settings:centralia:oceansridge
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- | ====== Ocean' | ||
- | A cozy little town nuzzled into the southwest portion of Centralia Island in the Rhine Archipelago. Ocean' | ||
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- | ===== History ===== | ||
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- | === How Knave' | ||
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- | Ocean' | ||
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- | At the time, the favorite hangout of all the pirates was a small shack called the Four Fins. The pirates would come in after a long sea voyage to describe their plundering and pillaging. The Four Fins disappeared late one night though. The residents of Knave' | ||
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- | A year of conflict and confusion continued as the pirates attempted to discover what happened to their " | ||
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- | The pirates of Knave' | ||
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- | The town was renamed Ocean' | ||
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- | Inside the hotel, Nathan rose to become it's manager, eventually. While the old manager stepped down to open a small pub in Ocean' | ||
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- | The town itself is quite calm. The pirates went into retirement, leaving their children and younger counterparts to run the shops. Most of the retired pirates enjoy games of Gahlf and visits to Midge' | ||
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- | === The Destruction of the Five Fins Resort Hotel === | ||
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- | The fateful destruction of the Five Fins Resort Hotel came quickly and suddenly from the fists of a giant metallic reptile. Little is known about the nature of the creature that destroyed the hotel. | ||
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- | Since the attack upon the hotel, the residents of Ocean' | ||
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- | ===== The Culture of Ocean' | ||
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- | Ocean' | ||
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- | The people of Ocean' | ||
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- | Most of the buildings in Ocean' | ||
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- | Residents of the town are a delightful folk who are often talkative and cheery souls. A face without a smile is a rare thing to see in Ocean' | ||
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- | People don't lock their doors, and generally walk the streets at night in complete safety. The people who live in Ocean' | ||
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- | Everyone in the town drops by Midge' | ||
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- | While the folk of Ocean' | ||
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- | Along with businesses, outsiders are not usually given permission to build houses in the area. The council has to be sought out by any outsider and then that outsider must persuade the council into offering permission to build in the area. Anyone who disobeys the decision is ”dealt with" by the council: usually the council does this in person. | ||
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- | Although it's difficult to get a house built in Ocean' | ||
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- | When thinking about Ocean' | ||
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- | ===== Governance ===== | ||
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- | ==== The Town Council ==== | ||
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- | Ocean' | ||
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- | The council members are advised by their friends and families for the most part. A special and very influential advisor is the manager of the hotel. Since the economy of Ocean' | ||
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- | The council isn't an official organization, | ||
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- | If a councilman leaves his position by death, resignation. or otherwise, his second in command will step up in his place. A position to the council is only by appointment by the person who is being replaced. Should there be no person to appoint to the position, then another clan of pirates would step up to that position. No outsider would be allowed to become a council member. | ||
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- | ==== The Members of the Council ==== | ||
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- | Here's a list of the members of the council as well as some background informution about them. Each band of pirates is named by the flagship of the fleet. | ||
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- | === Frag Zagota === | ||
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- | Frag Zagota is the leader of the // | ||
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- | Frag is now in his late 60's. His face is gentle and kind. His hair has left his head completely, except for the grey beard covering the lower side of his head. His eyes no longer see well, and he has to wear spectacles to read, but his is reluctant to let others know his lack of good eye-sight. He stands five foot ten inches, and has a strong build. He's still as healthy as ever, and is strong enough to arm wrestle all but the strongest men down to the table. | ||
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- | Frag never married, and never had any children. His second in command is a man by the name of Jon Wenly. Jon is a middle-aged man with graying hair, a stern face, and deep brown eyes. Jon stands at the same height as Frag, and his build is only slightly smaller. Jon's not quite the drinker as Frag, but Jon is known to take Frag in an arm-wrestling competition or two. | ||
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- | Frag's style of leadership is that of " | ||
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- | === Molly Shears === | ||
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- | Molly is a new-comer to the council. Her father, Ponner Shears, passed away peacefully at the age of 82 in 10005 SF. He was the leader of the Three-Jane. Although not particularly famous as a pirate, he gathered many followers and was known to raid villages with large forces. The Three-Jane clan is by far the largest, but also the oldest. There are many children however. | ||
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- | Molly is a tall, slender and very attractive lady. She's in her early thirties but looks much younger. She keeps her black hair cut short at the shoulder, and almost always wears a headband around her forehead to keep the hair out of her green eyes. Molly is an accomplished dancer, and has learned a good deal of acrobatics. Perhaps her most impressive skill is that of knife throwing, which she does with deadly accuracy. The other men of the council learned quickly not to play games with her when she threw a knife at Frag Zagota' | ||
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- | Hern Case helps Molly out with all her council tasks and otherwise. He's a young man in his late twenties. Hern is secretly in love with Molly, but won't admit to it. He's a handsome six foot three inch tall man with wavy blonde hair and a clean shaven face. His brown eyes contrast with his light skin nicely and add to his face's beauty. He's not all that special of a person really. He's more well rounded than most people, possessing skill in many activities. He hopes to one day marry Molly, but fears that the age difference may separate them. | ||
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- | Molly' | ||
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- | === Banter Deban === | ||
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- | The youngest of the original council members is Banter Deban. He's also the last to retire (if he truly has retired). Banter is the child of a noble in Centralia City. He decided to enrertain himself by buying a ship (the Terrible), hiring a crew of rough-necks from Praal, and attacking some ships. He did this when he was sixteen. He quickly became known as Kid Curse because of the language he enjoyed to use. His exploits of piracy lasted for seven years. He was possibly the most destructive of pirates, and he wasn't looking for money, but rather pleasure. It's said he would run into combat humiliating his opponents with all sorts of insults and end up winning because of it. | ||
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- | Banter is a big man. standing at six foot five inches and weighing at least 280 pounds. He's quick, strong, and witty. If he had an ounce of commonsense in his skull he'd probably not have quite so many scars on his body. He has brown shaggy hair, and blue eyes that occasionally turn brown and vice-versa. He's still a skilled swordsman, even if he is in his fourties. He is not a man to challenge verbally either. He's quick to insult, and he's always ready to back up any verbal insult with a physical one; a trick he learned from his friends from Praal. | ||
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- | Banter works together with a older man named Tango Reen. Tango is in his early sixties and is a known mage. Tango has bright red hair, and brown eyes set deeply into his face. He stands 5 foot 4 inches and is a skinny man. Tango wears ratty clothes, and often travels to Praal to check up on " | ||
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- | Banter doesn' | ||
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- | === Nibor Helm === | ||
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- | Nibor Helm was a very humane pirate. As leader of the Amiable he attempted to keep death at a minimum while only stealing from luxury vessels. He would take a portion of the loot and help out the lower classes and poor. In essense he is the Robin Hood of the seas. Not exactly though, since he did keep a rather large amount of wealth for himself, but then he was the one doing all the work. | ||
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- | Nibor is now in his late fifties. His black hair is streaked with ample grey and silver hair. His eyes have always been a grey-blue, much closer to grey than really possible though. His eyes reflect his somber attitude. He stands six foot tall, and is of common build. He's a decent man, but his age is showing strongly in his wrinkling face. He's a well known swordsman, and can fire a crossbow with decent accuracy. He can also play a gitar with ease. | ||
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- | Nibor' | ||
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- | Nibor is an honest man. Although he wishes to gain some wealth and power of his own, he also recognizes that the two aren't his to hoard and should be shared with the less fortunate. His followers of past are now often found helping the sick and jobless to find a niche in life. Nibor doesn' | ||
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- | === Sion Geselt === | ||
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- | Sion Geselt was the leader of the Merchant’s Glory. He wasn't so much a pirate as he was a merchant who wanted exclusive shipping rights and no competition. He did pretty well in eliminating his competion as well as being on friendly terms with the other pirates in the area. He would be happy to capture a competitor' | ||
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- | Sion is a very handsome man in his early seventies. He's a very persuasive talker of Paroli, Breziak, and Ferric, and is said to know a bit of Elvish. He still a has full head of hair. It's now grey and thinning, but still groomed well. His blue eyes contrast to his silver hair in a fashionable way, and his mild build and medium height (five foot ten) all add to his natural charisma. | ||
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- | Sion's grandson, Eriks Geselt. is usually at his side to help him with any task at hand. Eriks is a smart lad like his grandfather. He's now in his late twenties and a healthy and strong lad. While the boy isn't quite as charismatic as his grandfather, | ||
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- | Sion's followers helped to establish most of the shops in Ocean' | ||
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- | ==== Government Within the Hotel ==== | ||
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- | The hotel seems to have an internal government. The hotel is powerful enough to ignore the council and all it's dealings, and often is able to dictate policy to the council. The economy has become almost completely reliant on tourism. The one attraction that seems to draw the tourists to Ocean' | ||
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- | Profits within the hotel are shared on a percentage of importance basis (manager making the most, bellhops making the least). The workers are encouraged to do their best, since the better their work, the more money everyone makes. The atmosphere is as non-political as possible. but in times of need, democracy is called out and votes are made by the entire staff. Staff members include all the people who work there. | ||
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- | Until the destruction of the hotel, the decision was that no outsiders would be allowed to become staff members of the hotel. Now that most of the staff died in the attack by the mysterious reptile, the hotel has begun recruiting people to work in the hotel. Most of the positions were filled by family members of the now dead hotel staff, however ten positions needed to be filled. The outsiders are carefully screened by the upper management of the hotel and then only a select few were approved for training. A player character who joins the hotel becomes a permanent actor. No one ever leaves the hotel once they become part of the staff. | ||
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- | ===== Notable Locations ===== | ||
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- | ==== Juvenasta ==== | ||
- | Ran by an elegant elven woman with long platinum blond hair named **Julia Caressa** and her similarly beautiful enchanters, no one under a 15 in COM. Julia offers fair prices and great enchantments, | ||
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- | ==== The Sunrise ==== | ||
- | Open from 5 AM - 6 PM. A open air bar constructed out of black marble with a sign made out of red, yellow, and orange gems that resemble the top half of a sun rising above a horizon line. When the sun hits the black marble the entire bar is filled with shimmering reds, oranges, and yellows that glisten on the marble. Sister bar to the Sunset. The Sunrise has three bright colored drinks in frosted glass bottles that are a signature of the bar((These details added by Lauren G. 2/6/2022)). They are... | ||
- | * Pink: Strawberry Shiraz (1 GP per bottle) - A strong strawberry liqueur with sidenotes of faint vanilla and razberries. | ||
- | * Blue: Sky Blur (1 GP per bottle) - A deceptive drink that tastes like a spiked blue raspberry lemonade, this will require a 3D6 HEA check for anyone with less than 10 HEA to see how drunk they are. | ||
- | * Dark Purple: Dark Berry (3 GP per bottle) - A sweet blackberry liqueur that goes down easy and takes you down easier. | ||
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- | ==== The Sunset ==== | ||
- | Open from 5 PM - 6 AM. An open air night bar constructed out of polished white marble with a sign made out of red, yellow, pink, purple, and green gemstones that resemble the bottom half of a sun underneath a horizon line. When the sun hits the white marble the entire bar is filled with shimmering pinks, purples, blues, greens, reds, and yellows that glisten on the marble. Sister bar to the Sunrise. The Sunset has three neon glowing drinks in clear cracked-textured bottles that are a signature of the bar((These details added by Lauren G. 2/6/2022)). They are... | ||
- | * Neon Yellow: Split the Night (5 GP per bottle) - A sour drink with a sweet aftertaste. Make a 4d6 WIL check after a few shots. Fail - drunk. Success - 1 hour of unstoppable bravery (advantage against being frightened or frightening things, like a gnome vs tall people.) | ||
- | * Neon Green: Rising Cacti (3 GP per bottle) - A stronger spirit on par with whiskey that leaves a slippery aloe-like texture in the back of one's throat. | ||
- | * Neon Orange: Falling Star (5 GP per bottle) - Strong citrusy drink, not dissimilar to a Sangria. Make a 4d6 HEA check after a few shots. Fail - Temporary disadvantage on PER checks relying on sight. Success - Three hours of darkvision. |
settings/centralia/oceansridge.1697748917.txt.gz · Last modified: 2023/10/19 16:55 by quiddlesticks