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lore:races [2023/09/03 12:59] quiddlestickslore:races [2024/04/05 01:10] (current) – [Hybrid Races] quiddlesticks
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-===== Races ===== +====== Races ====== 
-A multitude of intelligent beings coexist on [[:jaern|Jaern]] and [[settings:cahyali|Cahyali]], each physically and mentally different. These races are categorized into four general groups, or species: [[lore:races:humanoids|Humanoids]], [[lore:races:lizards|Lizards]], [[lore:races:orcish|Orcish]], and [[lore:races:avians|Avians]].+A multitude of intelligent beings coexist on [[settings:jaern|Jaern]] and [[settings:cahyali|Cahyali]], each physically and mentally different. These races are categorized into four general groups((For the biology nerds out thereeach group is a fairly closely related genus: Homo, Dracus, Orkii, and Avos respectively.)): [[lore:races:humanoids|Humanoids]], [[lore:races:lizards|Lizards]], [[lore:races:orcish|Orcish]], and [[lore:races:avians|Avians]].
  
-=== Humanoids === +==== Humanoids ==== 
-The [[lore:races:humanoids|Humanoids]] include Humans, Dwarves, Elves, Gnomes, Halflings, and Elementals. They are a diverse and hardy species, found everywhere across both Jaern and Cahyali. Strictly terrestrial, they make up the majority of both planets' sentient population.+The [[lore:races:humanoids|Humanoids]] include Humans, Elves, Dwarves, Halflings, Gnomes, and Elementals. They are a diverse and hardy species, found everywhere across both Jaern and Cahyali. Strictly terrestrial, they make up the majority of both planets' sentient population.
  
-=== Lizards ===+==== Lizards ====
 The [[lore:races:lizards|Lizards]] include Semi-Aquatics, Desert Sandtails, Kleemudor Purebloods, Draconics, and Shell-Bearers. Mostly cold-blooded and scaly, some lizards can breathe water while others are terrestrial. They often live in more extreme environments, and are the second most populous species on Jaern and Cahyali. The [[lore:races:lizards|Lizards]] include Semi-Aquatics, Desert Sandtails, Kleemudor Purebloods, Draconics, and Shell-Bearers. Mostly cold-blooded and scaly, some lizards can breathe water while others are terrestrial. They often live in more extreme environments, and are the second most populous species on Jaern and Cahyali.
  
-=== Orcish ===+==== Orcish ====
 The [[lore:races:orcish|Orcish]] include Orcs, Goblinoids, Beasthides, and Giantkin. Each Orcish race differs significantly in appearance, leading some to doubt whether they are truly the same species. Regardless, the Orcish species lives in more temperate, forested regions of the world; usually in tight-knit family groups. The [[lore:races:orcish|Orcish]] include Orcs, Goblinoids, Beasthides, and Giantkin. Each Orcish race differs significantly in appearance, leading some to doubt whether they are truly the same species. Regardless, the Orcish species lives in more temperate, forested regions of the world; usually in tight-knit family groups.
  
-=== Avians === +==== Avians ==== 
-The [[lore:races:avians|Avians]] include Eufalconi, Verraerians, Spheniscines, and Akvo'avians. This species hails from the planet Chysyl on the plane of Jaern, and is a relatively new species on Cahyali. Despite being the rarest species on both planets, these feathered friends are unforgettable folk when they do appear.+The [[lore:races:avians|Avians]] include Eufalconi, Harpidans (Verraerians)Terravians (Spheniscines), and Akvo'avians. This species hails from the planet Chysyl on the plane of Jaern, and is a relatively new species on Cahyali. Despite being the rarest species on both planets, these feathered friends are unforgettable folk when they do appear.
  
 ==== Hybrid Races ==== ==== Hybrid Races ====
-Through various physical and magical processes, hybrids between any of the races are possible. These range from more common mixed lineages such as Half-Elves and Half-Orcs, but also include rarer hybrids that cross species, such as Dwarvish Goblins, or Draconic Spheniscines. (To hybridize across species, the //Unique Parentage// perk is required on your character sheet.)+Through various physical and magical processes, hybrids between any of the races are possible. These range from more common mixed lineages such as half-human, half-elf or half-orchalf-goblin - but also include rarer hybrids that cross species, such as dwarvish sandtails, or draconic terravians. (To hybridize across groups, the //Unique Parentage// perk is required on your character sheet.)
  
 ==== Supernatural Origins ==== ==== Supernatural Origins ====
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 ==== Onivero ==== ==== Onivero ====
-Jaern is additionally home to a race of intelligent and psionic beings called Onivero, native semi-aquatic mammals, who have more advanced technology than the other races of Jaern. The planet is in fact named for their ancient leaderJaern. They appear mostly humanoid, standing at about the stature of a halfling. They have large eyes and short otter-like tails, as well as slightly pointed ears. Onivero rarely interact with other peoples of Jaern, and their cautious nature makes them rather adverse to adventuring. They are mostly found sailing the seas, and when they do speak to others, speak almost solely via telepathy.+Jaern is additionally home to a race of intelligent and psionic beings called [[lore:races:onivero|Onivero]], native semi-aquatic mammals, who have more advanced technology than the other races of Jaern. Historically reclusive, the Onivero have just begun to reach out more to the rest of the world and interact with other folk.
  
-Onivero are not currently playable as a starter racealthough things such as rate-50 allowances, magic items, and mac-gyvered flavor can amount to an Onivero adventurerIt is not unheard of for them to adventuregiven extraordinary circumstances.+Onivero are very rare among adventurerswith next to none having engaged in the profession before the 10080sHowever, they are out there; Onivero adventurers may simply believe in the value of connecting with othershave lost their villages, or are sent on a quest of some form by their community.
lore/races.1693760354.txt.gz · Last modified: 2023/09/03 12:59 by quiddlesticks