settings:ageron:toth:theblackone
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settings:ageron:toth:theblackone [2016/05/04 23:58] – macraesmith | settings:ageron:toth:theblackone [2016/06/01 16:31] – external edit 127.0.0.1 | ||
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- | =====The Black One, Tyrant | + | =====The Black One, Embodiment |
//__Note__: Almost all of the information on this page is to be used strictly for GM-ing purposes; virtually no characters should have knowledge about this in-game. Additionally, | //__Note__: Almost all of the information on this page is to be used strictly for GM-ing purposes; virtually no characters should have knowledge about this in-game. Additionally, | ||
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As a result of the Debasement, The Black One's very soul has become one with the island of Koth. He **is** the island' | As a result of the Debasement, The Black One's very soul has become one with the island of Koth. He **is** the island' | ||
===Immortality=== | ===Immortality=== | ||
- | Due to his connection to the island, the Black One does not age. Additionally, whenever his body is destroyed, he will respawn in exactly 16 rounds. | + | Due to his connection to the island, the Black One does not age. Additionally, |
===Mobility=== | ===Mobility=== | ||
The Black One can teleport, run at incomprehensible speeds, and can magic fly. | The Black One can teleport, run at incomprehensible speeds, and can magic fly. | ||
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===Initiation=== | ===Initiation=== | ||
//As a rule, The Black One doesn' | //As a rule, The Black One doesn' | ||
- | * They attempt to dominate, destory, or drastically alter Koth. | + | * They attempt to dominate, destory, or drastically alter Koth. (Slaying monsters, building homes, and doing other things that are considered " |
- | * They attempt to dominate, destroy, or drastically alter Toth. | + | * They attempt to dominate, destroy, or drastically alter Toth. (Establishing businesses and changing the city layout is fine.) |
* They attempt to purge the undead from the island. | * They attempt to purge the undead from the island. | ||
* They initiate hostilities with The Black One and ignore his warnings. | * They initiate hostilities with The Black One and ignore his warnings. | ||
* He feels like protecting one of his servants. | * He feels like protecting one of his servants. | ||
+ | * They repeatedly insult him. (After a character insults him, he'll typically make a grandiose display of power to intimidate them.) | ||
//If the party attempts to kill The Black One, he'll calmly give them a warning, and will proceed to stare down the offender(s); | //If the party attempts to kill The Black One, he'll calmly give them a warning, and will proceed to stare down the offender(s); | ||
===Fighting Style=== | ===Fighting Style=== | ||
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* Create up to 24 clones of himself, each armed with +4 Adamantite Maroglaves, 9 die Very Deadly weapon checks, 9 die Backstab checks, and the ability to teleport as a fifth. | * Create up to 24 clones of himself, each armed with +4 Adamantite Maroglaves, 9 die Very Deadly weapon checks, 9 die Backstab checks, and the ability to teleport as a fifth. | ||
====Pawns==== | ====Pawns==== | ||
- | If an adventurer moves through one of the Black One's obelisks and fails a 6 die power check, they become branded with his mark. The Black One will force the adventurer to bring powerful enemies to his obelisks. | + | If an adventurer moves through one of the Black One's obelisks and fails a 6 die power check, they become branded with his mark. The Black One will force the adventurer to bring powerful enemies |
+ | |||
+ | The pawn must bring an enemy that is at least rate 50 to an obelisk at least once during each Jaernian year, otherwise they will have to start making a Will check. The check starts at one die, and increases by a die every other week. Failing to resist the check will mean that the adventurer is being mind controlled by the Black One, and is too busy collecting tributes to the Black One to go on an adventure. |