settings:jaern:frosland
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settings:jaern:frosland [2023/10/31 14:58] – created quiddlesticks | settings:jaern:frosland [2024/12/16 15:44] (current) – quiddlesticks | ||
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==== The Long Dark ==== | ==== The Long Dark ==== | ||
- | After the events of Frøsland during | + | After the events of Frøsland during |
- | + | ||
- | ==== 10080 ==== | + | |
+ | ==== 2556 ==== | ||
Much of the population of Frøsland has rebounded due to external help. People from other planes began moving to the island and fixed the population problem, at the cost of damaging its culture significantly. Adventurers have had a clear impact and adjusted the everyday life of many of its citizens. There is currently a undercurrent movement of people towards 'the old ways', but due to the interference of a devil, it has lost a substantial portion of its movement. | Much of the population of Frøsland has rebounded due to external help. People from other planes began moving to the island and fixed the population problem, at the cost of damaging its culture significantly. Adventurers have had a clear impact and adjusted the everyday life of many of its citizens. There is currently a undercurrent movement of people towards 'the old ways', but due to the interference of a devil, it has lost a substantial portion of its movement. | ||
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These temples typically consist of a long building with glass panes for the roof, to let in sunlight. Far longer than they are wide, with places to grow crops year round. | These temples typically consist of a long building with glass panes for the roof, to let in sunlight. Far longer than they are wide, with places to grow crops year round. | ||
Priests of Osiris are typically given a spot on the council of each jarl, due to their influence and power within the region. They will be asked for their opinion of various things under their expertise, but otherwise are just given the position of head farmer and gatherer. | Priests of Osiris are typically given a spot on the council of each jarl, due to their influence and power within the region. They will be asked for their opinion of various things under their expertise, but otherwise are just given the position of head farmer and gatherer. | ||
- | Additionally, | + | Additionally, |
==== Neptune: ==== | ==== Neptune: ==== | ||
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==== Isis: ==== | ==== Isis: ==== | ||
The priests of Isis prove valuable in a warring society. The priests of Isis are the only ones with dedicated temples within each town, all of which function as the hospital. Priests of Isis are specifically brought on the jarl’s council, not for their healing properties, but due to lack of temper. Isisites being as peaceful as they can be, are asked on how to handle many situations that occur during war, trade, battle, and day to day life. | The priests of Isis prove valuable in a warring society. The priests of Isis are the only ones with dedicated temples within each town, all of which function as the hospital. Priests of Isis are specifically brought on the jarl’s council, not for their healing properties, but due to lack of temper. Isisites being as peaceful as they can be, are asked on how to handle many situations that occur during war, trade, battle, and day to day life. | ||
- | A side note of Frøsland as well. It completely avoided the great plague of 10048 due to its isolationism and lack of trade. | + | A side note of Frøsland as well. It completely avoided the great plague of 2524 due to its isolationism and lack of trade. |
==== At’ena: ==== | ==== At’ena: ==== | ||
Frøsland has its fair share of priests of At’ena, though instead of congregating in temples they have spread themselves across the land. The priests are specifically sought after to become on each jarl’s council as a way to read omens and help steer them towards a good future. While many At’enites insist on a rigid future, many of those with the sight have come to recognize that the visions they are given can be vague or incorrect. Alarm is only raised when a vision is particularly clear. | Frøsland has its fair share of priests of At’ena, though instead of congregating in temples they have spread themselves across the land. The priests are specifically sought after to become on each jarl’s council as a way to read omens and help steer them towards a good future. While many At’enites insist on a rigid future, many of those with the sight have come to recognize that the visions they are given can be vague or incorrect. Alarm is only raised when a vision is particularly clear. | ||
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Torites are used as peacekeepers within each city, and are never used as part of combat outside the city walls against other cities forces. In some ways, they are granted immunity from the warrior culture that prevails on Frøsland. The tradeoff for this however, is lack of central structure and planning. Each city only has a handful of torites, who mostly just act as lawkeeper and act against corruption on behalf of the jarls. A torite is always on the council of the jarl, and functions largely independent of them, though they are often consulted. | Torites are used as peacekeepers within each city, and are never used as part of combat outside the city walls against other cities forces. In some ways, they are granted immunity from the warrior culture that prevails on Frøsland. The tradeoff for this however, is lack of central structure and planning. Each city only has a handful of torites, who mostly just act as lawkeeper and act against corruption on behalf of the jarls. A torite is always on the council of the jarl, and functions largely independent of them, though they are often consulted. | ||
Torites of Frøsland understand the culture of the land, and approve of the laws that the tribes fight by, even if barbaric. They act almost as referees during large scale battles, refusing to fight on either side, except where they see law or agreed upon rules of engagement have been violated. | Torites of Frøsland understand the culture of the land, and approve of the laws that the tribes fight by, even if barbaric. They act almost as referees during large scale battles, refusing to fight on either side, except where they see law or agreed upon rules of engagement have been violated. | ||
- | Lastly, there was an actual intervention on behalf of T’or himself about two decades ago, on the issue of slavery on Frøsland. While trying to respect the culture of the land, T’or had grown ill will towards the issue of slavery on Frøsland, and gathered the leadership of the cities, by proxy of his priests. During the meeting of 6/29/10074, come to be known as ‘The Day of Rights’, T’or negotiated and instated laws that protected the slaves of the land. Giving them rights, protections, | + | Lastly, there was an actual intervention on behalf of T’or himself about two decades ago, on the issue of slavery on Frøsland. While trying to respect the culture of the land, T’or had grown ill will towards the issue of slavery on Frøsland, and gathered the leadership of the cities, by proxy of his priests. During the meeting of 6/29/2554, come to be known as ‘The Day of Rights’, T’or negotiated and instated laws that protected the slaves of the land. Giving them rights, protections, |
==== Rudri: ==== | ==== Rudri: ==== | ||
Rudri has long given up trying to get a foothold within Frøsland, due to the sheer brutality of the region. Even if they ended up being able to sneak their priests into the region, they have usually been caught so fast within the communities that they had no time to convert. These hirudo would typically be given fates worse than death. Rudri eventually gave up due to lack of return on investment, also seeing many of the other gods hadn’t bothered with the region. | Rudri has long given up trying to get a foothold within Frøsland, due to the sheer brutality of the region. Even if they ended up being able to sneak their priests into the region, they have usually been caught so fast within the communities that they had no time to convert. These hirudo would typically be given fates worse than death. Rudri eventually gave up due to lack of return on investment, also seeing many of the other gods hadn’t bothered with the region. | ||
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===== Culture of Frøsland ===== | ===== Culture of Frøsland ===== | ||
- | **This section is being saved for posterity of what used to be, and is wrong of 'what is' now. Much of this was destroyed between the years of 10077 and 10081** Anything within the double ellipses can be somewhat ignored in present day) | + | **This section is being saved for posterity of what used to be, and is wrong of 'what is' now. Much of this was destroyed between the years of 2553 and 2557** Anything within the double ellipses can be somewhat ignored in present day) |
([The culture of Frøsland is heavily rooted in warrior culture. Those with physical strength and battle prowess are the strongest, and it is reflected in day to day life. Mages and those of intellect serve their purpose, which is usually just serving the warriors. | ([The culture of Frøsland is heavily rooted in warrior culture. Those with physical strength and battle prowess are the strongest, and it is reflected in day to day life. Mages and those of intellect serve their purpose, which is usually just serving the warriors. | ||
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=== Modern Day === | === Modern Day === | ||
- | The actual culture of Frøsland has been twisted and warped by adventurers, | + | The actual culture of Frøsland has been twisted and warped by adventurers, |
=== Map: === | === Map: === | ||
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===== Locations on Frøsland ===== | ===== Locations on Frøsland ===== | ||
- | [[settings: | + | [[settings:jaern: |
settings/jaern/frosland.1698778724.txt.gz · Last modified: 2023/10/31 14:58 by quiddlesticks