lore:races:orcish
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lore:races:orcish [2023/10/09 01:07] – quiddlesticks | lore:races:orcish [2024/04/30 02:29] (current) – [Goblinoids] quiddlesticks | ||
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====== Orcish ====== | ====== Orcish ====== | ||
- | Orcish races are one of the rarer peoples on Jaern and Cahyali, making up only a minority of most places they inhabit. A long history of oppression exists against them in many places, still alive and well at some locales and dying out in favor of equality in others. Most orcs have large, pointed ears, tusks coming from their bottom row of teeth, and strong builds. | + | Orcish races are one of the rarer peoples on [[: |
Orcish is a language with many subtleties and is highly contextual, and many phrases and words take on different meanings when spoken with different tones and body language. The same phrase can be either a compliment or an insult depending on how one says it, and what they do with their hands while saying it. Sarcasm, in-jokes, and subtext are the meat of speaking Orcish. | Orcish is a language with many subtleties and is highly contextual, and many phrases and words take on different meanings when spoken with different tones and body language. The same phrase can be either a compliment or an insult depending on how one says it, and what they do with their hands while saying it. Sarcasm, in-jokes, and subtext are the meat of speaking Orcish. | ||
To compliment an orc, for example, one could say “you are the filthiest, most sickening piece of horse manure I’ve seen ever to come out the rear passages of a lizard” but should use heavy eye contact and open palms with a lowered voice - on the other hand, the same sentence spoken louder with closed fists would most likely start a brawl. Orcish has no single written script, as different orc tribes tend to be isolated and many develop their own scripts with very few similarities, | To compliment an orc, for example, one could say “you are the filthiest, most sickening piece of horse manure I’ve seen ever to come out the rear passages of a lizard” but should use heavy eye contact and open palms with a lowered voice - on the other hand, the same sentence spoken louder with closed fists would most likely start a brawl. Orcish has no single written script, as different orc tribes tend to be isolated and many develop their own scripts with very few similarities, | ||
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+ | Scholarly studies into orc biology have revealed an interesting part of their physiology: orcs show an uncanny ability to physically adapt and evolve to their environments. After moving to somewhere new, the next generation of orc children can look completely different from even their parents or grandparents. At this moment, it's thought that orcs have the ability to pick up genetic material from other mammal species surrounding them and adapt accordingly. For example, orcs living in cities around [[lore: | ||
===== Orcs ===== | ===== Orcs ===== | ||
- | As the most common of all orcish races, Orcs proper are a stout race and generally have a muscular build. They average at six feet in height. Their skin tone ranges from those that one might expect on a human to all sorts of green shades. For a long time, orcs were thought to only live 50 or so years; however, this has been discovered to instead be immense statistical error on scholars' | + | * Lifespan: 60-70 years |
+ | * Jaernian Populations: | ||
+ | * Cahyalian Populations: | ||
+ | As the most common of all orcish races, Orcs proper are a stout race and generally have a muscular build. They average at six feet in height. Their skin tone ranges from those that one might expect on a human to all sorts of green shades. For a long time, orcs were thought to only live 30-50 years; however, this has been discovered to instead be immense statistical error on scholars' | ||
- | The origin of orcs is mysterious, but a common Orcish creation myth states they were creations of the natural gods, Osiris and Neptune, who fashioned them out of clay, animal bone, and tree leaves. Desiring to create a race who could live in true harmony with the rest of nature, these gods commanded the newly created orcs to live within and protect the wild. This does indeed match with the lifestyle of many orcs, who live in tribal societies in untamed areas of the world, acting as stalwart guardians of nature. They are known to collaborate with elvish communities in the same areas, standing together against anything that would threaten their homes. | + | The origin of orcs is mysterious, but a common Orcish creation myth states they were creations of the natural gods, [[gods: |
Each tribe has its own distinct culture, but a commonality in most are values of strength, valor, and courage. Orcs are famous for being stellar warriors, unstoppable in battle, loyal to their comrades, and stubborn to a fault. | Each tribe has its own distinct culture, but a commonality in most are values of strength, valor, and courage. Orcs are famous for being stellar warriors, unstoppable in battle, loyal to their comrades, and stubborn to a fault. | ||
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===== Goblinoids ===== | ===== Goblinoids ===== | ||
- | Goblinoid is the general term for a group of different orcish races, including goblins, bugbears, and kobolds among others. Despite notable differences between these, all goblinoids are rather short, ranging from three to five feet tall. They are very agile folk, able to slip into cramped spaces and escape bindings others could not. Goblinoids' | + | * Lifespan: 60-70 years |
+ | * Jaernian Populations: | ||
+ | * Cahyalian Populations: | ||
+ | Goblinoid is the general term for a group of different orcish races, including goblins, bugbears, and kobolds among others. Despite notable differences between these, all goblinoids are rather short, ranging from three to five feet tall. They are very agile folk, able to slip into cramped spaces and escape bindings others could not. | ||
- | The origins of goblinoids are as diverse as goblinoids themselves; some are believed to be magical. Bugbears and kobolds, for example, are thought to have arisen from the Dreaming and from draconic influence, respectively, | + | The origins of goblinoids are as diverse as goblinoids themselves; some are believed to be magical. Bugbears and kobolds, for example, are thought to have arisen from the [[settings: |
- | Common among goblinoids is their ability to work together in large groups, every individual assisting the whole towards a goal that is more than the sum of its parts. Unfortunately, | + | Common among goblinoids is their ability to work together in large groups, every individual assisting the whole towards a goal that is more than the sum of its parts. Unfortunately, |
===== Beasthides ===== | ===== Beasthides ===== | ||
- | Beasthides are beings covered in hair or fur, usually taking after an animal in anthropomorphic form. Usually found in small hunting groups, there are many varieties of Beasthides, as plentiful as there are environments to suit them. Out of all the various Orcish races, beasthides are perhaps the most diverse. Many different types of Beasthides exist, each with their own distinct cultures. Beasthide lifespans range from 80-120 years. | + | * Lifespan: 70-80 years |
+ | * Jaernian Populations: | ||
+ | * Cahyalian Populations: | ||
+ | Beasthides are beings covered in hair or fur, usually taking after an animal in anthropomorphic form. Usually found in small hunting groups, there are many varieties of Beasthides, as plentiful as there are environments to suit them. Out of all the various Orcish races, beasthides are perhaps the most diverse. Many different types of Beasthides exist, each with their own distinct cultures. | ||
Many Beasthides believe they were blessed by Osiris in days past, giving them their animalistic appearance and distinguishing them from other orcs. Other myths state that they are enlightened animals, raised to intelligence and personhood by the gods. Below are examples of the most common Beasthide types, though many others exist. | Many Beasthides believe they were blessed by Osiris in days past, giving them their animalistic appearance and distinguishing them from other orcs. Other myths state that they are enlightened animals, raised to intelligence and personhood by the gods. Below are examples of the most common Beasthide types, though many others exist. | ||
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===== Giantkin ===== | ===== Giantkin ===== | ||
- | Distantly related to the towering folk that are giants, the giantkin are one of the tallest races of all, averaging about 8 feet in height. Their skin tones range from all those possible for humans to shades of gray. Many giantkin are heavily tattooed: these are signs of their clan affiliations and marks of maturity. Giantkins' | + | * Lifespan: Up to 200 years |
+ | * Jaernian Populations: | ||
+ | * Cahyalian Populations: | ||
+ | Distantly related to the towering folk that are giants, the giantkin are one of the tallest races of all, averaging about 8 feet in height. Their skin tones range from all those possible for humans to shades of gray. Many giantkin are heavily tattooed: these are signs of their clan affiliations and marks of maturity. | ||
In the distant past, when the dragons ruled over the skies and land of Jaern, the then prolific giant-folk of the world attempted to seize control, but were devastated by dragon attacks and reduced to only the few giant species seen today. The giantkin still hold an intense fear of dragons and their kin, as legends of the brutality and danger dragons pose are still widely told to this day. | In the distant past, when the dragons ruled over the skies and land of Jaern, the then prolific giant-folk of the world attempted to seize control, but were devastated by dragon attacks and reduced to only the few giant species seen today. The giantkin still hold an intense fear of dragons and their kin, as legends of the brutality and danger dragons pose are still widely told to this day. |
lore/races/orcish.1696828044.txt.gz · Last modified: 2023/10/09 01:07 by quiddlesticks