lore:races:humanoids
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===== Humans ===== | ===== Humans ===== | ||
- | Humans need little introduction. They are one of the shortest-lived humanoid races, and yet possibly the most populous. They usually range from 5-6 feet tall and live from 70-100 years, with rounded ears and skin coming in shades from light beige to deep brown. | + | * Lifespan: 80-100 years |
+ | * Jaernian Populations: | ||
+ | * Cahyalian Populations: | ||
+ | Humans need little introduction. They are one of the shortest-lived humanoid races, and yet possibly the most populous. They usually range from 5-6 feet tall, with rounded ears and skin coming in shades from light beige to deep brown. | ||
Humans make up most of the population of [[settings: | Humans make up most of the population of [[settings: | ||
- | On [[settings: | + | On [[settings: |
Humans are known to be one of the most versatile and flexible peoples, capable of finding ingenious ways to adapt to their environment. They generally live to the ages between 60 and 84. | Humans are known to be one of the most versatile and flexible peoples, capable of finding ingenious ways to adapt to their environment. They generally live to the ages between 60 and 84. | ||
===== Dwarves ===== | ===== Dwarves ===== | ||
- | Dwarves are a short, stout humanoid race. They average four and a half feet in height and are usually heavier than their size would dictate. Dwarf males and females are generally built very similarly, and most every dwarf grows a beard. They are well known for their hardy constitutions, | + | * Lifespan: About 150 years |
+ | * Jaernian Populations: | ||
+ | * Cahyalian Populations: | ||
+ | Dwarves are a short, stout humanoid race. They average four and a half feet in height and are usually heavier than their size would dictate. Dwarf males and females are generally built very similarly, and most every dwarf grows a beard. They are well known for their hardy constitutions, | ||
Dwarves are a proud race whose culture prioritizes a strong work ethic. When working, work is the only thing on their mind. They take enormous pride in their craftsmanship, | Dwarves are a proud race whose culture prioritizes a strong work ethic. When working, work is the only thing on their mind. They take enormous pride in their craftsmanship, | ||
- | Ancient dwarven myths and legends state that they were crafted in joint by [[gods: | + | Ancient dwarven myths and legends state that they were crafted in joint by [[gods: |
The dwarvish language is straightforward and richly descriptive, | The dwarvish language is straightforward and richly descriptive, | ||
===== Elves ===== | ===== Elves ===== | ||
- | Elves are a race of tall, slender, elegant humanoids, blessed with heightened senses of perception, sight, and hearing. They can judge visible distances with uncanny accuracy, a gift they purport to have been bestowed upon them by [[gods: | + | * Lifespan: Up to 400 years |
+ | * Jaernian Populations: | ||
+ | * Cahyalian Populations: | ||
+ | Elves are a race of tall, slender, elegant humanoids, blessed with heightened senses of perception, sight, and hearing. They can judge visible distances with uncanny accuracy, a gift they purport to have been bestowed upon them by [[gods: | ||
- | Elves are creatures of the wild, and generally become very uneasy when they cannot see the sky. Jaernian elves with distinct lineages that trace back to Torandor may lack a soul (but still possess life force and a spirit), due to a calamitous plague known as Elvesbane that struck the race long ago. Cahyalian elves with ancestry tracing back to survivors of the Day of Solar Wrath are similar in their soullessness. However, a fair portion of elves today have recovered from these calamities, and have souls. (Note: When creating an elven character, it is an option to gain the // | + | Elves are creatures of the wild, and generally become very uneasy when they cannot see the sky. Jaernian elves with distinct lineages that trace back to Torandor may lack a soul (but still possess life force and a spirit), due to a calamitous plague known as Elvesbane that struck the race long ago. Cahyalian elves with ancestry tracing back to survivors of the [[history: |
Elven communities typically live in harmony with the wilderness, and many are trained in the arts of hunting, weaving, and gardening from an early age. They take pride in their creations and charges, from small crafts, to pets or familiars, to great cities; and the majority of modern elves keep to the virtues of civilization and peace. | Elven communities typically live in harmony with the wilderness, and many are trained in the arts of hunting, weaving, and gardening from an early age. They take pride in their creations and charges, from small crafts, to pets or familiars, to great cities; and the majority of modern elves keep to the virtues of civilization and peace. | ||
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===== Gnomes ===== | ===== Gnomes ===== | ||
- | Gnomes appear very similar to halflings at first glance, but tend to be slightly taller, averaging in between four and five feet. Their ears are larger and more pointed, and gnomish men tend to grow more facial hair than halfling men. They are a long-lived people, living from 350-400. | + | * Lifespan: Up to 200 years |
+ | * Jaernian Populations: | ||
+ | * Cahyalian Populations: | ||
+ | Gnomes appear very similar to halflings at first glance, but tend to be slightly taller, averaging in between four and five feet. Their ears are larger and more pointed, and gnomish men tend to grow more facial hair than halfling men. | ||
- | The origins of gnomes are well-studied, | + | The origins of gnomes are well-studied, |
Nowadays, gnomes have a reputation for being sharp and quick-witted folk. They are famous for their prowess in tinkering and artificing, and often find employment as inventors and craftsmen. The magical influence of the Dreaming remains mostly on their minds, making adaptability and learning second-nature to a gnome. Though not particularly common in any one area, an old Jaernian adage goes that "those who reject a gnome reject good luck". | Nowadays, gnomes have a reputation for being sharp and quick-witted folk. They are famous for their prowess in tinkering and artificing, and often find employment as inventors and craftsmen. The magical influence of the Dreaming remains mostly on their minds, making adaptability and learning second-nature to a gnome. Though not particularly common in any one area, an old Jaernian adage goes that "those who reject a gnome reject good luck". | ||
===== Halflings ===== | ===== Halflings ===== | ||
- | Halflings are a short humanoid race, with large feet relative to their body size. They are about the same size as dwarves, about four and a half feet tall, but are normally much slimmer. Their ears come to a slight point, and most other aspects of their appearance are similar to humanity. Halflings live from 100-150 years on average. | + | * Lifespan: About 150 years |
+ | * Jaernian Populations: | ||
+ | * Cahyalian Populations: | ||
+ | Halflings are a short humanoid race, with large feet relative to their body size. They are about the same size as dwarves, about four and a half feet tall, but are normally much slimmer. Their ears come to a slight point, and most other aspects of their appearance are similar to humanity. | ||
Halflings originated in Cahyali, in the archipelagos of Ulos. Scholars believe their ancestors trace to ancient humans and elves, but their eventual isolation on Ulosian islands led to a form of [[https:// | Halflings originated in Cahyali, in the archipelagos of Ulos. Scholars believe their ancestors trace to ancient humans and elves, but their eventual isolation on Ulosian islands led to a form of [[https:// | ||
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===== Elementals ===== | ===== Elementals ===== | ||
- | Although elementals may not be truly humanoids in the strictest sense, most scholars can't find a better place to categorize them. They come in a few distinct variations, with the vast majority following the lines of the four arcane elements: fire, earth, water, and air. The skin and hair of an elemental usually matches their magical type: for example, a fire elemental may have red or orange skin always hot to the touch, or an earth elemental may have hair that resembles crystal formations. Otherwise, they resemble one of the mundane | + | * Lifespan: Variable |
+ | * Jaernian Populations: | ||
+ | * Cahyalian Populations: | ||
+ | Although elementals may not be truly humanoids in the strictest sense, most scholars can't find a better place to categorize them. They come in a few distinct variations, with the vast majority following the lines of the four arcane elements: fire, earth, water, and air. The skin and hair of an elemental usually matches their magical type: for example, a fire elemental may have red or orange skin always hot to the touch, or an earth elemental may have hair that resembles crystal formations. Otherwise, they resemble one of the mundane peoples. | ||
It is hard to pinpoint when the first elementals came to be. Most of them are descendants of mages that achieved ultimate heights of their art, interdimensional travelers who spent too much time on a particular elemental plane, or unfortunate victims of magical cataclysms. With time, rich magical energies were engraved on their very being, slowly changing them from humans, elves, dwarves, etc. into beings closely tied to magic itself. Many elementals nowadays are descended from such suffused bloodlines. | It is hard to pinpoint when the first elementals came to be. Most of them are descendants of mages that achieved ultimate heights of their art, interdimensional travelers who spent too much time on a particular elemental plane, or unfortunate victims of magical cataclysms. With time, rich magical energies were engraved on their very being, slowly changing them from humans, elves, dwarves, etc. into beings closely tied to magic itself. Many elementals nowadays are descended from such suffused bloodlines. |
lore/races/humanoids.1708047536.txt.gz · Last modified: 2024/02/15 20:38 by quiddlesticks