settings:ageron:toth:theblackone
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settings:ageron:toth:theblackone [2016/05/04 23:58] – macraesmith | settings:ageron:toth:theblackone [2016/08/20 16:13] – macraesmith | ||
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- | =====The Black One, Tyrant | + | =====The Black One, Embodiment |
//__Note__: Almost all of the information on this page is to be used strictly for GM-ing purposes; virtually no characters should have knowledge about this in-game. Additionally, | //__Note__: Almost all of the information on this page is to be used strictly for GM-ing purposes; virtually no characters should have knowledge about this in-game. Additionally, | ||
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As a result of the Debasement, The Black One's very soul has become one with the island of Koth. He **is** the island' | As a result of the Debasement, The Black One's very soul has become one with the island of Koth. He **is** the island' | ||
===Immortality=== | ===Immortality=== | ||
- | Due to his connection to the island, the Black One does not age. Additionally, whenever his body is destroyed, he will respawn in exactly 16 rounds. | + | Due to his connection to the island, the Black One does not age. Additionally, |
===Mobility=== | ===Mobility=== | ||
The Black One can teleport, run at incomprehensible speeds, and can magic fly. | The Black One can teleport, run at incomprehensible speeds, and can magic fly. | ||
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===Initiation=== | ===Initiation=== | ||
//As a rule, The Black One doesn' | //As a rule, The Black One doesn' | ||
- | * They attempt to dominate, destory, or drastically alter Koth. | + | * They attempt to dominate, destory, or drastically alter Koth. (Slaying monsters, building homes, and doing other things that are considered " |
- | * They attempt to dominate, destroy, or drastically alter Toth. | + | * They attempt to dominate, destroy, or drastically alter Toth. (Establishing businesses and changing the city layout is fine.) |
* They attempt to purge the undead from the island. | * They attempt to purge the undead from the island. | ||
* They initiate hostilities with The Black One and ignore his warnings. | * They initiate hostilities with The Black One and ignore his warnings. | ||
* He feels like protecting one of his servants. | * He feels like protecting one of his servants. | ||
- | //If the party attempts to kill The Black One, he' | + | * They repeatedly insult him. (After a character insults him, he' |
===Fighting Style=== | ===Fighting Style=== | ||
==Flamboyant: | ==Flamboyant: | ||
- | The Black One prefers unarmed combat, in which he will typically grapple an opponent to " | + | The Black One prefers unarmed combat, in which he will typically grapple an opponent to " |
==Serious: For when he feels concerned or intimidated== | ==Serious: For when he feels concerned or intimidated== | ||
The Black One, rather than warning his opponents, initiates combat with a surprise round if possible. He'll proceed | The Black One, rather than warning his opponents, initiates combat with a surprise round if possible. He'll proceed | ||
* Crush his enemies using earth magics. (i.e. Throw a mountain on top of them, open up a bottomless pit beneath them, or cast two dozen copies of Cone of Spikes.) | * Crush his enemies using earth magics. (i.e. Throw a mountain on top of them, open up a bottomless pit beneath them, or cast two dozen copies of Cone of Spikes.) | ||
- | * Nuke the foe with a large ball, wave, cone, etc. of pure magical energy. (6 die power check or be instantly vaporized, | + | * Nuke the foe with a large ball, wave, cone, etc. of pure magical energy. (6 die power check or be instantly vaporized, take 24d6 pure damage |
- | * Create up to 24 clones of himself, each armed with +4 Adamantite Maroglaves, 9 die Very Deadly weapon checks, 9 die Backstab checks, and the ability to teleport as a fifth. | + | * Create up to 24 clones of himself, each armed with d20 precision weapons, 9 die Very Deadly weapon checks, 9 die Backstab checks, and the ability to teleport as a fifth. |
====Pawns==== | ====Pawns==== | ||
- | If an adventurer moves through one of the Black One's obelisks and fails a 6 die power check, they become branded with his mark. The Black One will encourage | + | If an adventurer moves through one of the Black One's obelisks and fails a 6 die power check, they become branded with his mark. The Black One will force the adventurer to bring powerful enemies |
+ | |||
+ | The pawn must bring an enemy that is at least rate 50 (both dead and alive will suffice) to an obelisk at least once during each Jaernian year, otherwise they will have to start making a Will check. The check starts at one die, and increases by a die every other week. Failing to resist the check will mean that the adventurer is being mind controlled by the Black One, and is too busy collecting tributes to the Black One to go on an adventure. |