |
+ | The Pattarik is the eastern side of the port of Centralia. Its home to a few temples, and many shipyards. | ||
- | The Solarium | + | ==== Pattanacima ==== |
+ | This is the western side of the port of Centralia. Also home to a few temples, its the main place for warehousing and trade for ships to dock at. The temple | ||
- | The solarium | + | ==== Sarvakartum ==== |
+ | The Sarvakartum | ||
- | Inside the solarium walls is a mostly open area where worshipers can bask in the glow of the ever-present Ra. Although there are some gaming areas inside (a small swimming pool, volleybal, badmitton and tables | + | ==== Bhavya Vipani ==== |
+ | The Bhavya Vipani | ||
- | There is always at least one priest whose duty is to see to the comfort | + | ==== Anantaloka ==== |
+ | Anantaloka | ||
- | The Solarium was leveled and left as a crater around | + | ==== Taurdehuineva ==== |
+ | Taurdehuineva is the forest located north of Centralia. Its existence and inhabitants far predate Centralia’s creation and formation. It is home to some of the oldest elves on Jaern who go to great efforts to stay reclusive | ||
+ | ==== Adhas-Darpana ==== | ||
+ | This is the undercity of Centralia. Its far bigger than the rest of the city put together, but proves to be impossible to map as the tunnels are always changing. The entire place is cursed by Rudri to be so. Rumors even have it that theres a small city down there. | ||
- | ===== The Enclave | + | ===== Temples |
+ | As a note to fellow GM's, the map intentionally did not label which temples are where. This is to cover the shifting landscape of the gods and where their temples might be. Unless specified, which some are, choose the location most fitting to your temples needs. | ||
+ | ==== The Temple of Anubis ==== | ||
+ | (Information) | ||
+ | |||
+ | ==== The Temple of At'ena ==== | ||
+ | | ||
+ | |||
+ | ==== The Temple of Isis ==== | ||
+ | The temple of Isis is by far the most extravagant and beautiful temple of the city. Word has it, that an extremely wealthy benefactor solely funded the construction in the exact design given by Isis herself. The temple is open to the public and never asks for donations or anything out of those whom are in need. It is clean through and through, and offers a gentle peace to all those whom enter. | ||
+ | |||
+ | ==== The Temple of Orus ==== | ||
+ | (Information) | ||
+ | |||
+ | ==== The Temple of Tarus/ | ||
+ | The temple of Tarus and Vormaxia has been created within Crownguard Univeristy. Headed by the headmaster of the university, Shiyana, the temple contains all the knowledge available within the city proper. Some information is available freely, while more dangerous information is restricted by layers of magical wards and charms. | ||
+ | |||
+ | ==== The Temple of Almar ==== | ||
+ | Almar exists I guess. | ||
+ | |||
+ | ==== The Temple of Zepherin ==== | ||
+ | The temple of Zepherin is a publicly accessible temple, dedicated to enhancing of ones own body and health. | ||
+ | |||
+ | ==== The Temple of Mishra ==== | ||
+ | Located far outside the city walls, the temple of Mishra often proves to be an experimental training grounds for explosives and firearm testing. They have been experimenting with aether as use of a weapon lately as well. | ||
+ | |||
+ | ==== The Temple of Rudri ==== | ||
+ | Not on the map, the temple of Rudri is located deep beneath the city. Past a labyrinth of old dwarven tunnels, worship to Rudri is performed among the chaos and shadows of the underworld. | ||
+ | |||
+ | ==== The Temple of Neptune/The Temple of Kelvar ==== | ||
+ | The Temple of Neptune is located alongside the port, so that ships and travelers may always have ready access to it. This temple is shared between Neptune and Kelvar due to the cities layout and the overlapping domains of these two gods. Both focused on trade and mercantilism, | ||
+ | |||
+ | ==== The Temple of the Vigil ==== | ||
+ | Located at the intersection between the Interplanar District and the old Guild of Wizards, the temple of the Vigil stands ready and guards over most of the interplanar trade that occurs within the city. Less concerned with the actual trade, but more to keep watch on anything that might be coming through that can pose a threat to the city. | ||
+ | |||
+ | Contact @Scizor021 for more information. | ||
+ | |||
+ | ==== The Solarium of Ra ==== | ||
+ | The Solarium is on the inside eastern edge of the port. The location was chosen to prevent anything from blocking the sun from the eyes of its worshipers. | ||
+ | |||
+ | The Solarium is always held in high regard by nobility and artisans alike. The temple is surrounded by a 9 foot wall to prevent random gawkers from interfering with the worship of those on the grounds. At the main gate is a lone priest who asks worshipers for their clithing and gives them a ring that may be used to gain their return. | ||
+ | |||
+ | Inside the solarium walls is a mostly open area where worshipers can bask in the glow of the ever-present [[gods: | ||
+ | |||
+ | There is always at least one priest whose duty is to see to the comfort of the worshipers. He offers drinks, towels and tanning oils of various colors and scents. | ||
+ | |||
+ | The Solarium was leveled and left as a crater around the year 2524. The Nobles rushed to the aid of the temple and it was rebuilt in less than a week. Many workers died in the rush to get the temple rebuilt. A dedication to the dead workers was constructed by the Solarium (at their own expense) in the city of Prall. | ||
+ | |||
+ | ==== The Enclave of T'or ==== | ||
There are probably 50 priests of Justice throughout the entire Rhine. They were never used for policing and operate as a religious order with no civil authority. They live lives of justice and spread their beliefs by being a model of behavior. They also practice weapons and combat a lot but do so more as a means of understanding balance rather than preperation for ass kicking. Centralia island has a civil police force. Smaller islands of the Rhine don't require dedicated police but do take the occasional hand from the main island. | There are probably 50 priests of Justice throughout the entire Rhine. They were never used for policing and operate as a religious order with no civil authority. They live lives of justice and spread their beliefs by being a model of behavior. They also practice weapons and combat a lot but do so more as a means of understanding balance rather than preperation for ass kicking. Centralia island has a civil police force. Smaller islands of the Rhine don't require dedicated police but do take the occasional hand from the main island. | ||
- | The Enclave of Tor servers as a public center. People come to the Enclave to settle disputes over the punishment of crime (ie unjust or excessive punishment, lack of punishemnet, | + | The Enclave of [[gods: |
While most cities of the world look upon the Enclave as a policing force, and local governments eagerly back the priesthood to gain the use of their services, this is not so in Centralia. The nobility of Centralia (which are in reality its only law making body) are willing to back the priesthood only so far as it is understood that the nobility can still do anything they wish regardless of the right or wrong as viewed by the Enclave. The agreement exists but it could break if either side ever truly pushed the issue. | While most cities of the world look upon the Enclave as a policing force, and local governments eagerly back the priesthood to gain the use of their services, this is not so in Centralia. The nobility of Centralia (which are in reality its only law making body) are willing to back the priesthood only so far as it is understood that the nobility can still do anything they wish regardless of the right or wrong as viewed by the Enclave. The agreement exists but it could break if either side ever truly pushed the issue. | ||
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[[settings: | [[settings: | ||
- | The laws in Centrala | + | The laws in Centralia |
Of late, the local enclave in Centralia has resurrected a tradition of providing body guards for persons that they honor. | Of late, the local enclave in Centralia has resurrected a tradition of providing body guards for persons that they honor. | ||
- | ====== Places of Note ====== | + | ===== Places of Note ===== |
- | + | ||
- | === The Guild of Wizards | + | |
+ | ==== The Guild of Wizards ==== | ||
[[centralia_gow|The Guild of Wizards]] | [[centralia_gow|The Guild of Wizards]] | ||
- | For a sum of ten-thousand | + | For a sum of One thousand |
* Hang out at their really cool (if somewhat overly artistic and trite) tower | * Hang out at their really cool (if somewhat overly artistic and trite) tower | ||
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* Access to counseling and tutoring from the finest mages that walk Jaern | * Access to counseling and tutoring from the finest mages that walk Jaern | ||
* Have full access to the guild market | * Have full access to the guild market | ||
+ | |||
+ | ===== Historical Information/ | ||
+ | This is all left here as a historical reference, but should not be often used in modern day. | ||
=== Klepna’s Holdout === | === Klepna’s Holdout === |
settings/jaern/therhine/centralia/centraliacity.1734388078.txt.gz · Last modified: 2024/12/16 17:27 by quiddlesticks