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settings:ageron:toth:theblackone [2016/05/04 23:58] macraesmithsettings:ageron:toth:theblackone [2016/06/01 16:31] – external edit 127.0.0.1
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-=====The Black One, Tyrant of Koth=====+=====The Black One, Embodiment of Koth=====
 //__Note__: Almost all of the information on this page is to be used strictly for GM-ing purposes; virtually no characters should have knowledge about this in-game. Additionally, I'm going to have to make a lot of tweaks to this character over time, as his primary function is to serve as the island's "plot guardian", and he has history that is deeply tied to how the island functions as a whole. Please bear with me as I flesh out the lore. //__Note__: Almost all of the information on this page is to be used strictly for GM-ing purposes; virtually no characters should have knowledge about this in-game. Additionally, I'm going to have to make a lot of tweaks to this character over time, as his primary function is to serve as the island's "plot guardian", and he has history that is deeply tied to how the island functions as a whole. Please bear with me as I flesh out the lore.
  
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 As a result of the Debasement, The Black One's very soul has become one with the island of Koth. He **is** the island's latent magical energy, and as such, can make fantastic displays of power. As a result of the Debasement, The Black One's very soul has become one with the island of Koth. He **is** the island's latent magical energy, and as such, can make fantastic displays of power.
 ===Immortality=== ===Immortality===
-Due to his connection to the island, the Black One does not age. Additionally, whenever his body is destroyed, he will respawn in exactly 16 rounds.+Due to his connection to the island, the Black One does not age. Additionally, he does not have a traditional "body" to destroy.
 ===Mobility=== ===Mobility===
 The Black One can teleport, run at incomprehensible speeds, and can magic fly.  The Black One can teleport, run at incomprehensible speeds, and can magic fly. 
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 ===Initiation=== ===Initiation===
 //As a rule, The Black One doesn't really care enough about most events to interfere; he will not attack a character unless:// //As a rule, The Black One doesn't really care enough about most events to interfere; he will not attack a character unless://
-  * They attempt to dominate, destory, or drastically alter Koth. +  * They attempt to dominate, destory, or drastically alter Koth. (Slaying monsters, building homes, and doing other things that are considered "normal" won't lead to conflict.) 
-  * They attempt to dominate, destroy, or drastically alter Toth.+  * They attempt to dominate, destroy, or drastically alter Toth. (Establishing businesses and changing the city layout is fine.)
   * They attempt to purge the undead from the island.   * They attempt to purge the undead from the island.
   * They initiate hostilities with The Black One and ignore his warnings.   * They initiate hostilities with The Black One and ignore his warnings.
   * He feels like protecting one of his servants.   * He feels like protecting one of his servants.
 +  * They repeatedly insult him. (After a character insults him, he'll typically make a grandiose display of power to intimidate them.)
 //If the party attempts to kill The Black One, he'll calmly give them a warning, and will proceed to stare down the offender(s); they have to make a 6 die power check, otherwise they will begin to have a seizure, which will last 1d4 hours. If they continue hostile activities, he will retaliate.// //If the party attempts to kill The Black One, he'll calmly give them a warning, and will proceed to stare down the offender(s); they have to make a 6 die power check, otherwise they will begin to have a seizure, which will last 1d4 hours. If they continue hostile activities, he will retaliate.//
 ===Fighting Style=== ===Fighting Style===
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   * Create up to 24 clones of himself, each armed with +4 Adamantite Maroglaves, 9 die Very Deadly weapon checks, 9 die Backstab checks, and the ability to teleport as a fifth.   * Create up to 24 clones of himself, each armed with +4 Adamantite Maroglaves, 9 die Very Deadly weapon checks, 9 die Backstab checks, and the ability to teleport as a fifth.
 ====Pawns==== ====Pawns====
-If an adventurer moves through one of the Black One's obelisks and fails a 6 die power check, they become branded with his mark. The Black One will encourage the adventurer to bring powerful enemies to his obelisks.+If an adventurer moves through one of the Black One's obelisks and fails a 6 die power check, they become branded with his mark. The Black One will force the adventurer to bring powerful enemies and creatures (both dead and alive) to the obelisk. After delivery of the tribute, A pool of dark, purple energy will form beneath the body, and they will slowly sink into the pool, never to be seen again. 
 + 
 +The pawn must bring an enemy that is at least rate 50 to an obelisk at least once during each Jaernian year, otherwise they will have to start making a Will check. The check starts at one die, and increases by a die every other week. Failing to resist the check will mean that the adventurer is being mind controlled by the Black One, and is too busy collecting tributes to the Black One to go on an adventure.