gods:almar
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| gods:almar [2024/05/12 23:01] – quiddlesticks | gods:almar [2026/10/25 16:36] (current) – jsteuber | ||
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| ===== Avatars ===== | ===== Avatars ===== | ||
| - | Almar appears in three forms: one originating on [[settings: | + | Almar appears in three forms: one originating on [[settings: |
| ==== The Soulspark ==== | ==== The Soulspark ==== | ||
| - | This aspect of Almar is present on Jaern, and is the one involved in the mythos surrounding himself, | + | This aspect of Almar is present on Jaern, and is the one involved in the mythos surrounding himself, |
| In his humanlike form, he often wears a simple linen cloak adorned with complex knots of embroidery and tasseled rope. This attire is where the Knot of Almar comes from, and it is believed to represent the complexity and interconnectedness of the mortal soul with the mortal body, mind, and the world around. | In his humanlike form, he often wears a simple linen cloak adorned with complex knots of embroidery and tasseled rope. This attire is where the Knot of Almar comes from, and it is believed to represent the complexity and interconnectedness of the mortal soul with the mortal body, mind, and the world around. | ||
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| ===== Origins ===== | ===== Origins ===== | ||
| - | The Jaernian temples say that Almar is one of the oldest gods: a primordial being, who existed at the dawn of creation to shape the mortal soul. Together with the rest of the Fourteen, he crafted the metaphysical part of the mortal form, and granted them the ability to wield magic through the soul. All was well until the Heavens' | + | The Jaernian temples say that Almar is one of the oldest gods: a primordial being, who existed at the dawn of creation to shape the mortal soul. Together with the rest of the Thirteen, he crafted the metaphysical part of the mortal form, and granted them the ability to wield magic through the soul. All was well until the Heavens' |
| - | He would not return until Vormaxia' | + | He would not return until Vormaxia' |
| - | Far away, on Cahyali, a Dreamt named Tise-Swa is said to have been immensely bored. So bored, in fact, that the only thing able to entertain him was a convoluted, risky plan: one which would end with his ascension to the pantheon, or his utter obliteration from existence. During this plan, he stole precious and forbidden knowledge from Thoth, tricked Peregrinus into giving up some light of the sun, and convinced Seherine to change his place on the loom of fate. Different myths tell various specific events, but all have the same ending. Tise-Swa succeeds against all odds, and becomes a god. | + | Far away, on Cahyali, a Dreamt named Tise-Swa is said to have been immensely bored. So bored, in fact, that the only thing able to entertain him was a convoluted, risky plan: one which would end with his ascension to the pantheon, or his utter obliteration from existence. During this plan, he stole precious and forbidden knowledge from Thoth, tricked |
| - | ===== Priesthood ===== | + | |
| - | There are three branches of the Almarian temple, all three of which exist on both Jaern and Cahyali. | + | ===== Structure of the Priesthood |
| + | |||
| + | ==== Apprenticeship ==== | ||
| + | |||
| + | After an Almarian agrees to teach a new follower in the ways of Almar, they normally spend a majority of their day learning for three to four months. Once their training is completed the Almarian will call upon Almar' | ||
| + | |||
| + | ==== Culture ==== | ||
| + | |||
| + | Followers of Almar enjoy participating in spiritual conversation, | ||
| + | |||
| + | ===== Priesthood Branches | ||
| + | There are four main branches of the Almarian temple, all four of which exist on both Jaern and Cahyali. | ||
| ==== Shepherds ==== | ==== Shepherds ==== | ||
| These people focus on the welfare of the soul itself, guiding lost souls to the afterlife and guarding them from harm. They sometimes work together with the Anubian Sepulchers in detective operations and investigations, | These people focus on the welfare of the soul itself, guiding lost souls to the afterlife and guarding them from harm. They sometimes work together with the Anubian Sepulchers in detective operations and investigations, | ||
| - | ==== Templars | + | ==== Wardens |
| The warriors of Almar. These priests take up arms against all manner of foe, anything which would harm the soul or take it for their own ends. They channel the beliefs and power of the aspect Krinos, utilizing the powerful magic within their own souls to do battle. | The warriors of Almar. These priests take up arms against all manner of foe, anything which would harm the soul or take it for their own ends. They channel the beliefs and power of the aspect Krinos, utilizing the powerful magic within their own souls to do battle. | ||
| + | |||
| + | ==== Templars ==== | ||
| + | The Templars use the Soulspark' | ||
| + | |||
| + | In cases when the Wardens and Shepherds need to work together, the Templars also work as the intermediary for them to make sure that those who are in trouble are not harmed. | ||
| ==== Ascendants ==== | ==== Ascendants ==== | ||
| - | The most traditional and oldest faction of Almarians. During Almar' | + | The most traditional and oldest faction of Almarians. During Almar' |
| + | |||
| + | Shepherds, Wardens, and Templars all depend on the Ascendants, however, as their temples are some of the few which contain the tools and magical components necessary to supply Shepherd, Warden, and Templar activities, as well as perform many divine rituals. | ||
| - | Shepherds and Templars both depend on the Ascendants, however, as their temples are some of the few which contain the tools and magical components necessary to supply Shepherd and Templar activities, as well as perform many divine rituals. | ||
gods/almar.1715569292.txt.gz · Last modified: 2024/05/12 23:01 by quiddlesticks