settings:jaern
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settings:jaern [2023/10/31 16:49] – [The Sunovarm] quiddlesticks | settings:jaern [2024/04/04 12:55] – eliu | ||
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===== Geography & Astronomy Overview ===== | ===== Geography & Astronomy Overview ===== | ||
- | This section focuses on Jaern’s place within its (current) solar system, and its history within the cosmos. It details other bodies within this solar system, some of which are home to extraterrestrial life, and could make for interesting backstories and campaigns. While this chapter gives some general remarks about the orbits, rotations, and tilts of various astronomical bodies, more detailed measurements for the scientifically curious are provided in [[jaern: | + | This section focuses on Jaern’s place within its (current) solar system, and its history within the cosmos. It details other bodies within this solar system, some of which are home to extraterrestrial life, and could make for interesting backstories and campaigns. While this chapter gives some general remarks about the orbits, rotations, and tilts of various astronomical bodies, more detailed measurements for the scientifically curious are provided in [[settings:jaern: |
Jaern is a water world - its surface is mostly water, with islands scattered about. These islands are where the vast majority of Jaernians live, with the largest landmass being [[settings: | Jaern is a water world - its surface is mostly water, with islands scattered about. These islands are where the vast majority of Jaernians live, with the largest landmass being [[settings: | ||
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=== Onra, the Sun === | === Onra, the Sun === | ||
// | // | ||
- | Yellow in color, Onra is a main-sequence star that is about 950,000 miles in diameter. The star has been very stable for as long as the recorded written history of Torandor, and the best magicians and scientists of Jaern do not predict this changing in the foreseeable future. A slow, 23-year cycle peaks in periods of high solar winds and flares. These rarely affect the surface of any planets with protective magnetic fields. This results in a luminous aurora on Jaern that can be seen even in the day. | + | Yellow in color, Onra is a main-sequence star that is about 950,000 miles in diameter. The star has been very stable for as long as the recorded written history of [[settings: |
=== The Planets === | === The Planets === | ||
- | The Onra system is quite large, totaling seven planets. From closest to Onra to furthest away, these include **Hydor,** planet of lava; **Bastrador, | + | The Onra system is quite large, totaling seven planets. From closest to Onra to furthest away, these include **Hydor,** planet of lava; **Bastrador, |
{{: | {{: | ||
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==== The Sunovarm ==== | ==== The Sunovarm ==== | ||
- | Named " | + | Named " |
**[[settings: | **[[settings: | ||
**[[settings: | **[[settings: | ||
+ | |||
+ | **[[settings: | ||
**[[settings: | **[[settings: | ||
- | **[[settings: | + | **[[settings: |
==== The Malhelakvo ==== | ==== The Malhelakvo ==== | ||
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Certain departments within the governance of [[settings: | Certain departments within the governance of [[settings: | ||
+ | |||
+ | **[[settings: | ||
==== Unexplored Isles: A Note to GMs ==== | ==== Unexplored Isles: A Note to GMs ==== | ||
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Jaern spent about nine million years traveling across 23 lightyears of empty space before it ended up drifting into the Onra System. Entering the system triggered a held psionic ability and reactivated the planet-wide shield, as well as charting a course towards the star’s habitable zone. Unfortunately, | Jaern spent about nine million years traveling across 23 lightyears of empty space before it ended up drifting into the Onra System. Entering the system triggered a held psionic ability and reactivated the planet-wide shield, as well as charting a course towards the star’s habitable zone. Unfortunately, | ||
- | Within Onra’s habitable zone, the planet **Torandor** was home to the many races we categorize as humanoids and orcish, including Humans, Elves, Dwarves, Orcs, Goblinoids, and more. Jaern’s entry into the Onra System was seen as an apocalyptic calamity that spurred the people of Torandor to act, and a great human leader known as the Chaos Lord reconfigured a weapon of mass destruction into a city-sized ark known as the **Kaaren of Destruction**, | + | Within Onra’s habitable zone, the planet **[[settings: |
The Ark landed on Jaern, and the Torandese refugees founded the **Empire of the Veil** on Jaern. The next few thousand years have been spent rebuilding what has been lost, and the Jaernian and Torandese peoples became the progenitors of the current population. | The Ark landed on Jaern, and the Torandese refugees founded the **Empire of the Veil** on Jaern. The next few thousand years have been spent rebuilding what has been lost, and the Jaernian and Torandese peoples became the progenitors of the current population. | ||
+ | |||
+ | ======= The Rhine Archipelago ======= | ||
+ | |||
+ | {{settings: | ||
+ | == A nautical map of the Rhine. == | ||
+ | |||
+ | ===== Geography ===== | ||
+ | |||
+ | The Rhine archipelago is situated quite far north. During the months of Napen and Obern (the eighth and ninth months of the year, respectively), | ||
+ | |||
+ | A few of the smaller islands, much further north than Northpoint, become inhabitable during the coldest weeks. The rest of the year is less eventful. The oceans thaw and life returns to its more normal state. | ||
+ | |||
+ | [[settings: | ||
+ | |||
+ | The [[settings: | ||
+ | |||
+ | === The Rhine Rhombus === | ||
+ | |||
+ | The Rhine Rhombus is an area of the Rhine Archipelago that is notoriously dangerous for ship travel. Until recently, no one who had ventured there had returned alive. A recent expedition to the Rhombus discovered a giant item on the bottom of the ocean there, which sucks down ships, trapping them and their passengers forever. The group managed to deactivate the item long enough to escape but it could start up again at any time. This region of seas is located to the southwest of the Rhine with the Rhine being the eastern point. It covers approximately 375 sq. mets with the western corner 30 mets away from Taegel. The northern point is 19.5 mets to the northwest and southwest. | ||
+ | |||
+ | ===== Language ===== | ||
+ | |||
+ | The predominant language of Rhine is Ferric. In most cities Ferric may be the only language spoken. On Centralia Island, it is becoming increasingly likely to run into someone who speaks Paroli, caused by the influence of southern trading companies and the influx of refugees after the Siege of Karfelon. Other islands have a mix of different languages depending on their populace. There are many lizard settlements that speak a mix of Sel' | ||
+ | |||
+ | ===== Locations of the Rhine Archipelago ===== | ||
+ | |||
+ | ==== Major Islands of the Rhine ==== | ||
+ | |||
+ | * [[settings: | ||
+ | * [[settings: | ||
+ | * [[settings: | ||
+ | * [[settings: | ||
+ | * [[settings: | ||
+ | * [[settings: | ||
+ | * [[settings: | ||
+ | * [[settings: | ||
+ | * Na'roo | ||
+ | * [[settings: | ||
+ | * Aurolis | ||
+ | * Southport | ||
+ | * [[settings: | ||
+ | * Taegel | ||
+ | * [[settings: | ||
+ | * Devimetra | ||
+ | * Sunkissed Pier | ||
+ | |||
+ | ==== Minor Islands of the Rhine ==== | ||
+ | |||
+ | * Cromwell Island | ||
+ | * Fort Cromwell | ||
+ | * Dain's Isle | ||
+ | * Dain's Cairn | ||
+ | * Southern Isles | ||
+ | * Featherton | ||
+ | * Slet' | ||
+ | * Fis' | ||
+ | * Scourgetide | ||
+ | * Saleen Isles | ||
+ | * Port Saleen | ||
+ | * Ocean' | ||
+ | * Port Faraday | ||
+ | * Port Respite | ||
+ | * Kashkava Isles | ||
+ | * Eastbank Prison | ||
+ | * Satine Hollow | ||
+ | * Sleavenska | ||
+ | * Fort Trine | ||
+ | * Nikron Isle | ||
+ | * Nikron Mines | ||
+ | |||
+ | |||
+ | ==== Other Islands Near the Rhine Archipelago ==== | ||
+ | |||
+ | * [[southern_judas_island|Southern Judas Island]] | ||
+ | * [[chafram_island|Chafram Island]] | ||
+ | |||
+ | ===== Factions of the Rhine Archipelago ===== | ||
+ | |||
+ | A few groups have a social, political, and/or economic influence over large parts of the Rhine. These factions wax and wane in strength over time, some dying out entirely, others forming anew. Currently, these are the existing factions in the Rhine: | ||
+ | |||
+ | === The Knights of Neptune === | ||
+ | |||
+ | The Knights of Neptune was founded by Akvo’ka, the Ekvilibri of Helmrest' | ||
+ | |||
+ | Leaders: Akvo' | ||
+ | |||
+ | Heraldry: A white trident inside a seashell, emblazoned in the center of a dark blue field. | ||
+ | |||
+ | |||
+ | === The Stormfin Sharks === | ||
+ | |||
+ | Based in Centralia, the Stormfin Sharks guild acts as mercenary ships for hire, protecting the interests of anyone with a bit of coin to throw around. Often, they have been hired by the Centralian Lords to follow their ships around to provide protection. They always fly a pair of flags, their main flag above a secondary flag that acts as a sort of “taxi light”. When acting as ships-for-hire, | ||
+ | |||
+ | Most of the Sharks act as 9-to-5 workers, bodyguards or insurance for merchant ships. They get annoyed when people mess up their name, since their brand is important to them. People sometimes mistakenly call them “Sharkfins” which they are quick to correct. | ||
+ | |||
+ | The Sharks have a working radius of 200’ before attacking ships that approach too close, firing a warning shot when a ship comes within 250’. This policy is made very clear, as they advertise this policy as much as possible. | ||
+ | |||
+ | Leaders: Oliver " | ||
+ | |||
+ | Heraldry: A black shark fin facing the right, cut through by a black lightning bolt striking from the upper right to the lower left, in the center of a gold field. | ||
+ | |||
+ | === Pirates of Scourgetide === | ||
+ | |||
+ | The Pirates of Scourgetide name themselves as such because they believe in and uphold the agreement and pirates’ code established at the pirate town of Scourgetide. This code values honor and mercy, taking only what they need from those that can afford to lose it, and not killing unless it is absolutely needed. They believe that all pirates under this banner have a form of brotherhood and kinship, and that betraying that is condemning oneself to a lonely deserted island far away from any trade routes. | ||
+ | |||
+ | Leaders: Katura Jax (" | ||
+ | |||
+ | Heraldry: A white skull facing the right above a white cutlass (facing left) crossed with a white olive branch (facing right), in the center of a black field. | ||
+ |
settings/jaern.txt · Last modified: 2024/04/30 02:43 by quiddlesticks