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gods:almar [2024/05/12 23:01] – quiddlesticksgods:almar [2026/10/25 16:36] (current) – jsteuber
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 ===== Avatars ===== ===== Avatars =====
-Almar appears in three forms: one originating on [[settings:jaern|Jaern]], one on [[settings:cahyali|Cahyali]], and one having scattered legends across both planes. One of these forms, the Soulspark, is said to have been an adventurer, once, a close friend to Kira and Cronk - two who would go on to become the gods of mind and body, [[gods:vormaxia|Vormaxia]] and [[gods:zepherin|Zepherin]]. To this day, Jaernian practices closely associate the three of them.+Almar appears in three forms: one originating on [[settings:jaern|Jaern]], one on [[settings:cahyali|Cahyali]], and one having scattered legends across both planes. One of these forms, the Soulspark, is said to have been an adventurer, once, a close friend to Kira and Cronk - two who would go on to become the gods of mind and body, [[gods:empani|Empani]] (Vormaxia) and [[gods:zepherin|Zepherin]]. To this day, Jaernian practices closely associate the three of them.
  
 ==== The Soulspark ==== ==== The Soulspark ====
-This aspect of Almar is present on Jaern, and is the one involved in the mythos surrounding himself, Vormaxia, and Zepherin. He appears as a rather plain-looking human man from [[settings:jaern:therhine|The Rhine Archipelago]], or as a multicolored, shifting array of light and color vaguely composing a humanoid shape. +This aspect of Almar is present on Jaern, and is the one involved in the mythos surrounding himself, Empani, and Zepherin. He appears as a rather plain-looking human man from [[settings:jaern:therhine|The Rhine Archipelago]], or as a multicolored, shifting array of light and color vaguely composing a humanoid shape. 
  
 In his humanlike form, he often wears a simple linen cloak adorned with complex knots of embroidery and tasseled rope. This attire is where the Knot of Almar comes from, and it is believed to represent the complexity and interconnectedness of the mortal soul with the mortal body, mind, and the world around. In his humanlike form, he often wears a simple linen cloak adorned with complex knots of embroidery and tasseled rope. This attire is where the Knot of Almar comes from, and it is believed to represent the complexity and interconnectedness of the mortal soul with the mortal body, mind, and the world around.
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 ===== Origins ===== ===== Origins =====
-The Jaernian temples say that Almar is one of the oldest gods: a primordial being, who existed at the dawn of creation to shape the mortal soul. Together with the rest of the Fourteen, he crafted the metaphysical part of the mortal form, and granted them the ability to wield magic through the soul. All was well until the Heavens' War, when [[gods:anubis|Anubis]] and [[gods:orus|Orus,]] seeking power and stability, encroached on those parts of their domains which overlapped and forced Almar away from the pantheon.+The Jaernian temples say that Almar is one of the oldest gods: a primordial being, who existed at the dawn of creation to shape the mortal soul. Together with the rest of the Thirteen, he crafted the metaphysical part of the mortal form, and granted them the ability to wield magic through the soul. All was well until the Heavens' War, when [[gods:anubis|Anubis]] and [[gods:orus|Orus,]] seeking power and stability, encroached on those parts of their domains which overlapped and forced Almar away from the pantheon.
  
-He would not return until Vormaxia's gambit, when she leveraged a loophole in the God-Pact to ascend as one of the Fourteen. With her she brought Zepherin and Almar. Their priesthoods returned and established themselves, and ever since Almar has been guiding the mortal soul and supporting the power contained within it.+He would not return until Vormaxia's gambit, when she leveraged a loophole in the God-Pact to ascend as one of the Thirteen. With her she brought Zepherin and Almar. Their priesthoods returned and established themselves, and ever since Almar has been guiding the mortal soul and supporting the power contained within it.
  
-Far away, on Cahyali, a Dreamt named Tise-Swa is said to have been immensely bored. So bored, in fact, that the only thing able to entertain him was a convoluted, risky plan: one which would end with his ascension to the pantheon, or his utter obliteration from existence. During this plan, he stole precious and forbidden knowledge from Thoth, tricked Peregrinus into giving up some light of the sun, and convinced Seherine to change his place on the loom of fate. Different myths tell various specific events, but all have the same ending. Tise-Swa succeeds against all odds, and becomes a god.+Far away, on Cahyali, a Dreamt named Tise-Swa is said to have been immensely bored. So bored, in fact, that the only thing able to entertain him was a convoluted, risky plan: one which would end with his ascension to the pantheon, or his utter obliteration from existence. During this plan, he stole precious and forbidden knowledge from Thoth, tricked [[gods:ra|Peregrinus]] into giving up some light of the sun, and convinced [[gods:atena|Seherine]] to change his place on the loom of fate. Different myths tell various specific events, but all have the same ending. Tise-Swa succeeds against all odds, and becomes a god.
  
-===== Priesthood ===== + 
-There are three branches of the Almarian temple, all three of which exist on both Jaern and Cahyali. They go by various names depending on where they are, with local chapters typically being entirely self-sufficient. The three branches fulfill entirely different functions. +===== Structure of the Priesthood ===== 
 + 
 +==== Apprenticeship ==== 
 + 
 +After an Almarian agrees to teach a new follower in the ways of Almar, they normally spend a majority of their day learning for three to four months. Once their training is completed the Almarian will call upon Almar's power and with Almar's permission ordinate the new follower. This apprenticeship often is often performed with one master and one apprentice at a time, though occasionally the master will take on multiple apprentices at once 
 + 
 +==== Culture ==== 
 + 
 +Followers of Almar enjoy participating in spiritual conversation, most often in the form of their soul disconnected from their physical body. While conversing like this they will often happy welcome lone-souls into their conversation. In cases where they cannot disconnection their soul or when they wish to express their soul in the physical world they will resort to art. Their art may come in many forms from painting to music and pottery anything which promotes their expression they will try. These pieces of art often are worked on for years at a time with their creator attempting to perfect it. 
 + 
 +===== Priesthood Branches ===== 
 +There are four main branches of the Almarian temple, all four of which exist on both Jaern and Cahyali. Though they may go by different names depending on where they are, each branch falls mainly into the 4 different types, each fulfilling a different purpose. Most of the local chapters are entirely self-sufficient and contain multiple branches of the temple. The priests in these chapters also occasionally take on the work of multiple branches in order to truly express themselves.
  
 ==== Shepherds ==== ==== Shepherds ====
 These people focus on the welfare of the soul itself, guiding lost souls to the afterlife and guarding them from harm. They sometimes work together with the Anubian Sepulchers in detective operations and investigations, as their connection to the soul allows them to carry out limited communion with the dead and bring closure to those who have passed. These people focus on the welfare of the soul itself, guiding lost souls to the afterlife and guarding them from harm. They sometimes work together with the Anubian Sepulchers in detective operations and investigations, as their connection to the soul allows them to carry out limited communion with the dead and bring closure to those who have passed.
  
-==== Templars ====+==== Wardens ====
 The warriors of Almar. These priests take up arms against all manner of foe, anything which would harm the soul or take it for their own ends. They channel the beliefs and power of the aspect Krinos, utilizing the powerful magic within their own souls to do battle.  The warriors of Almar. These priests take up arms against all manner of foe, anything which would harm the soul or take it for their own ends. They channel the beliefs and power of the aspect Krinos, utilizing the powerful magic within their own souls to do battle. 
 +
 +==== Templars ====
 +The Templars use the Soulspark's teachings to focus the souls around them and protect them. Those in this branch mainly work to protect the living, channeling their belief to support others and prevent harm. Whether they see the harm/theft of souls or harm to any of the innocent, they do their duty and take care of it.
 +
 +In cases when the Wardens and Shepherds need to work together, the Templars also work as the intermediary for them to make sure that those who are in trouble are not harmed.
  
 ==== Ascendants ==== ==== Ascendants ====
-The most traditional and oldest faction of Almarians. During Almar's ousting from the Fourteen, they were the only ones who managed to carry on belief in their god and deliver the teachings of the Soulspark to the world once Almar returned. Many find them strange, as Ascendants prefer to focus on their own souls and spend much of their time meditating, attempting to abandon their connections to earthly things. +The most traditional and oldest faction of Almarians. During Almar's ousting from the Thirteen, they were the only ones who managed to carry on belief in their god and deliver the teachings of the Soulspark to the world once Almar returned. Many find them strange, as Ascendants prefer to focus on their own souls and spend much of their time meditating, attempting to abandon their connections to earthly things. 
 + 
 +Shepherds, Wardens, and Templars all depend on the Ascendants, however, as their temples are some of the few which contain the tools and magical components necessary to supply Shepherd, Warden, and Templar activities, as well as perform many divine rituals.
  
-Shepherds and Templars both depend on the Ascendants, however, as their temples are some of the few which contain the tools and magical components necessary to supply Shepherd and Templar activities, as well as perform many divine rituals. 
gods/almar.1715569292.txt.gz · Last modified: 2024/05/12 23:01 by quiddlesticks