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gods:almar [2024/05/12 23:01] quiddlesticksgods:almar [2026/01/10 01:08] (current) – replaced Vormaxia with Empani simeonrice1_gmail.com
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 ===== Avatars ===== ===== Avatars =====
-Almar appears in three forms: one originating on [[settings:jaern|Jaern]], one on [[settings:cahyali|Cahyali]], and one having scattered legends across both planes. One of these forms, the Soulspark, is said to have been an adventurer, once, a close friend to Kira and Cronk - two who would go on to become the gods of mind and body, [[gods:vormaxia|Vormaxia]] and [[gods:zepherin|Zepherin]]. To this day, Jaernian practices closely associate the three of them.+Almar appears in three forms: one originating on [[settings:jaern|Jaern]], one on [[settings:cahyali|Cahyali]], and one having scattered legends across both planes. One of these forms, the Soulspark, is said to have been an adventurer, once, a close friend to Kira and Cronk - two who would go on to become the gods of mind and body, [[gods:empani|Empani]] and [[gods:zepherin|Zepherin]]. To this day, Jaernian practices closely associate the three of them.
  
 ==== The Soulspark ==== ==== The Soulspark ====
-This aspect of Almar is present on Jaern, and is the one involved in the mythos surrounding himself, Vormaxia, and Zepherin. He appears as a rather plain-looking human man from [[settings:jaern:therhine|The Rhine Archipelago]], or as a multicolored, shifting array of light and color vaguely composing a humanoid shape. +This aspect of Almar is present on Jaern, and is the one involved in the mythos surrounding himself, Empani, and Zepherin. He appears as a rather plain-looking human man from [[settings:jaern:therhine|The Rhine Archipelago]], or as a multicolored, shifting array of light and color vaguely composing a humanoid shape. 
  
 In his humanlike form, he often wears a simple linen cloak adorned with complex knots of embroidery and tasseled rope. This attire is where the Knot of Almar comes from, and it is believed to represent the complexity and interconnectedness of the mortal soul with the mortal body, mind, and the world around. In his humanlike form, he often wears a simple linen cloak adorned with complex knots of embroidery and tasseled rope. This attire is where the Knot of Almar comes from, and it is believed to represent the complexity and interconnectedness of the mortal soul with the mortal body, mind, and the world around.
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 ===== Origins ===== ===== Origins =====
-The Jaernian temples say that Almar is one of the oldest gods: a primordial being, who existed at the dawn of creation to shape the mortal soul. Together with the rest of the Fourteen, he crafted the metaphysical part of the mortal form, and granted them the ability to wield magic through the soul. All was well until the Heavens' War, when [[gods:anubis|Anubis]] and [[gods:orus|Orus,]] seeking power and stability, encroached on those parts of their domains which overlapped and forced Almar away from the pantheon.+The Jaernian temples say that Almar is one of the oldest gods: a primordial being, who existed at the dawn of creation to shape the mortal soul. Together with the rest of the Thirteen, he crafted the metaphysical part of the mortal form, and granted them the ability to wield magic through the soul. All was well until the Heavens' War, when [[gods:anubis|Anubis]] and [[gods:orus|Orus,]] seeking power and stability, encroached on those parts of their domains which overlapped and forced Almar away from the pantheon.
  
-He would not return until Vormaxia's gambit, when she leveraged a loophole in the God-Pact to ascend as one of the Fourteen. With her she brought Zepherin and Almar. Their priesthoods returned and established themselves, and ever since Almar has been guiding the mortal soul and supporting the power contained within it.+He would not return until Vormaxia's gambit, when she leveraged a loophole in the God-Pact to ascend as one of the Thirteen. With her she brought Zepherin and Almar. Their priesthoods returned and established themselves, and ever since Almar has been guiding the mortal soul and supporting the power contained within it.
  
-Far away, on Cahyali, a Dreamt named Tise-Swa is said to have been immensely bored. So bored, in fact, that the only thing able to entertain him was a convoluted, risky plan: one which would end with his ascension to the pantheon, or his utter obliteration from existence. During this plan, he stole precious and forbidden knowledge from Thoth, tricked Peregrinus into giving up some light of the sun, and convinced Seherine to change his place on the loom of fate. Different myths tell various specific events, but all have the same ending. Tise-Swa succeeds against all odds, and becomes a god.+Far away, on Cahyali, a Dreamt named Tise-Swa is said to have been immensely bored. So bored, in fact, that the only thing able to entertain him was a convoluted, risky plan: one which would end with his ascension to the pantheon, or his utter obliteration from existence. During this plan, he stole precious and forbidden knowledge from Thoth, tricked [[gods:ra|Peregrinus]] into giving up some light of the sun, and convinced [[gods:atena|Seherine]] to change his place on the loom of fate. Different myths tell various specific events, but all have the same ending. Tise-Swa succeeds against all odds, and becomes a god.
  
 ===== Priesthood ===== ===== Priesthood =====
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 ==== Ascendants ==== ==== Ascendants ====
-The most traditional and oldest faction of Almarians. During Almar's ousting from the Fourteen, they were the only ones who managed to carry on belief in their god and deliver the teachings of the Soulspark to the world once Almar returned. Many find them strange, as Ascendants prefer to focus on their own souls and spend much of their time meditating, attempting to abandon their connections to earthly things. +The most traditional and oldest faction of Almarians. During Almar's ousting from the Thirteen, they were the only ones who managed to carry on belief in their god and deliver the teachings of the Soulspark to the world once Almar returned. Many find them strange, as Ascendants prefer to focus on their own souls and spend much of their time meditating, attempting to abandon their connections to earthly things. 
  
 Shepherds and Templars both depend on the Ascendants, however, as their temples are some of the few which contain the tools and magical components necessary to supply Shepherd and Templar activities, as well as perform many divine rituals. Shepherds and Templars both depend on the Ascendants, however, as their temples are some of the few which contain the tools and magical components necessary to supply Shepherd and Templar activities, as well as perform many divine rituals.
gods/almar.1715569292.txt.gz · Last modified: 2024/05/12 23:01 by quiddlesticks