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settings:cahyali:akhior [2024/12/15 23:03] quiddlestickssettings:cahyali:akhior [2026/02/26 21:17] (current) – Expanding section on Werikama + adding History and Culture Doc trazyntheinfidrip
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 In the southwest of the forest is the **Melekotawi Defile.** This location is a grand set of ruins, which was once a settlement, or perhaps barracks, or perhaps factory for one of the Great Beasts - no one remembers if it is Dragon or Stygarii, not even the Strumta. Odd golems lie dormant and scattered about the region, and both the human and avian tribes about the area have declared it an unholy place. In the southwest of the forest is the **Melekotawi Defile.** This location is a grand set of ruins, which was once a settlement, or perhaps barracks, or perhaps factory for one of the Great Beasts - no one remembers if it is Dragon or Stygarii, not even the Strumta. Odd golems lie dormant and scattered about the region, and both the human and avian tribes about the area have declared it an unholy place.
  
-On the northern edge of the Mezemeri Greatwood, where it meets the Tunu'Ilu Bay, is the self-professed **Empire of Werikama.** This city-state is hardly an empirebut its people and rulers like to believe so+On the northern edge of the Mezemeri Greatwood, where it meets the Tunu'Ilu Bay, is the kingdom of **Werikama.** Though small, this city-state is the most populous single nation on the continent, and constantly works to expand against the Greatwood 
 + 
 +For more information on the history and culture of Werikama, follow this link: [[https://docs.google.com/document/d/1XBkfF3X5Wd6rPpWzzcbFKs_6_4W2NZ9pBCs4KmwzwYY/edit?tab=t.0|Werikama History and Overview]]
  
 ==== Central: The Peaks ==== ==== Central: The Peaks ====
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 Reportedly, these bodies of water were the product of a battle during the Calamity, which saw the earth itself rent and slashed into pieces. Wild, uncontrollable magic still remains, but the nomads do not fear it: instead, they come near the ravines and lakes to charge their magical items and train their skills in the arcane. Reportedly, these bodies of water were the product of a battle during the Calamity, which saw the earth itself rent and slashed into pieces. Wild, uncontrollable magic still remains, but the nomads do not fear it: instead, they come near the ravines and lakes to charge their magical items and train their skills in the arcane.
  
 +==== North: The Bays ====
 +This region is said to have once been a vast stretch of savanna like the Ala'Ura, but after the Stormwing Calamity, it was completely destroyed by powerful magicks wielded by the dragons and Strygarii. Now, the north of Akhior is a group of massive craters, having become a wild and wonderful archipelago after ten thousand years of recovery.
 +
 +Many of the craters have waters that are not the typical color of the ocean: inside the waves and deep in the expanse, there are varied colors... from purple to silver to orange and beyond. The people living on the waves, sailing the archipelagos, ascribe magical meaning to each color and each bay. They meet in the trade city of Ilu'okun, whose ports are always bustling with seafaring vessels.
 ===== Culture & People ===== ===== Culture & People =====
 [WIP. Awaiting GMs to run in the region and flesh it out.] [WIP. Awaiting GMs to run in the region and flesh it out.]
settings/cahyali/akhior.1734321785.txt.gz · Last modified: 2024/12/15 23:03 by quiddlesticks