User Tools

Site Tools


settings:frosland

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
settings:frosland [2023/07/25 17:37] scizor021settings:frosland [2023/07/25 20:00] scizor021
Line 2: Line 2:
  
 **For additional information, running here, and editing this page, please contact Dan W (@scizor021)** **For additional information, running here, and editing this page, please contact Dan W (@scizor021)**
 +
 +{{:settings:frosland_1.1_png_1_.png?400|}}
  
 Frøsland, an island far, far to the north on Jaern, even intersecting part of the northern polar cap. The land is largely desolate, with less than two percent of it being suitable for agrarian needs during the end of spring and the summer months. (The moderate rainy season in Jaern times). Temperatures can range from the high 60’s during the peak of the summer months, to well below 0 in the winter months. Due to the natural currents of the oceans surrounding the island, the weather experiences a rubber banding effect, where it experiences extreme swings on a day to day basis. A typical day will see temperatures go from mid 50’s mid afternoon, to low 10’s at night. The extreme swings in temperature also result in frequent snowstorms, also creating feedback loops that keep the temperatures low. Frøsland, an island far, far to the north on Jaern, even intersecting part of the northern polar cap. The land is largely desolate, with less than two percent of it being suitable for agrarian needs during the end of spring and the summer months. (The moderate rainy season in Jaern times). Temperatures can range from the high 60’s during the peak of the summer months, to well below 0 in the winter months. Due to the natural currents of the oceans surrounding the island, the weather experiences a rubber banding effect, where it experiences extreme swings on a day to day basis. A typical day will see temperatures go from mid 50’s mid afternoon, to low 10’s at night. The extreme swings in temperature also result in frequent snowstorms, also creating feedback loops that keep the temperatures low.
Line 64: Line 66:
 ===== Nomads of Frøsland ===== ===== Nomads of Frøsland =====
  
- Nomads function as much of a spiritual hub within the cities of Frøsland, though what many see is far removed from the nomadic cultures of the rest of Jaern. Due to the isolationism, extreme weather, and rough living conditions, the nomads of Frøsland have learned to work with both the common people, and the priests of the Jaernian gods. The normal animosity between nomads and the average jaernian priests, is restrained on Frøsland. There are outliers on both sides, for priests and for the older nomads, but they are largely ignored, and know that their survival does rely on the others. It's also a great assistance that full casting priests of the gods are rare, as are nomads capable of communing with their guardian spirit.+Nomads function as much of a spiritual hub within the cities of Frøsland, though what many see is far removed from the nomadic cultures of the rest of Jaern. Due to the isolationism, extreme weather, and rough living conditions, the nomads of Frøsland have learned to work with both the common people, and the priests of the Jaernian gods. The normal animosity between nomads and the average jaernian priests, is restrained on Frøsland. There are outliers on both sides, for priests and for the older nomads, but they are largely ignored, and know that their survival does rely on the others. It's also a great assistance that full casting priests of the gods are rare, as are nomads capable of communing with their guardian spirit.
  
 ===== Culture of Frøsland ===== ===== Culture of Frøsland =====
 **This section is being saved for posterity of what used to be, and is wrong of 'what is' now. Much of this was destroyed between the years of 10077 and 10081** Anything within the double ellipses can be somewhat ignored in present day) **This section is being saved for posterity of what used to be, and is wrong of 'what is' now. Much of this was destroyed between the years of 10077 and 10081** Anything within the double ellipses can be somewhat ignored in present day)
- ((The culture of Frøsland is heavily rooted in warrior culture. Those with physical strength and battle prowess are the strongest, and it is reflected in day to day life. Mages and those of intellect serve their purpose, which is usually just serving the warriors.  +([The culture of Frøsland is heavily rooted in warrior culture. Those with physical strength and battle prowess are the strongest, and it is reflected in day to day life. Mages and those of intellect serve their purpose, which is usually just serving the warriors. 
- Tribalism is common between the cities, and as one amasses people and wealth, its not uncommon for another city to hear of its good fortune and lay siege to it. Alas however, this does create a cycle of wealth just moving from city to city, and never truly working in a way to prosper the people.  + 
- Battles on the battlefield are common, as are basic skirmishes between each city. Full blown wars however, are rare. The battles are mostly seen as proxy battles, to limit the damage done to the other cities' possessions (after all, why risk destroying your future property).  +Tribalism is common between the cities, and as one amasses people and wealth, its not uncommon for another city to hear of its good fortune and lay siege to it. Alas however, this does create a cycle of wealth just moving from city to city, and never truly working in a way to prosper the people. 
- Slavery is problematically common, with about ⅓ of any given population of a city being made up of slaves. The slave population is mostly made up of criminals, prisoners of war, and descendants of imported slaves. T’or had an intervention in the past, on behalf of the slaves of Frøsland, and set ground rules. Since then, these laws have been set in stone, sometimes literally, and there have been less issues overall. + 
 +Battles on the battlefield are common, as are basic skirmishes between each city. Full blown wars however, are rare. The battles are mostly seen as proxy battles, to limit the damage done to the other cities' possessions (after all, why risk destroying your future property). 
 + 
 +Slavery is problematically common, with about ⅓ of any given population of a city being made up of slaves. The slave population is mostly made up of criminals, prisoners of war, and descendants of imported slaves. T’or had an intervention in the past, on behalf of the slaves of Frøsland, and set ground rules. Since then, these laws have been set in stone, sometimes literally, and there have been less issues overall. 
 Slaves are now limited in the amount of time they are allowed to be forced to work, and must be given appropriate rest breaks depending on the labor being provided. Slaves are now limited in the amount of time they are allowed to be forced to work, and must be given appropriate rest breaks depending on the labor being provided.
 Slaves must be provided with adequate levels of possessions, food & water, housing, and clothing to survive winters in Frøsland Slaves must be provided with adequate levels of possessions, food & water, housing, and clothing to survive winters in Frøsland
 You may not kill, injure, or maim a slave, lest you become one yourself. You may not kill, injure, or maim a slave, lest you become one yourself.
 Crimes committed by slaves are brought to the local Jarl and T’orite to be dealt with, instead of the master. Crimes committed by slaves are brought to the local Jarl and T’orite to be dealt with, instead of the master.
-Lastly, a child of a slave is a free person, and will be treated as a full citizen of the town/city they are born in.))+Lastly, a child of a slave is a free person, and will be treated as a full citizen of the town/city they are born in.)]
  
-The actual culture of Frøsland has been twisted and warped by adventurers, and is a shell of its former self. Trade with off plane entities has introduced higher advanced technology and wealth. Raiding is unheard of now. Slavery was abolished after The Long Dark of 10078. There is currently a large cultural divide between the older generation, and the young generation who adapted to this new world.+=== Modern Day === 
 + 
 +The actual culture of Frøsland has been twisted and warped by adventurers, and is a shell of its former self. Trade with off plane entities has introduced higher advanced technology and wealth. Raiding is unheard of now. Slavery was entirely abolished after The Long Dark of 10078, and many of those who continued the cycle are dead. There is currently a large cultural divide between the older generation, and the young generation who adapted to this new world. 
 + 
 +=== Map: ===
  
-Map: 
 Only changes to the map is that the city of Raudberg was wiped off the map and replaced with a iron age city called Selasund. Only changes to the map is that the city of Raudberg was wiped off the map and replaced with a iron age city called Selasund.
  
 +===== Locations on Frøsland =====
 +
 +[[settings:frosland:froysland|Frøysland]]