settings:ageron:toth:theblackone
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
settings:ageron:toth:theblackone [2016/04/29 01:01] – macraesmith | settings:ageron:toth:theblackone [2016/06/01 16:31] – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | =====The Black One, Tyrant | + | =====The Black One, Embodiment |
- | //__Note__: Almost all of the information on this page is to be used strictly for GM-ing purposes; virtually no characters should have knowledge about this in-game. Additionally, | + | //__Note__: Almost all of the information on this page is to be used strictly for GM-ing purposes; virtually no characters should have knowledge about this in-game. Additionally, |
-Mac// | -Mac// | ||
===Summary=== | ===Summary=== | ||
- | The Black One is the most powerful NPC on the island of [[settings: | + | The Black One is the most powerful NPC on the island of [[settings: |
====History==== | ====History==== | ||
The Black One planned, in secret, a dark, chaotic ritual that would transform him into a god. However the ritual went wrong, tainting the island with necromantic energy and permanently warping the island’s latent magic. The Black One ascended to his current state, in which he is one of the most powerful hirudo to have ever existed. However, as a result of the ritual, he is bound to the island, and has little power, outside from creating basic physical manifestations of himself. | The Black One planned, in secret, a dark, chaotic ritual that would transform him into a god. However the ritual went wrong, tainting the island with necromantic energy and permanently warping the island’s latent magic. The Black One ascended to his current state, in which he is one of the most powerful hirudo to have ever existed. However, as a result of the ritual, he is bound to the island, and has little power, outside from creating basic physical manifestations of himself. | ||
====Motives==== | ====Motives==== | ||
- | The Black One has three primary goals as of now: To break free from the island, to maintaining | + | The Black One has three primary goals as of now: To break free from the island, to maintain |
====Powers and Abilities==== | ====Powers and Abilities==== | ||
- | As a result of the Debasement, The Black One is the most powerful character on all of Koth. As such, he has the following powers and abilities. | + | As a result of the Debasement, The Black One's very soul has become one with the island |
- | ===Stats=== | + | ===Immortality=== |
- | The Black One has godlike attributes, and can easily make most resistance checks thrown at him. | + | Due to his connection to the island, the Black One does not age. Additionally, he does not have a traditional " |
- | * Strength: 28-Double Exceptional | + | |
- | * Intelligence: | + | |
- | * Perception: 20-Double Exceptional, | + | |
- | * Common Sense: 28 | + | |
- | * Health: 24-Double Exceptional | + | |
- | * Agility: 24-Double Exceptional | + | |
- | * Power: 32-Triple Exceptional | + | |
- | * Comeliness: 18 | + | |
- | * Will: 28-Double Exceptional | + | |
===Mobility=== | ===Mobility=== | ||
- | The Black One can magically fly, and can teleport to any location on the island | + | The Black One can teleport, run at incomprehensible speeds, and can magic fly. |
- | ===Magic=== | + | |
- | The Black One's magical powers are... weird. As a result of the Debasement, he's managed to combine hirudo | + | |
- | * Induce small changes in the flow of time | + | |
- | * Raise powerful undead servants | + | |
- | * Attempt to dominate the undead, shadows, and constructs (does not apply to " | + | |
- | * Create temporary physical copies of himself | + | |
- | * Control the earth | + | |
- | * Manipulate shadows into physical shapes | + | |
- | * Alter the magical energies of sufficiently weak creatures | + | |
- | * Absorb magical energy and power from creatures | + | |
- | ===Durability=== | + | |
- | The Black One is a fairly difficult character to hit, as he is not only extremely mobile, but also directly shields himself with his magical power, granting a huge buff to his DVs. He is constantly shielded by the spell " | + | |
===Limitations=== | ===Limitations=== | ||
- | Because The Black One's power is directly tied to Koth, he is bound to the island, and can only create physical manifestations of himself, | + | Because The Black One's power is directly tied to Koth, he is bound to the island, and can only create physical manifestations of himself, |
====Combat==== | ====Combat==== | ||
===Initiation=== | ===Initiation=== | ||
- | //As a rule, The Black One doesn' | + | //As a rule, The Black One doesn' |
- | * They attempt to dominate, destory, or drastically alter Koth. | + | * They attempt to dominate, destory, or drastically alter Koth. (Slaying monsters, building homes, and doing other things that are considered " |
- | * They attempt to dominate, destroy, or drastically alter Toth. | + | * They attempt to dominate, destroy, or drastically alter Toth. (Establishing businesses and changing the city layout is fine.) |
* They attempt to purge the undead from the island. | * They attempt to purge the undead from the island. | ||
* They initiate hostilities with The Black One and ignore his warnings. | * They initiate hostilities with The Black One and ignore his warnings. | ||
+ | * He feels like protecting one of his servants. | ||
+ | * They repeatedly insult him. (After a character insults him, he'll typically make a grandiose display of power to intimidate them.) | ||
//If the party attempts to kill The Black One, he'll calmly give them a warning, and will proceed to stare down the offender(s); | //If the party attempts to kill The Black One, he'll calmly give them a warning, and will proceed to stare down the offender(s); | ||
===Fighting Style=== | ===Fighting Style=== | ||
==Flamboyant: | ==Flamboyant: | ||
- | The Black One prefers unarmed combat, in which he will typically grapple an opponent to " | + | The Black One prefers unarmed combat, in which he will typically grapple an opponent to " |
==Serious: For when he feels concerned or intimidated== | ==Serious: For when he feels concerned or intimidated== | ||
- | The Black One, rather than warning his opponents, initiates combat with a surprise | + | The Black One, rather than warning his opponents, initiates combat with a surprise |
+ | * Crush his enemies using earth magics. (i.e. Throw a mountain on top of them, open up a bottomless pit beneath them, or cast two dozen copies of Cone of Spikes.) | ||
+ | * Nuke the foe with a large ball, wave, cone, etc. of pure magical energy. (6 die power check or be instantly vaporized, otherwise take 24d6 damage.) | ||
+ | * Create up to 24 clones of himself, each armed with +4 Adamantite Maroglaves, 9 die Very Deadly weapon checks, 9 die Backstab checks, and the ability to teleport as a fifth. | ||
+ | ====Pawns==== | ||
+ | If an adventurer moves through one of the Black One's obelisks and fails a 6 die power check, they become branded with his mark. The Black One will force the adventurer to bring powerful enemies and creatures (both dead and alive) to the obelisk. After delivery of the tribute, A pool of dark, purple energy will form beneath the body, and they will slowly sink into the pool, never to be seen again. | ||
+ | |||
+ | The pawn must bring an enemy that is at least rate 50 to an obelisk at least once during each Jaernian year, otherwise they will have to start making a Will check. The check starts at one die, and increases by a die every other week. Failing to resist the check will mean that the adventurer is being mind controlled by the Black One, and is too busy collecting tributes to the Black One to go on an adventure. |