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settings:ageron:toth:theblackone [2016/05/12 14:07] – [Pawns] macraesmithsettings:ageron:toth:theblackone [2016/06/01 16:31] – external edit 127.0.0.1
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 ===Initiation=== ===Initiation===
 //As a rule, The Black One doesn't really care enough about most events to interfere; he will not attack a character unless:// //As a rule, The Black One doesn't really care enough about most events to interfere; he will not attack a character unless://
-  * They attempt to dominate, destory, or drastically alter Koth. +  * They attempt to dominate, destory, or drastically alter Koth. (Slaying monsters, building homes, and doing other things that are considered "normal" won't lead to conflict.) 
-  * They attempt to dominate, destroy, or drastically alter Toth.+  * They attempt to dominate, destroy, or drastically alter Toth. (Establishing businesses and changing the city layout is fine.)
   * They attempt to purge the undead from the island.   * They attempt to purge the undead from the island.
   * They initiate hostilities with The Black One and ignore his warnings.   * They initiate hostilities with The Black One and ignore his warnings.
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 ====Pawns==== ====Pawns====
 If an adventurer moves through one of the Black One's obelisks and fails a 6 die power check, they become branded with his mark. The Black One will force the adventurer to bring powerful enemies and creatures (both dead and alive) to the obelisk. After delivery of the tribute, A pool of dark, purple energy will form beneath the body, and they will slowly sink into the pool, never to be seen again. If an adventurer moves through one of the Black One's obelisks and fails a 6 die power check, they become branded with his mark. The Black One will force the adventurer to bring powerful enemies and creatures (both dead and alive) to the obelisk. After delivery of the tribute, A pool of dark, purple energy will form beneath the body, and they will slowly sink into the pool, never to be seen again.
-The pawn must bring an enemy that is at least rate 50 to an obelisk, otherwise they will have to start making a Will check. The check starts at one die, and increases by a die every other week. Failing to resist the check will mean that the adventurer is being mind controlled by the Black One, and is too busy collecting tributes to the Black One to go on an adventure.+ 
 +The pawn must bring an enemy that is at least rate 50 to an obelisk at least once during each Jaernian year, otherwise they will have to start making a Will check. The check starts at one die, and increases by a die every other week. Failing to resist the check will mean that the adventurer is being mind controlled by the Black One, and is too busy collecting tributes to the Black One to go on an adventure.