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settings:planes:kurago [2023/11/20 02:54] – [Udath, City of Souls] quiddlestickssettings:planes:kurago [2024/01/02 19:34] quiddlesticks
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 Put simply, the Kurago is the spirit world. Unlike many other planes commonly known to the Cefa'zisto such as the [[settings:planes:celestial|Celestial Realms]] and the [[settings:planes:beneath|Beneath]], the Kurago exists irrespective of mortal thought and belief. It has existed before [[lore:races|mortalkind]], and will continue to exist after it, reflecting all that exists in the material world. A world of mystery, the Kurago is as diverse as the spirits that inhabit it. It is possible to travel through the Kurago and pass by locales as varied as miles upon miles of thick mist, to fields where lost spirits amble about aimlessly, to great cities of debauchery and affluence ruled by ghost-kings. The plane is lacking in color, everything is in shades of grey. Put simply, the Kurago is the spirit world. Unlike many other planes commonly known to the Cefa'zisto such as the [[settings:planes:celestial|Celestial Realms]] and the [[settings:planes:beneath|Beneath]], the Kurago exists irrespective of mortal thought and belief. It has existed before [[lore:races|mortalkind]], and will continue to exist after it, reflecting all that exists in the material world. A world of mystery, the Kurago is as diverse as the spirits that inhabit it. It is possible to travel through the Kurago and pass by locales as varied as miles upon miles of thick mist, to fields where lost spirits amble about aimlessly, to great cities of debauchery and affluence ruled by ghost-kings. The plane is lacking in color, everything is in shades of grey.
  
-The parts of the Kurago that reflect the world of Jaern are the homes of the Jaernian nomad spirits: ancient beings who perished in the destruction of Torandor. While there is no substance to the Kurago it resembles the worlds it is parallel to. Reality has a reflection within the Kurago. The longer a building is in use the more it will appear in the Kurago. If a building is abandoned in the actual world its reflection will fade with time.  Time after time, they reincarnate to guide [[lore:backgrounds:nomad|Jaernian nomads]], with the nomad's life and experiences eventually joining with the spirit as it returns to the Kurago upon the nomad's death.+The parts of the Kurago that reflect the world of Jaern are the homes of the Jaernian nomad spirits: ancient beings who perished in the destruction of [[settings:torandor|Torandor]]. While there is no substance to the Kurago it resembles the worlds it is parallel to. Reality has a reflection within the Kurago. The longer a building is in use the more it will appear in the Kurago. If a building is abandoned in the actual world its reflection will fade with time.  Time after time, they reincarnate to guide [[lore:backgrounds:nomad|Jaernian nomads]], with the nomad's life and experiences eventually joining with the spirit as it returns to the Kurago upon the nomad's death.
  
 Any living being who remains in the Kurago too long runs the risk of losing themselves, becoming lost without help and unable to find their way back to the material world... until their body fades away and they become a spirit themselves. Souls cannot survive withing the Kurago for more than 24 hours. After this time the soul will die leaving behind the spirit of the individual. This loss often time causes the mind of the being to lose some of its sanity. Any living being who remains in the Kurago too long runs the risk of losing themselves, becoming lost without help and unable to find their way back to the material world... until their body fades away and they become a spirit themselves. Souls cannot survive withing the Kurago for more than 24 hours. After this time the soul will die leaving behind the spirit of the individual. This loss often time causes the mind of the being to lose some of its sanity.
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 Much of the Mists, especially its more "natural" locales, are in cool, desaturated shades, most commonly blue and purple. What mystical flora exists is often bioluminescent; adventurers have reported sights of flowers with glowing petals, or grasses with odd luminous bulbs on their tallest stalks. The fauna here resembles earthly wildlife, but can't really be compared directly. Much of the Mists, especially its more "natural" locales, are in cool, desaturated shades, most commonly blue and purple. What mystical flora exists is often bioluminescent; adventurers have reported sights of flowers with glowing petals, or grasses with odd luminous bulbs on their tallest stalks. The fauna here resembles earthly wildlife, but can't really be compared directly.
 +
 +===== The Delves =====
 +Even the spirits of the Kurago may not know much about the Kurago Delves. They are deep, dark places, reflecting what is most wild and unknown about the material realm - and, at the same time, holding perhaps the most valuable treasures and secrets the Kurago has to offer. The spirits that inhabit Delves are thought to be overall more hostile than those who live in the Mists, and rarely interact with the Cefa'zisto in a guardian-spirit capacity. When they do, it is not uncommon for these Delve spirits to force their minds over top of the mortal's, and become second lifers.
 +
 +The Delves are detrimental to the living: without protection of another spirit or their magic, a mortal's body and soul will dissolve away into the fabric of the Kurago after about 24 hours spent continuously within a Delve, leaving only the spirit behind. These places are dark, but often don't have obvious delineations with the Mists. It is possible for a patch of safe ground to exist within an expansive Delve, or a small Delve to crop up within what is otherwise a bustling city in the Mists. Many spirits can sense the boundary somewhat intuitively, but the living cannot.
  
 ===== Kurago Locales ===== ===== Kurago Locales =====
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 ==== Udath, City of Souls ==== ==== Udath, City of Souls ====
  
-Udath is one of the great gathering spots of the Kurago for souls, spirits, and nomads. Udath is a city of souls and spirits filled with towers. Four giant pyramid-like structures named the Pyramids of El help to stabilize the city in the Kurago, preventing it from disappearing and being forgotten in the mist of time and memory. Udath is the memory of the original city of Udath, a place on Torandor before the planet was destroyed. The spirits would not let the city die a second time, and thus the Spirit King built the Pyramids of El to preserve the city in the Kurago. The city is divided into three districts, and welcomes mortal visitors.+Udath is one of the great gathering spots of the Kurago for souls, spirits, and [[lore:backgrounds:nomad|nomads.]] Udath is a city of souls and spirits filled with towers. Four giant pyramid-like structures named the **Pyramids of El** help to stabilize the city in the Kurago, preventing it from disappearing and being forgotten in the mist of time and memory. Udath is the memory of the original city of Udath, a place on Torandor before the planet was destroyed. The spirits would not let the city die a second time, and thus the city's ruler, the **Spirit King,** built the Pyramids of El to preserve the city in the Kurago. The city is divided into three districts, and welcomes mortal visitors.
  
   * **Grand Plaza:** By far the largest district, and is residential for the most part. Spiraling towers dot the area and serve as homes. Music suffuses this district, and the place is often filled with spirits going about daily business like living folk. The Grand Plaza is also home to the Spirit King's Palace and the Pyramids of El.   * **Grand Plaza:** By far the largest district, and is residential for the most part. Spiraling towers dot the area and serve as homes. Music suffuses this district, and the place is often filled with spirits going about daily business like living folk. The Grand Plaza is also home to the Spirit King's Palace and the Pyramids of El.
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-//Writer's Note: To be added! If you run in the Kurago and develop any new major locations, please let the Story Board know.// +//Writer's Note: More to be added! If you run in the Kurago and develop any new major locations, please let the Story Board know.//
-===== The Delves ===== +
-Even the spirits of the Kurago may not know much about the Kurago Delves. They are deep, dark places, reflecting what is most wild and unknown about the material realm - and, at the same time, holding perhaps the most valuable treasures and secrets the Kurago has to offer. The spirits that inhabit Delves are thought to be overall more hostile than those who live in the Mists, and rarely interact with the Cefa'zisto in a guardian-spirit capacity. When they do, it is not uncommon for these Delve spirits to force their minds over top of the mortal's, and become second lifers. +
- +
-The Delves are detrimental to the living: without protection of another spirit or their magic, a mortal's body and soul will dissolve away into the fabric of the Kurago after about 24 hours spent continuously within a Delve, leaving only the spirit behind. These places are dark, but often don't have obvious delineations with the Mists. It is possible for a patch of safe ground to exist within an expansive Delve, or a small Delve to crop up within what is otherwise a bustling city in the Mists. Many spirits can sense the boundary somewhat intuitively, but the living cannot.+
settings/planes/kurago.txt · Last modified: 2024/05/02 00:58 by quiddlesticks