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settings:jaern:kratal [2024/01/01 13:07] eliusettings:jaern:kratal [2024/12/16 17:19] (current) quiddlesticks
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 ===== History ===== ===== History =====
  
-After the Day of Shaking in the year 10061, the surface of Jaern was changed. Sea levels dropped worldwide to stabilize 15 feet lower. Not only was new land exposed from beneath the shallow seas, but in some areas of the planet, massive upheavals of land also occurred. A new continent arose and then broke in two. On the western edge of one was a Dwarven City that used to be at the center of the chain of islands they had been mining. The King of Dwarves, Driedach Stohnk’lar, sent word out that the Dwarven Kingdom, as prophesied, has arisen and laid claim to the western landmass.+After the Day of Shaking in the year 2537, the surface of Jaern was changed. Sea levels dropped worldwide to stabilize 15 feet lower. Not only was new land exposed from beneath the shallow seas, but in some areas of the planet, massive upheavals of land also occurred. A new continent arose and then broke in two. On the western edge of one was a Dwarven City that used to be at the center of the chain of islands they had been mining. The King of Dwarves, Driedach Stohnk’lar, sent word out that the Dwarven Kingdom, as prophesied, has arisen and laid claim to the western landmass.
  
 Dwarves from all over the world have uprooted from their homes to be part of a new Dwarven Kingdom. The original farmland was drastically increased to help provide for the new arrivals. For an unknown reason, Otherworld and some similar magics do not work across most of the land. There is one known portal that has stayed open to the Alpha Site: Portal XCII. This one portal has been used as a source of supplemental materials and an entrance port to the migration of Dwarves who choose not to come by sea. Dwarves from all over the world have uprooted from their homes to be part of a new Dwarven Kingdom. The original farmland was drastically increased to help provide for the new arrivals. For an unknown reason, Otherworld and some similar magics do not work across most of the land. There is one known portal that has stayed open to the Alpha Site: Portal XCII. This one portal has been used as a source of supplemental materials and an entrance port to the migration of Dwarves who choose not to come by sea.
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 Many priests of Osiris have been the first to walk the lands and by divine means grow forests and brought forth wildlife. They formed connections of forests between the previous islands and grasslands. A canal has been built to channel water from the mountains and out to the oceans as the lands did not have natural rivers due to it being at the bottom of a shallow sea. Many priests of Osiris have been the first to walk the lands and by divine means grow forests and brought forth wildlife. They formed connections of forests between the previous islands and grasslands. A canal has been built to channel water from the mountains and out to the oceans as the lands did not have natural rivers due to it being at the bottom of a shallow sea.
  
-The Dwarves has established a Tetratheon of their primary gods on Kratal:  Ra, Osiris, T'or, and At'enarepresenting LightLifeOrder, and Time, respectivelyThe Dwarven Tetratheon is symbolized by four interlocking rings, one gold (Ra), one copper (Osiris), one black iron (T'or), and one silver (At'ena). These are both a symbol of the religionand also of the Kratal Theocracy. It has become synonymous with the House Crest of the Stohnk'lar Royal Family.+During the Rebuilding Years ('61 to '74)outsiders were not allowed in Kratal beyond the border towns for tradethis policy set in place by the Dwarven God-KingDriedach Stohnk'larLand on Jaern is valuable though, and so frontier towns have begun pushing into the eastern sideinto a desert region called the Gravelands
  
-During the Rebuilding Years ('61 to '74), outsiders were not allowed in Kratal beyond the border towns for trade, this policy set in place by the Dwarven God-King, Driedach Stohnk'lar. Land on Jaern is valuable though, and so frontier towns have begun pushing into the eastern side, into a desert region called the Gravelands. In 10074, immigrants have been accepted in, but most of them keep to these frontier towns, where more progressive people are found. +The frontier towns are distanced from the Kratal Theocracy, and while its influence is definitely felt in the priests and temples about, law and order is really kept by the local Marshal and Codes of Honor between townsfolk. The area around Hemoth is a prime picturesque example of this frontier: cradled within the bones of long dead titans, rich in new resources, and a small mote of civilization in the lawless desert. The eastern half of Kratal has seldom been explored, with long lost shipwrecks, new lands, and strange monsters populating the plains. 
- +
-The frontier towns are distanced from the Kratal Theocracy, and while its influence is definitely felt in the priests and temples about, law and order is really kept by the local Marsal and Codes of Honor between townsfolk. Roaming the plains are bands and gangs of adventurers and marauders who make a quick buck extorting the traders between towns. The area around Hemoth is a prime picturesque example of this frontier: cradled within the bones of long dead titans, rich in new resources, and a small mote of civilization in the lawless desert. The eastern half of Kratal has seldom been explored, with long lost shipwrecks, new lands, and strange monsters populating the plains. +
settings/jaern/kratal.1704132458.txt.gz · Last modified: 2024/01/01 13:07 by eliu