settings:ageron:toth:theblackone
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settings:ageron:toth:theblackone [2016/05/04 23:55] – macraesmith | settings:ageron:toth:theblackone [2017/07/12 23:22] – macraesmith | ||
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- | =====The Black One, Tyrant | + | =====The Black One, Embodiment |
//__Note__: Almost all of the information on this page is to be used strictly for GM-ing purposes; virtually no characters should have knowledge about this in-game. Additionally, | //__Note__: Almost all of the information on this page is to be used strictly for GM-ing purposes; virtually no characters should have knowledge about this in-game. Additionally, | ||
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====Motives==== | ====Motives==== | ||
- | The Black One has three primary goals as of now: To break free from the island, to maintain | + | The Black One has two primary goals: To break free of the island, |
- | ====Powers and Abilities==== | + | |
- | As a result | + | ====Pawns==== |
- | ===Immortality=== | + | If an adventurer moves through one of the Black One' |
- | Due to his connection to the island, the Black One does not age. Additionally, | + | |
- | ===Mobility=== | + | The pawn must bring an enemy that is at least rate 50 (both dead and alive will suffice) to an obelisk at least once during each Jaernian year, otherwise they will have to start making |
- | The Black One can teleport, run at incomprehensible speeds, | + | |
- | ===Limitations=== | + | |
- | Because The Black One's power is directly tied to Koth, he is bound to the island, and can only create physical manifestations | + | |
- | ====Combat==== | + | |
- | ===Initiation=== | + | |
- | //As a rule, The Black One doesn' | + | |
- | * They attempt to dominate, destory, or drastically alter Koth. | + | |
- | * They attempt to dominate, destroy, or drastically alter Toth. | + | |
- | * They attempt to purge the undead from the island. | + | |
- | * They initiate hostilities with The Black One and ignore his warnings. | + | |
- | * He feels like protecting one of his servants. | + | |
- | //If the party attempts to kill The Black One, he'll calmly give them a warning, | + | |
- | ===Fighting Style=== | + | |
- | ==Flamboyant: | + | |
- | The Black One prefers unarmed combat, in which he will typically grapple an opponent to " | + | |
- | ==Serious: For when he feels concerned or intimidated== | + | |
- | The Black One, rather than warning his opponents, initiates combat with a surprise round if possible. He'll proceed | + | |
- | * Crush his enemies using earth magics. (i.e. Throw a mountain | + | |
- | * Nuke the foe with a large ball, wave, cone, etc. of pure magical energy. (6 die power check or be instantly vaporized, otherwise take 24d6 damage.) | + | |
- | * Create up to 24 clones of himself, each armed with +4 Adamantite Maroglaves, 9 die Very Deadly weapon checks, 9 die Backstab checks, and the ability to teleport as a fifth. | + |